- A display of the weapons available to the player
- The weapon the player is carrying is highlighted
- Indicators for the special abilities of the player
- Indicators for abilities taken away from the player
- Control indicators for dummy controls
- The jump indicator has been slightly adjusted
- add pickup sprites to 0.6 data source
- New Enum for the 4 pickup categories
- Remove the unnecessary access to client_data7 for the pickup sprites
- Use the correct sprite set for the HUD sprites
- Read existing weapons into m_Predicted so that this information matches the last snap if the CCharacter is not predicted
- Move m_aWeapons from CCharacter to CCharacterCore for a more consistent data model since it was previously defined twice in the server and client (further so that it can be accessed with m_Predicted)
- Read CNetObj_Character into m_Predicted so that this information matches the last snap if the CCharacter is not predicted.
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
src/game/teamscore.cpp:27:78: runtime error: index -1 out of bounds for type 'int const[64]'
#0 0xf5b948 in CTeamsCore::CanKeepHook(int, int) const src/game/teamscore.cpp:27
#1 0xf46fe1 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:325
#2 0xaf7366 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2441
#3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
#4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
#5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
#6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#7 0x557fda in main src/engine/client/client.cpp:4341
#8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#9 0x433e29 in _start (build/DDNet+0x433e29)
src/game/teamscore.cpp:34:78: runtime error: index -1 out of bounds for type 'int const[64]'
#0 0xf5be68 in CTeamsCore::CanCollide(int, int) const src/game/teamscore.cpp:34
#1 0xf46458 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:271
#2 0xaf7374 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2442
#3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
#4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
#5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
#6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#7 0x557fda in main src/engine/client/client.cpp:4341
#8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#9 0x433e29 in _start (build/DDNet+0x433e29)
Hopefully fixes these by initializing m_Pos:
src/game/collision.cpp:345:10: runtime error: -nan is outside the range of representable values of type 'int'
#0 0x55e85a8f0967 in CCollision::IntersectLineTeleHook(vector2_base<float>, vector2_base<float>, vector2_base<float>*, vector2_base<float>*, int*) /media/ddnet/src/game/collision.cpp:345:10
#1 0x55e85a90767b in CCharacterCore::Tick(bool) /media/ddnet/src/game/gamecore.cpp:255:27
#2 0x55e85af8e477 in CCharacter::Tick() /media/ddnet/src/game/client/prediction/entities/character.cpp:562:9
#3 0x55e85afc867f in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:193:10
#4 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
#5 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
#6 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
#7 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
#8 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#9 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#10 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)
src/base/math.h:22:40: runtime error: -nan is outside the range of representable values of type 'int'
#0 0x55e85a900c2f in round_to_int(float) /media/ddnet/src/base/math.h:22:40
#1 0x55e85a90cac1 in CCharacterCore::Write(CNetObj_CharacterCore*) /media/ddnet/src/game/gamecore.cpp:515:22
#2 0x55e85a90e171 in CCharacterCore::Quantize() /media/ddnet/src/game/gamecore.cpp:574:2
#3 0x55e85af90be9 in CCharacter::TickDefered() /media/ddnet/src/game/client/prediction/entities/character.cpp:580:9
#4 0x55e85afc8a1b in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:201:10
#5 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
#6 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
#7 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
#8 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
#9 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#10 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#11 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
The broken front layer from the first try has been fixed.
1663: Use freeze end tick instead of a flag. Fix#1659 r=def- a=Learath2
I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.
Co-authored-by: Learath <learath2@gmail.com>
Stopper behavior is only changed when the player would otherwise go
entirely through the stopper. Players can still enter a stopper as far
as the stopper can still affect them. One-way blockers have a bigger
range, and thus allow tees to enter furtherly.
A possible (manual) test map for this is test_stoppers.map, sha256sum
ed8be386e54a03d7bd7ed69fdd962c86f51f654427972d58d492c8905c8fbdb7, crc
48812a51.