4746: Fix listbox item double click behavior r=def- a=Robyt3
Closes#4745.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
4740: Update French flag (fixes#4738) r=Jupeyy a=def-
by Nouaa
Blue color was changed recently
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Co-authored-by: def <dennis@felsin9.de>
4742: Update Scottish flag (fixes#4739) r=Jupeyy a=def-
by SoulyVEVO
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Co-authored-by: def <dennis@felsin9.de>
4743: Fix broken checkbox r=def- a=simpygirl
Fixes broken checkbox, occurs when cl_show_hook_coll_other is set to 2.
## Checklist
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Co-authored-by: simpygirl <simpygirl@fedora.email>
Co-authored-by: def <dennis@felsin9.de>
4744: Update and improve the Swedish translations r=def- a=simpygirl
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Co-authored-by: simpygirl <simpygirl@fedora.email>
4737: Refactoring of g_Config.m_SvTeam, See #4601 r=def- a=C0D3D3V
This is just a small refactoring of g_Config.m_SvTeam as requested in #4601. Makes the code a little more readable. I'm not sure if `src/game/teamscore.h` is the best place for the enum (I'm not that familiar with the codebase yet), any opinions?
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4713: Give the condition waits proper conditions r=def- a=Jupeyy
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4697: Show key presses in nameplates r=def- a=C0D3D3V
As described in [x](https://github.com/ddnet/ddnet/issues/4589) the arrows that show the key presses of the players are not visible in many situations, this is now my attempt to fix this by including the arrows in the nametags.
~~Also, I created a new option called `cl_show_direction_below` to show the arrows below the player. We can discuss whether this is useful, or whether it should simply be displayed as before only above the player.~~
## Checklist
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https://streamable.com/czk2ht
See also https://github.com/ddnet/ddnet/issues/4589
- [x] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4733: Fix MinGW warnings (fixes#4731) r=Jupeyy a=def-
`@Jupeyy` `@Robyt3` `@Zwelf`
## Checklist
- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4736: Add live freeze graphics in switch layer (fixes#4735) r=Jupeyy a=def-
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## Checklist
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4734: No chat messages for live freeze r=Jupeyy a=def-
Since you have visual indication already, as suggested by fokkonaut and
Konsti
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4729: Add exception handling for Windows r=def- a=Jupeyy
Only tested on wine yet.
I am using https://github.com/jrfonseca/drmingw
We don't need to ship debug symbols, but need to keep a copy of DDNet.exe with debug symbols. Using addr2line works on the addresses printed by this tool.
currently crash reports go into %appdata%/Teeworlds/dumps (that dir seems to be rarely used anyway, but can also change to /crashlogs or smth)
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Not sure I like it, otherwise we have to edit Game City.
Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS
4719: Better fix for sqlite3_expanded_sql r=Zwelf a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4720: Remove obsolete ignore_convention comment r=def- a=Robyt3
I assume the `// ignore_convention` comments are obsolete as they are only used inconsistently and not being added in new code anymore. The script https://github.com/teeworlds/teeworlds/blob/master/scripts/refactor_count.py that checks for these annotations does not exist in ddnet.
## Checklist
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
4718: Updated french translations r=def- a=Chairn
Added missing french translations
## Checklist
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>
4717: Fix#4714 r=Zwelf a=def-
sqlite on Windows doesn't seem to have this function
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4715: Initialize m_aErrorString earlier (fixes#4707) r=Jupeyy a=def-
Just a guess that there might stil be garbage in this array
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4712: CMake: Use /utf-8 for MSVC r=def- a=TsFreddie
Because the good guy microsoft respects the old habit of using local codepages for source code in Asia.
(In china and japan MSVC defaults to treating the source code as GBK and SHIFT_JIS encoded still.)
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>