Commit graph

14890 commits

Author SHA1 Message Date
Robert Müller 7da8308c3f Remove cl_ddrace_scoreboard and cl_demo_assume_race settings
Time score will now always be used for any game with the flag `GAMEINFOFLAG_TIMESCORE` set in the `CNetObj_GameInfoEx` object. If the flag is not set, points score is used instead.

Backwards compatibility for old demos, that were recorded without this net object and flag, is removed. For old demos, points score is always assumed now.

Closes #6700.
2024-05-20 11:07:01 +02:00
Robert Müller c0a6f5a927 Revert "Always clear window with black color instead of background color"
This reverts commit caa062c88c.

As this decreased FPS and caused the background quad to be rendered twice when using a map background in entities mode.
2024-05-19 20:01:56 +02:00
Robert Müller 05c825947a Force landscape orientation and hide title bar on Android
Always force landscape orientation to be used for the game on Android.

Hide the title bar so it is not shown when starting the game. There is also a bug with SDL currently that leads to the title bar and status bar being shown permanently after minimizing and reopening the app, which is alleviated by hiding the title bar.
2024-05-19 12:58:33 +02:00
Robert Müller caa062c88c Always clear window with black color instead of background color
Always use black color to clear the window with all graphics backends, instead of using `cl_background_color` or `cl_background_entities_color`, respectively, as the clear color. The respective map background color is rendered using a quad in `CMapLayers` instead, so this should not affect appearance of maps. This does not have any noticeable effect on FPS. Previously, the unused part of the window (when it is resized smaller than 5:4 aspect ratio), was colored using the map background color, whereas now it will be cleared black consistently.

The color parameters of the `IGraphics::Clear` function and of the `SCommand_Clear` command are removed, as we always expect the screen to be cleared black now.

The parameter `ForceClearNow` of the `IGraphics::Clear` function was already unused previously and is also removed.
2024-05-18 15:20:17 +02:00
Dennis Felsing fcacef5fbb
Merge pull request #8362 from Robyt3/Android-Backbutton-Handling
Translate back-button to escape-key on Android, quit if Android back-button is pressed 3 times within 1 second
2024-05-18 01:10:32 +00:00
Robert Müller 91848f0be6 Quit if Android back-button is pressed 3 times within 1 second
Interpret fast repeated presses of the back-button (3 times within 1 second) as a quit-event, so the app can be quit cleanly and quickly without using the UI. The client settings are otherwise not saved if the app is closed by minimizing it using the home button and waiting for the OS to kill it or by discarding it in the recent apps view.
2024-05-17 19:37:44 +02:00
Robert Müller bba606feae Translate back-button to escape-key on Android
Translate the Android back-button to the escape-key, so it can be used to navigate back in menus, open/close the ingame menu, close the editor etc.

Trap the Android back button by setting the `SDL_ANDROID_TRAP_BACK_BUTTON` hint, so it can be handled in our code reliably instead of letting the system handle it.
2024-05-17 19:36:35 +02:00
Robert Müller 554f244ef2 Remove redundant graphics backend functions returning RGBA format
The graphics backends only support the RGBA format with the `SCommand_Texture_Create` and `SCommand_Texture_Update` commands, so the `TexFormatToOpenGLFormat`, `TextureFormatToVulkanFormat` and `TexFormatToNewOpenGLFormat` functions and the command member variables for the format are unnecessary. The `TexFormatToNewOpenGLFormat` function was unused.
2024-05-17 19:36:11 +02:00
archimede67 0f5b14c043
Merge pull request #8360 from Robyt3/UI-ButtonLogic-Consistency
Fix inconsistent behavior of scrollbars, key readers, edit boxes, value selectors and editor sound seekbars
2024-05-16 21:25:46 +00:00
heinrich5991 03b13cb9f5
Merge pull request #8355 from Patiga/fix-pixelart
Fix off-by-one error in map_create_pixelart
2024-05-13 22:37:13 +00:00
yrrrmmbl a93ad48dce add cl_show_chat_team to only show team members' messages 2024-05-13 19:18:41 +02:00
Robert Müller f3bb5feffc
Merge pull request #8347 from Jupeyy/pr_vk_minirefactor
Fix segfault when swapchain images change (e.g. toggling Vsync)
2024-05-12 20:16:30 +00:00
Robert Müller 1c123f2324 Fix inconsistent button behavior of remaining UI elements
Fix edit boxes, scrollbars, value selectors and the editor sound seekbar being activated by holding the left mouse button from outside the UI element and then hovering it, which is inconsistent with the behavior of the `DoButtonLogic` function.
2024-05-12 18:16:06 +02:00
Robert Müller d431a5cdeb Fix inconsistent key reader button behavior
Use the `DoButtonLogic` function directly for the key reader buttons in the controls settings. Now, the key reader will only be activated when the left click is initiated and completed inside the key reader button. Previously, the key reader would be activated immediately when holding the left mouse button from outside and then hovering the key reader, and the key reader was already activated by the press-event, whereas now it will only be activated by the release event of the left mouse button. The active key reader UI ID is now tracked as a member variable of `CMenusKeyBinder` to avoid using static variables for this purpose.
2024-05-12 18:15:49 +02:00
Robert Müller e822d6878b Fix scrollregion scrollbar position offset after releasing handle
The scrollregion scrollbar was not being deactivated if the handle is continued to be hovered after releasing it, causing the handle to become offset with the position of the click on the next activation of the handle.
2024-05-12 18:15:39 +02:00
heinrich5991 0562be67f4
Merge pull request #8353 from Robyt3/Client-Demo-Seekbar-UX-Fixes
Fix demo seekbar tooltip not shown while seekbar is active, fix demo seekbar being activated by held button press
2024-05-12 01:45:33 +00:00
heinrich5991 acde8806db
Merge pull request #8354 from Robyt3/Menus-Settings-Controller-Size-Fix
Fix height of controller settings with exactly 1 controller
2024-05-12 01:26:08 +00:00
Patiga 4f62980541 Fix off-by-one error in map_create_pixelart 2024-05-11 19:53:56 +02:00
Robert Müller b8cb67379c Fix height of controller settings with exactly 1 controller
The controller name is also shown if there is only exactly one controller connected, but the height was not increased for the additional row.
2024-05-11 15:10:15 +02:00
Robert Müller c6c8f2eab6 Fix demo seekbar being activated by held button press
The seekbar is immediately activated if the mouse button is held while moving the mouse over the seekbar, which is inconsistent with the general `DoButtonLogic` behavior. This is problematic on Android, where the first mouse button is always pressed while the mouse is being moved, causing the seekbar to steal focus immediately when hovered.
2024-05-11 12:29:33 +02:00
Robert Müller 7d0774a00d Fix demo seekbar tooltip not shown while seekbar is active
The tooltip was not shown if the seekbar is the active item, i.e. when the first mouse button is held down and the seekbar is currently updating the demo player.
2024-05-11 12:26:46 +02:00
Robert Müller 74e2e04b7d Remove unused CImageInfo::ImageFormatFromInt
Since the image format is not parsed from maps anymore, this function is unnecessary.
2024-05-10 21:44:49 +02:00
furo 3491624184 Fix crash when not specifying optimize, centralize or invalid amount of arguments 2024-05-10 19:05:58 +02:00
Jupeyy 15afc50865 Don't recreate DescriptorSetLayouts if swapchain image count changes 2024-05-10 18:48:09 +02:00
Jupeyy 128302d726 Cleanup Vulkan now takes SwapchainCount as explicit parameter.
This fixes a crash if the swapchain count changed.
fixes #8328
2024-05-10 18:48:09 +02:00
Jupeyy 2655627a4b Rename m_CurFrames to make clear it's about the sync objects.
Use one more sync object than there are inflight frames.
Remove unused memory sync objects.
2024-05-10 18:48:05 +02:00
furo 7cd9d8bbb4 Prevent using map_create_pixelart with the same input and output path 2024-05-10 18:42:55 +02:00
furo 39dd6ea499 Fix wrong filename used in dbg_msg 2024-05-10 18:20:33 +02:00
furo d5b06a4482 Use IO_MAX_PATH_LENGTH instead of 64 2024-05-10 18:18:24 +02:00
Robert Müller c80592063a Fix size of chat history entry allocation
The `-1` in the size calculation for the ringbuffer allocation of chat history entries was incorrect, so the entries potentially didn't fit the zero terminator. Because `mem_copy` was used, the string was also not zero terminated explicitly.
2024-05-10 10:53:23 +02:00
heinrich5991 60dbd73ee3
Merge pull request #8333 from BlaiZephyr/change-time-timestamp-type
Change type from int to int64_t
2024-05-09 08:01:17 +00:00
meloƞ aec0dc9e0e Change type from int to int64_t 2024-05-09 08:42:19 +02:00
gerdoe-jr 4f0d8a5a1f add set_view_relative 2024-05-09 06:28:55 +03:00
heinrich5991 c211e874aa Fix 0.7 tokens after #8322
They're also read as big-endian integers now.

Thanks to @ChillerDragon for noticing.

Fixes #8330.
2024-05-08 14:17:02 +02:00
Dennis Felsing f214c1101b
Merge pull request #8326 from heinrich5991/pr_ddnet_no_map_image_rgb
Remove RGB images from the map file format
2024-05-08 04:56:19 +00:00
heinrich5991 8a64feabc3 Remove RGB images from the map file format
Cherry-picked from https://github.com/teeworlds/teeworlds/pull/2822.

CC https://github.com/teeworlds/teeworlds/issues/2812
CC https://github.com/teeworlds/teeworlds/issues/962

Since DDNet never saved these kinds of images, this should cause no
issues.
2024-05-07 14:31:06 +02:00
heinrich5991 3a48b8e6cf Revert "Initialize all ghost item member (Closed #8297)"
This reverts commit f319ed239a.

Initializing these variables with junk data doesn't seem to be an
improvement over not initializing them. It hides potential Valgrind
warnings about data accesses to uninitialized memory though.

f319ed239a (r1590801501)
2024-05-07 14:25:29 +02:00
Dennis Felsing df30321f52
Merge pull request #8324 from ewancg/chat-practice
Add chat commands for toggling weapons in practice mode
2024-05-07 05:42:38 +00:00
Dennis Felsing ae2c9e2999
Merge pull request #8323 from Robyt3/Client-Particles-Smoke-Nudge
Fix smoke particles sometimes being stuck inside solid tiles
2024-05-07 01:21:37 +00:00
Ewan Green 87cab3ebd9 change GetPracticeCharacter() to not be static, fix solo checks 2024-05-06 15:06:42 -06:00
Ewan Green ba5b39d294 change forgotten functions to use practice check 2024-05-06 14:08:51 -06:00
Ewan Green bf78d7fb48 cleanup 2024-05-06 14:03:17 -06:00
Ewan Green d6449872a4 add weapon chat commands for practice mode 2024-05-06 13:57:16 -06:00
heinrich5991 36712db0f1 Use network tokens in big-endian byte order consistently
Previously, it was handled inconsistently on big-endian machines and
caused connection failures.
2024-05-06 20:33:17 +02:00
Robert Müller 6cbc85f229 Fix smoke particles sometimes being stuck inside solid tiles
Nudge the initial position for explosions' smoke particles slightly towards the edge of the closest non-solid tile, if it would otherwise be inside a solid tile, so the smoke particles do not get stuck inside solid tiles on explosion events happening at the edges of tiles but slightly inside them. The physical position of the explosion event is unchanged, so this does not affect physics. The explosion sprite is still rendered at the physical position of the explosion, to preserve the apprearance.
2024-05-06 16:03:36 +02:00
Robert Müller d4e3f6fc01
Merge pull request #8316 from ChillerDragon/pr_use_sendchat
Use SendChat() in DbgStress
2024-05-06 08:52:47 +00:00
ChillerDragon 3c606dd1e4 Don't access static ConCommandStatus with a member
Fixes this clang-tidy 19 warning

```
/home/chiller/Desktop/git/ddnet/src/engine/shared/console.cpp:739:2: error: static member accessed through instance [readability-static-accessed-through-instance,-warnings-as-errors]
  739 |         pConsole->ConCommandStatus(&Result, pConsole);
      |         ^~~~~~~~~~
      |         CConsole::
```
2024-05-06 11:48:47 +08:00
ChillerDragon 28f3ac3e87 Use SendChat() in DbgStress 2024-05-06 11:09:18 +08:00
ChillerDragon 44d065888f Rename CChat::SayChat to CChat::SendChatQueued
Also replace one code snippet with a call to SendChatQueued
2024-05-06 09:49:35 +08:00
ChillerDragon 33baeb8f28 Rename CChat::Say to CChat::SendChat
Follows the convention set by the other methods that send network packets.
2024-05-06 09:23:19 +08:00