Commit graph

27 commits

Author SHA1 Message Date
Magnus Auvinen 39370635cc fixed a few debug messages that spammed a bit too much 2009-01-10 12:27:15 +00:00
Magnus Auvinen 6eefa58b52 fixed resending algorithm 2009-01-10 11:48:24 +00:00
Magnus Auvinen b42eb55794 finished the ban support 2009-01-10 10:27:25 +00:00
Magnus Auvinen a19a4d5077 fixed problem that occurs when a resend happens in a packets causing errornous data to enter the engine 2008-10-28 06:32:56 +00:00
Magnus Auvinen 9acb3e5e71 continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly 2008-10-21 18:05:06 +00:00
Magnus Auvinen 164d9c637d improved network logging 2008-10-19 17:21:04 +00:00
Magnus Auvinen 4484948a6d updated the demo recorder 2008-10-14 12:11:42 +00:00
Magnus Auvinen cebda9790b some cleanups. splitted e_network.c into several files. continued on the ban support 2008-10-02 12:29:19 +00:00
Magnus Auvinen eb21e9d6bb cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs 2008-09-24 09:03:49 +00:00
Magnus Auvinen b65a2c63aa upped max clients to 16 2008-09-23 13:14:04 +00:00
Magnus Auvinen 62d9ff05d6 fixed connection less packets. they behave like the old version so version server and master servers still work 2008-08-31 19:29:09 +00:00
Magnus Auvinen 16912026db added cl_layershot. fixed some bugs in the network 2008-08-17 07:05:16 +00:00
Magnus Auvinen 817f431377 moved out e_system, e_detect, vmath and math to a little base library 2008-08-14 17:19:13 +00:00
Magnus Auvinen 9d632dd826 major update. server clean up and much added documentation 2008-07-06 11:21:21 +00:00
Magnus Auvinen f6c67c29cd large commit with loads of clean up. more is comming 2008-06-12 10:51:48 +00:00
Magnus Auvinen 6ecc2efaec more loads of changes for 0.5.0 2008-04-06 14:32:56 +00:00
Magnus Auvinen d15bef7ede loads of changes here and there. added flushing of packets when connection is started 2008-04-06 11:52:00 +00:00
Magnus Auvinen 34c3a1c142 new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT 2008-04-05 14:50:43 +00:00
Magnus Auvinen 1de453aa2a removed some debug messages in the network 2008-04-05 11:48:43 +00:00
Magnus Auvinen e822830056 fixed some weapon switching issues 2008-03-29 18:40:18 +00:00
Magnus Auvinen 4739966e14 larger restructure to improve security 2008-02-24 16:03:58 +00:00
Magnus Auvinen 79dfdb3cd7 security audit: first batch of fixes. replaced sprintf, strcpy with more secure versions 2008-02-11 21:49:26 +00:00
Magnus Auvinen 294cbe18c1 done some more latency work. added the extra message for projectiles to reduce latency 2008-02-10 15:32:30 +00:00
Magnus Auvinen e06dd7d5d7 fixed crash when joining a server when connected to one already 2007-12-20 00:26:50 +00:00
Magnus Auvinen 8254bf2336 fixed sv_status command 2007-12-18 23:37:22 +00:00
Magnus Auvinen e790313040 fixed some network problems 2007-12-15 13:53:10 +00:00
Magnus Auvinen a2566b3ebd cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
Renamed from src/engine/network.c (Browse further)