Commit graph

2187 commits

Author SHA1 Message Date
heinrich5991 5c4e819e44 Use str_startswith, str_endswith instead of ad-hoc implementations 2018-07-26 14:18:23 +02:00
fokkonaut 32b6bd44f6 heinrich styling 2018-07-25 23:36:52 +02:00
fokkonaut e621a4a8a2 fixed, thanks heinrich 2018-07-25 22:41:24 +02:00
fokkonaut 59272476d6 fixed #1225 2018-07-25 21:14:10 +02:00
fokkonaut 63f2a091b6 vanilla skins only list now only shows vanilla skins 2018-07-25 14:13:07 +02:00
Bojidar Marinov d08f03fecf
Changing vanila skins option no longer requires restart
Fixes #1216
2018-07-24 19:56:09 +03:00
fokkonaut b8b97eb740 added skin prefix (#1218) 2018-07-24 17:26:39 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
bors[bot] 7c3e4e7f09 Merge #1187
1187: fix projectiles not rendering on mods based on ddnet r=heinrich5991 a=ZombieToad

for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-07-06 12:27:33 +00:00
ChillerDragon 0ebf7b614d Oop! forgot one 2018-07-06 11:37:33 +02:00
ChillerDragon 4e9eac432c Better button id for dummy settings (thanks to deen) 2018-07-06 11:24:57 +02:00
ZombieToad 712fca8adc fixes
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
ZombieToad 5e723f6199 fix projectiles not rendering on mods based on ddnet
for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
2018-07-04 04:19:36 +01:00
def daf83470cc Add cl_nameplates_own for demo recording 2018-06-26 22:30:28 +02:00
ZombieToad 7da716e3f0
fix server browser bug
ddnet client has the server browser while online
2018-06-17 03:26:23 +01:00
ZombieToad 13722d849d
fix server browser bug
it loaded favourite servers into ddnet serverlist if you used add_favorite or remove_favorite
2018-06-17 02:47:18 +01:00
Dennis Felsing 08c45ced0f
Merge pull request #1133 from ChillerDragon/ConsolePages
Add commands for switching pages in console
2018-06-06 09:48:00 +02:00
ChillerDragon 6564b93a35 Fix unwanted dummy fire
If the latest fire input and the current differ in any way it causes firing.
So if you switch dummy after hammerfly was used it causes a weaponfire.
This unwanted fireing caused many unlucky fails for me already.
So i swap the fire status on dummyswapping so the server doesn't see any difference even if hamemrfly was used.
2018-06-04 11:06:54 +02:00
ChillerDragon 8a761bfedf Add commands for switching pages in console
For now they were just hardcodet on page up and down keys.
The new command allows it to bind it for example on the f-keys for laptop users.
2018-06-03 11:48:08 +02:00
ChillerDragon e31f53f651 Fix ui for low mousesens 2018-05-01 17:51:36 +02:00
Dennis Felsing e561498617 fix... 2018-04-25 14:12:49 +02:00
Dennis Felsing 96ecbfcfa8 Add cl_show_hook_coll_always 2018-04-25 12:03:27 +02:00
bors[bot] 73a65a7026 Merge #1116
1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy 5b4a889ae0 quad positioning to center of text 2018-04-15 19:35:56 +02:00
bors[bot] d77d18c98a Merge #1114
1114: Some text positioning r=def- a=Jupeyy

To be clear, the entity text was meant to be a bit higher, so the text of the overlay is not overwritten("FROM", "CFROM")?

Because there was -4.f added to the y coordinate. Atleast it looks pretty much the same as the old renderer now.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-11 10:27:07 +00:00
Jupeyy 8cc0de8d31 Some text positioning 2018-04-11 12:19:30 +02:00
bors[bot] 73cc3a147b Merge #1110
1110: Fix killmessage flag render r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-09 20:28:24 +00:00
Jupeyy 2a6050eaf4 use killer team not victim 2018-04-09 22:11:51 +02:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy fbaedff1e6 reset color for the gameflags 2018-04-05 20:46:22 +02:00
Dennis Felsing 30588918c4
Merge pull request #1100 from Jupeyy/master
More GUI text positioning fixes
2018-04-04 08:40:22 +02:00
Jupeyy c7114e734c more ui text positioning fixes 2018-04-04 02:40:30 +02:00
def c8c4fd5617 Fix reconnect timer display... 2018-04-03 21:32:21 +02:00
Dennis Felsing dbc8321c56
Merge pull request #1098 from Jupeyy/master
Some text related fixes (color, positining)
2018-04-03 19:11:19 +02:00
def 07460ede9e cl_control_dummy -> cl_dummy_control 2018-04-03 18:12:27 +02:00
Jupeyy 1a74d8c039 ui fixes: text positining 2018-04-03 17:41:11 +02:00
Dennis Felsing ed33557a97
Merge pull request #1081 from Jupeyy/master
New buffer system and text renderer to support buffering of hud, text and map components, that are displayed ingame
2018-04-03 10:12:09 +02:00
Jupeyy 375b127f4e style fix 2018-03-21 16:02:11 +01:00
Jupeyy 887bcb52ff add window event listener for the client 2018-03-21 15:54:51 +01:00
Jupeyy 2cbb8af75b add window resize event, and fix some ui things 2018-03-21 15:53:29 +01:00
Jupeyy 71a4a20812 team name position fix 2018-03-15 03:59:57 +01:00
清歌 c976e6d017
Provide more controlable command for dummy
When g_Config.m_ClControlDummy id 1, we can control dummy by toggle g_Config.m_ClDummyJump or another to 1 or 0.
2018-03-14 20:14:18 +08:00
bors[bot] c65ffeb4ae Merge #1082
1082: Fix a bug with name bans r=Learath2 a=heinrich5991

Overlong nick names could be used to circumvent name bans.
2018-03-14 02:00:42 +00:00
heinrich5991 d7f6cf2892 Fix some system.c insanity
`str_utf8_isspace` now returns true if the passed code point renders as
a space, instead of when not.

Add `str_utf8_trim_right`, use this function and
`str_utf8_skip_whitespaces` in the server.

Add tests for the three functions
2018-03-14 02:27:15 +01:00
Jupeyy c1a962b870 add ui fixes to work with new text renderer 2018-03-13 21:59:07 +01:00
Jupeyy 0930a3b7de buffer quads, and use the new backend system (+ fix a bug when
rendering)
2018-03-13 21:57:46 +01:00
Jupeyy 790201f751 add buffering for the ingame visible components of the hud 2018-03-13 21:56:37 +01:00
Jupeyy db48a03898 add text buffering for nameplates and killmessages 2018-03-13 21:55:47 +01:00
Jupeyy 6919a9da40 add new sprite functions for easier sprite quad buffering, and add this
to teerendering
2018-03-13 21:53:54 +01:00