GreYFoXGTi
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7d6c546fcb
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DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE
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2011-01-20 22:01:21 +02:00 |
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GreYFoXGTi
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2151883b43
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Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/gamecore.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/pickup.cpp
src/game/server/entities/projectile.cpp
src/game/server/entity.h
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/variables.h
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2011-01-20 16:10:32 +02:00 |
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oy
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7c67a1334c
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fixed a typo
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2011-01-20 01:35:21 +01:00 |
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oy
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19a9462fe8
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removed double entity list in gameworld and cleaned up connected stuff
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2011-01-19 18:27:50 +01:00 |
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oy
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1359db5476
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prevent that removing an entity aborts traversing the entity list in gameworld
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2011-01-19 15:31:42 +01:00 |
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GreYFoXGTi
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ddc5dd7ab3
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Cleaned up & Re-arranged stuff
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2011-01-06 05:46:10 +02:00 |
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GreYFoXGTi
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bed657d805
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Merge branch 'master' into DDRace
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2010-12-12 04:32:40 +02:00 |
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oy
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b4c007778c
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fixed that IntersectCharacter picks the character which is closest to the start point and within the radius
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2010-12-12 01:55:36 +01:00 |
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GreYFoXGTi
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5d9ee1736e
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made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
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2010-11-22 00:26:00 +02:00 |
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Sworddragon
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fc9211c777
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Updated copyrights
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2010-11-20 21:26:06 +01:00 |
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GreYFoXGTi
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806046fe76
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Merge branch 'master' of http://github.com/btd/DDRace
Conflicts:
src/game/server/entities/dragger.cpp
src/game/server/gamecontext.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 03:02:49 +03:00 |
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btd
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2af441b703
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Finish super team, fix bug with killing, DDraggers not finished
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2010-09-21 23:09:11 +04:00 |
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GreYFoXGTi
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427fedb79b
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Starting to fix Doors
hitted is not a word :p
forgot to change from bool to int
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-16 23:33:16 +03:00 |
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btd
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7ed685ee11
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Merge
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2010-09-11 13:42:35 +04:00 |
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GreYFoXGTi
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72e05efc53
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Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-11 02:01:15 +02:00 |
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GreYFoXGTi
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b808d636d5
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Revert "Doors can no longer close on Tees"
i quote Tsin Said "Total Cheat" xD
This reverts commit 0f1d20c5d4 .
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-07 07:36:48 +02:00 |
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GreYFoXGTi
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0f1d20c5d4
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Doors can no longer close on Tees
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-07 07:35:30 +02:00 |
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btd
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4eadf3029b
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Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information
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2010-09-01 12:52:59 +04:00 |
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GreYFoXGTi
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ab3f4b6a15
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made return type bool
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:22:54 +02:00 |
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GreYFoXGTi
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4dcf0d8d3b
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found an easier and better way :) with much much less processing
tested and working well
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:19:01 +02:00 |
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btd
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e396813e32
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Add new method which find all characters on line. Fix bug of doors, need to test
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2010-08-31 15:01:46 +04:00 |
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GreYFoXGTi
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6bb5fcf316
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Implementing the FrontLayer
Also trimmed the trailings
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-20 23:48:33 +02:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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Alfred Eriksson
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a92c6d44dc
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merge from 0.4.3: notification on auto team balance
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2008-09-07 08:57:59 +00:00 |
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Magnus Auvinen
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78c089c0ea
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last of the game server clean up. now it's done
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2008-08-14 18:42:47 +00:00 |
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