heinrich5991
925aff21d4
Fix all the header guards and adjust the script a little
2018-07-06 16:11:38 +02:00
heinrich5991
d7f30c574f
Update scripts/check_header_guards.py
...
Python 3 compatibility, return code, changing directory before script
starts.
2018-07-06 15:45:05 +02:00
heinrich5991
f46f811280
Remove a bunch of unused scripts
...
scripts/compiler.py: Looks like an older version of datasrc/datatypes.py
scripts/copyright.py: Checks copyright headers in files
scripts/count_source.sh: Counts source files, from SVN(!) times
scripts/dat2c: Writes a C constant with the contents of a file
scripts/font_converter.py: Conversion tool for an old font format
scripts/font_installer.sh: Calls the conversion tool on all fonts
scripts/linecount.sh: Counts source code lines (using `wc` and `find`)
scripts/make_docs.sh: Generates source code docs that haven't existed for a long time
scripts/mass_server.py: Starts a lot of `fake_server`
scripts/netobj.py: Looks like an older version of datasrc/datatypes.py
scripts/nicks.txt: Auxiliary file for scripts/mass_server.py
scripts/png.py: Conversion of image file formats
scripts/process_blame.py: SVN-era source count
2018-07-06 15:14:13 +02:00
heinrich5991
6d88a29910
Add LATIN SMALL LETTER L
confusable
...
This makes `LATIN SMALL LETTER L` confusable with `LATIN SMALL LETTER I`
because `CYRILLIC SMALL LETTER PALOCHKA` "ӏ" (mapping to i) wasn't
confusable with `LATIN SMALL LETTER L` "l" (mapping to l) before.
Also add tests for `str_utf8_comp_confusable`.
2018-03-20 21:11:44 +01:00
heinrich5991
565f963a7b
Properly hide stderr in scripts/git_revision.py
2018-03-02 03:31:45 +01:00
heinrich5991
b285d777f3
Python 2 support for scripts/git_revision.py
on error /o\
2018-03-02 03:22:44 +01:00
heinrich5991
1387ee9a3a
Regenerate version file on git changes
...
Previously, this file had to be manually deleted if you wanted to have a
new version compiled in.
2018-03-01 16:50:29 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Dennis Felsing
efe053033b
Remove make_src.py
2018-01-29 14:38:42 +01:00
Learath2
050a34295f
Remove make_release, scrub references to lua files
2018-01-29 13:37:26 +01:00
Learath2
b26eeb235d
Scrub more references to bam
2018-01-28 22:47:03 +01:00
bors[bot]
a2f010c1fe
Merge #941
...
941: Add cross-compiled DMG archives r=Learath2 a=heinrich5991
Currently they only contain the client and the archives are a lot larger
than the current release artifacts.
2017-12-08 14:20:49 +00:00
heinrich5991
3620e234db
dmg.py: Add proper size calculation
2017-11-16 10:03:11 +01:00
heinrich5991
2f0b76f178
dmg.py: Compatibility with Python 3.2 and below
2017-11-16 00:11:30 +01:00
heinrich5991
eb6c8ea101
Allow DMG creation on macOS via hdiutil
2017-11-09 13:35:59 +01:00
heinrich5991
2593091380
Preliminary version of cross-compiled DMG archives
...
Currently they only contain the client and the archives are a lot larger
than the current release artifacts.
2017-11-09 00:16:52 +01:00
heinrich5991
17d3f4afa4
Put shaders into the data/ directory
...
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
def
342c6048bf
Use new opengl by default
2017-10-20 22:47:59 +02:00
Dennis Felsing
03ec3c0145
No glew32.dll
2017-10-20 13:41:30 +02:00
Dennis Felsing
96bad9f3f2
Add glew32.dll on Windows
2017-10-20 09:01:22 +02:00
heinrich5991
6ef9c8dbcd
First working version of teehistorian
...
teehistorian records all inputs from the players as well as the player
positions in each tick. It stores this info in a highly compressible
output format (I've achived 5x compression using xz or bz2).
2017-09-20 02:16:11 +02:00
def
c53f39c434
Let's try the nicer dll names on windows
2017-07-21 23:43:01 +02:00
def
b57ffa429e
Use scancodes instead of keycodes for input ( fixes #796 , please test)
2017-07-21 19:53:49 +02:00
def
41d9de997c
ddnet-libs submodule and some fixes
2017-07-20 23:07:15 +02:00
def
a72910bb4e
Move external libraries to ddnet/ddnet-libs repo
2017-07-19 21:51:47 +02:00
def
ed3b3f94c4
Further build fixes
2017-07-17 00:34:11 +02:00
def
b1b4aa78ea
Windows build fixes
2017-07-17 00:17:22 +02:00
def
f94f567acf
New curl and openssl versions
2017-07-16 23:52:55 +02:00
def
8580aa6b6c
Bundle map_diff on OSX
2017-07-15 19:13:38 +02:00
def
8b111ab6c3
Distribute map_diff
2017-07-12 20:31:02 +02:00
def
66f6f16e81
Windows DPI fixes #2
2017-07-09 09:44:07 +02:00
def
12286fe2f9
Add map_extract to distribution
2017-06-12 21:12:26 +02:00
heinrich5991
72f2eb32ee
Fix wording in scripts/hash_passwords.py, fix brace in other file
2017-03-09 13:37:54 +01:00
heinrich5991
e707749fac
Add a tool to hash new passwords or to update config files
...
Usage:
```
$ python scripts/hash_passwords.py --new username admin password
auth_add_p username admin 9415aef5cc5043800377584cff32b90c 26fd308aad6b04f2
```
```
$ python scripts/hash_passwords.py autoexec.cfg
```
updates all instances of `auth_add` to `auth_add_p`.
```
$ python scripts/hash_passwords.py autoexec.cfg \
--new user1 admin password1 \
--new user2 admin password2
```
updates all instances of `auth_add` to `auth_add_p` and adds two new
users.
On Windows, you should be able to drag-and-drop your config file onto
this script and have it automatically updated (not tested).
2017-03-09 12:48:06 +01:00
heinrich5991
cd3b0ae855
Implement the confusable algorithm from Unicode more closely
...
See UTS#39 "Unicode Security Mechanisms":
http://www.unicode.org/reports/tr39/
This means that characters with accents or other things around them are
now considered the confusable with the base character.
Fixes #557 . Fixes #575 .
2016-10-30 13:45:55 +01:00
H-M-H
9ca7651cb1
fixed path to look for SDL2 on OS X
2016-05-26 21:13:27 +02:00
def
9f08b68a01
Info.plist entry for High DPI on Mac
2016-05-07 16:41:46 +02:00
def
4de7b45ea6
Select SDL2.framework instead of SDL.framework on Mac OS X
2016-05-02 10:31:39 +02:00
def
cc1f80471b
Use same key limit as SDL2 does
2016-04-29 21:56:38 +02:00
def
5a42d90ee6
More SDL.dll -> SDL2.dll
2016-04-29 21:56:38 +02:00
def
db8a126315
Merge swick's SDL2 branch
2016-04-29 21:55:48 +02:00
def
ecca293cd0
Use tar.xz instead of tar.gz
2016-04-27 01:35:17 +02:00
def
975fbf3702
libwinpthread for new mingw
2015-09-03 11:50:40 +02:00
def
d8a93ec084
Add config_store and config_retrieve to releases
2015-08-27 14:28:08 +02:00
def
15b69bdd9b
Update def- -> ddnet
2015-08-17 02:25:37 +02:00
def
aa1d5d3226
Ship autoexec_server.cfg
2015-08-12 14:29:13 +02:00
H-M-H
0086d19276
added Notifications for osx
2015-08-11 03:14:27 +02:00
def
b6d5cf02b9
Use new master branch
2015-07-31 21:19:35 +02:00
def
6ae503353d
Don't add announcement.txt and license_DDRace.txt to releases anymore
2015-07-22 23:06:45 +02:00
def
4b1b7adc4b
Further license and cleanup
2015-07-22 22:49:20 +02:00
def
e332a43dc5
Add libwinpthread-1.dll for Win64
2015-07-01 14:59:44 +02:00
def
f711ba2ca3
Also fix 64bit Windows curl
2015-07-01 14:40:37 +02:00
def
9f0ad0fd33
Fix make_release.py for win64
2015-07-01 14:29:00 +02:00
def
224e1f5a8a
Sigh, forgot another dll
2015-02-06 05:14:49 +01:00
def
8ecd66fc89
Fix windows build
2015-02-05 23:56:03 +01:00
fisted
095d172903
Link against libcurl.
...
Conflicts:
scripts/make_release.py
2015-01-05 22:43:09 +02:00
def
006acade69
make_release.py for Windows with opus
2014-10-28 16:19:49 +01:00
def
2512005f6e
Try adding the dilate binary
2014-05-09 01:17:46 +02:00
def
5f60491002
Minor fixes
2014-04-28 00:13:15 +02:00
def
3fc879728a
Change example map to Kobra
2014-03-29 18:28:49 +01:00
def
6774a92029
Cleanup
2014-03-29 00:24:34 +01:00
def
efa4f8b8d6
Cleanup of make_release.py by HMH
2014-03-29 00:08:35 +01:00
def
fff4b4a677
Make OS X run without freetype dependency (by HMH)
2014-03-28 12:40:07 +01:00
def
5bfda18aea
OS X server changes
2014-01-16 20:23:00 +01:00
def
c90568ce71
Support for 9th mouse key (by Tolsi)
2014-01-14 20:33:18 +01:00
def
a8ea0785d8
New icon for Mac OS X version
2013-12-31 13:34:15 +01:00
def
f08f143fe7
update make_release.py
2013-12-30 19:49:19 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
oy
614020de6e
fixed make_release script on win64
2013-05-02 00:38:32 +02:00
Shereef Marzouk
6f7d6c4c8d
Added try catch block to deal with languages dir not found
2013-02-01 21:52:27 +02:00
Ravomavain
4481eabcc5
remove banmaster from sources
2012-05-01 21:57:09 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
4dfa00a2f1
made make_release script get and add the latest translations and clean up the temporary stuff
2012-02-05 17:20:57 +01:00
oy
357be91c6b
removed language files
2012-02-05 17:06:07 +01:00
oy
96c66c95e9
updated build script to the new repo
2012-01-12 01:16:34 +01:00
Shereef Marzouk
c496bf3c4e
Merge branch 'master' of https://github.com/oy/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/make_release.py
2011-12-14 17:01:47 +02:00
Krzysztof Socha
242e551142
changed make_release.py script, so it can correctly create universal binary on all architectures
2011-12-10 18:13:03 +01:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
oy
de05682d87
fixed play hooking when tune player_collision is 0. Closes #825
2011-08-06 13:57:59 +02:00
oy
9e5ead2fbd
fixed nethash
2011-07-30 22:30:26 +02:00
oy
571dff6216
made rcon auto completion serverside. Closes #97
2011-07-14 22:07:21 +02:00
Choupom
d6f34cbaba
updated tw_api.py for 0.6 and improved it
2011-06-27 16:45:55 +02:00
oy
9efa0e3f63
fixed nethash 4 real
2011-06-09 23:28:40 +02:00
oy
b48c59225a
fixed nethash
2011-06-09 22:19:01 +02:00
GreYFoX
cc63cf2553
Merge branch 'master' of git://github.com/oy/teeworlds
...
Conflicts:
src/engine/external/pnglite/pnglite.c
src/engine/external/pnglite/pnglite.h
src/engine/shared/config_variables.h
src/game/client/components/menus_browser.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/version.h
2011-05-09 18:36:13 +02:00
Sworddragon
baa2e650a5
Set the root directory of teeworlds as the main directory for scripts
2011-05-09 17:29:40 +02:00
Sworddragon
1850851a47
Fixed directory changing
2011-05-09 17:29:37 +02:00
GreYFoX
0d61c87fa1
Added 0.6.0 banmaster by @heinrich5991 #31
2011-04-26 11:51:02 +02:00
GreYFoX
8e521aec03
forgot this
2011-04-15 07:12:11 +02:00
GreYFoX
2a37807879
Disabled Mac Sql Release by defaule, users who need it must compile with server_sql_release
2011-04-15 07:02:02 +02:00
GreYFoX
1bdb85f334
fixed make_release.py for mac
2011-04-15 04:48:20 +02:00
GreYFoX
9397c4a55f
some make release changes for adding sql server files
...
Servers are no longer build with SQL by default.
fixed compilation on Mac OS X 10.5
2011-04-15 04:32:53 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
...
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
oy
43a6c02263
fixed the nethash
2011-04-13 20:48:50 +02:00
oy
e6f0318bdf
added "fixed some header guards and added a script to fix them all!" by Choupom
2011-04-13 20:22:10 +02:00
oy
1a5d70450f
added "reimplemented menu music by teetow-the-great-teetow" by Choupom
2011-04-13 20:00:54 +02:00
GreYFoX
989d69a5b2
Mac make_release changes
2011-04-13 01:35:13 +02:00
GreYFoX
4a46168631
Temporarily removed crash features til it's fixed, made version 1.071a
...
changed some names for the build bot to work
2011-04-12 03:52:01 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
84f7b063d5
removed a former commit which created problems
2011-04-03 23:20:00 +02:00