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18621 commits

Author SHA1 Message Date
Chairn 4e20de1bc8 Updated french translation 2022-06-16 19:03:16 +02:00
bors[bot] 79de5409a5
Merge #5424
5424: no-goalshud r=heinrich5991 a=luk51

<s>do it using getgameinfo from gameclient introducting a new flag for ddrace</s>
use the same conditions as in the goalshudrender function, so don't render when empty

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Lukas Kitsche <lukaskitsche@posteo>
2022-06-16 14:33:56 +00:00
Lukas Kitsche 379d93ae7b no goals hud when empty 2022-06-16 16:28:50 +02:00
bors[bot] 2dac4921f6
Merge #5432
5432: Added new translations + fixed current one r=heinrich5991 a=crqch

Completed the translation of polish langauge (for now), fixed one translation, which wasn't correct (missing verb)

Co-authored-by: crqch <48185508+crqch@users.noreply.github.com>
2022-06-16 14:10:40 +00:00
bors[bot] 992723d71e
Merge #5430
5430: Add `io_read_all` and `io_read_all_str` to system, add `IStorage::ReadFile` and `ReadFileStr` r=heinrich5991 a=Robyt3

- `io_read_all` reads all bytes from a file handle into a new buffer. It should only need one allocation per file in cases where the actual file size matches the expected file size. Otherwise it falls back to doubling the buffer size if the actual file size is larger than expected to avoid TOCTOU problems.
- `io_read_all_str` reads all bytes from a file handle into a new buffer and also ensures that the buffer is null-terminated and contains no other null-characters.
- `mem_has_null` is a utility used by `io_read_all_str` to ensure that no null-characters exist in the bytes read from the file.
- `IStorage::ReadFile` and `ReadFileStr` are storage wrappers around `io_read_all` and `io_read_all_str`

The system functions are the same as on upstream (https://github.com/teeworlds/teeworlds/pull/3141) when `@heinrich5991` last reviewed them, with an additional check for the result of `io_length` added, as this can return -1 on error (0af8f7796c (diff-d169179e18778d751b412fb173b338885f6db0c4d268c54ddf0e8488a2f7049cR271-R277)).

- Remove duplicate `Kernel()->RequestInterface<IEngineTextRender>()` in client.
- Fix potential memory leak of font data when default font already exists.
- Fix memory leak in editor when loading opus file fails.
- No need for `IOFLAG_SKIP_BOM` on json files because the json parser already does it: b8a82f71aa/src/engine/external/json-parser/json.c (L228-L236)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-16 13:44:49 +00:00
crqch e53107bb32
Fix Leak IP not visible 2022-06-16 12:38:16 +02:00
bors[bot] edab7c0e8c
Merge #5412
5412: Add translations for 16.2 r=Jupeyy a=def-

Translated German while at it
![Screenshot 2022-06-14 at 20 31 27](https://user-images.githubusercontent.com/2335377/173663119-60c6c63b-2131-40fa-adc8-bb955199455a.png)
![Screenshot 2022-06-14 at 20 31 08](https://user-images.githubusercontent.com/2335377/173663124-d2d18be2-95ba-4e02-97f7-27ad3aead77b.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-16 09:19:01 +00:00
Dennis Felsing 1ec691265f Add translations for 16.2 2022-06-16 11:02:14 +02:00
bors[bot] 36a624cca5
Merge #5436
5436: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-06-16 08:39:21 +00:00
Dennis Felsing 4de36ca763 Update Brazilian Portuguese translation (supersedes #5304) 2022-06-16 10:26:49 +02:00
Robert Müller dc52377fc5 Use ReadFile to read shader 2022-06-16 10:19:38 +02:00
Robert Müller de2744cb2a Use ReadFile to read opus sounds in editor 2022-06-16 10:19:37 +02:00
Robert Müller 0a463320cf Use ReadFile to load server maps 2022-06-16 10:19:37 +02:00
Robert Müller 5d49ee3684 Use ReadFile to load updater index json 2022-06-16 10:19:37 +02:00
Robert Müller ceca44ea23 Use io_read_all to load icon font 2022-06-16 10:19:37 +02:00
Robert Müller 74d7d4fe78 Use ReadFile to load wv/opus sound files 2022-06-16 10:19:37 +02:00
Robert Müller 7050022b08 Use ReadFile in CServerBrowser::LoadDDNetInfoJson 2022-06-16 10:19:36 +02:00
Robert Müller 93536b8977 Use io_read_all to load font files 2022-06-16 10:19:36 +02:00
Robert Müller c1c8797f84 Add IStorage::ReadFile and ReadFileStr:
Storage wrappers around `io_read_all` and `io_read_all_str`.
2022-06-16 10:19:36 +02:00
Robert Müller c7fb013607 Add io_read_all, io_read_all_str and mem_has_null:
- `io_read_all` reads all bytes from a file handle into a new buffer. It should only need one allocation per file in cases where the actual file size matches the expected file size. Otherwise it falls back to doubling the buffer size if the actual file size is larger than expected to avoid TOCTOU problems.
- `io_read_all_str` reads all bytes from a file handle into a new buffer and also ensures that the buffer is null-terminated and contains no other null-characters.
- `mem_has_null` is a utility used by `io_read_all_str` to ensure that no null-characters exist in the bytes read from the file.
2022-06-16 10:19:36 +02:00
bors[bot] e442798d6c
Merge #5435
5435: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-06-16 08:17:28 +00:00
Cheeser0613 2bc223217e
Update simplified_chinese.txt 2022-06-16 13:30:38 +08:00
Cheeser0613 0f21f9a131
Update traditional_chinese.txt 2022-06-16 13:29:07 +08:00
c0d3d3v 781f2e7b57
add cl_show_jumps_indicator option 2022-06-15 22:05:44 +02:00
c0d3d3v f28b71d5cc
allow the server to also show old HUD elements (by @fokkonaut) 2022-06-15 22:05:43 +02:00
c0d3d3v 977d7d952c
Increase the size of dummy actions 2022-06-15 22:05:43 +02:00
c0d3d3v 6e8efa9204
Use 0 to 260 degree in Angle display, and do not display decimals of speed in debughd 2022-06-15 22:05:43 +02:00
c0d3d3v 44478b13ba
Add Opacity option for freeze bars inside freeze 2022-06-15 22:05:43 +02:00
c0d3d3v 51133dee2e
Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
c0d3d3v 2475e844e0
Add extras texture + asset tab 2022-06-15 22:03:52 +02:00
c0d3d3v 5cd0cc6040
send the weapon the player is really holding (except for ninjajetpack)
and render ninja skin in client if player is frozen

Do stll change the emote if a player with normal emote is freezed
2022-06-15 22:01:46 +02:00
c0d3d3v bba5027cea
show freezebar also inside freeze 2022-06-15 22:01:45 +02:00
c0d3d3v 167f2afc11
remove tile info messages and freeze/ninja stars for new clients using version checking 2022-06-15 22:01:35 +02:00
crqch fe51c7348b
Added new translations + fixed current one 2022-06-15 21:41:43 +02:00
bors[bot] d6d3b2d392
Merge #5431
5431: Fix wrongly corrected naming introduced in #5391 r=Robyt3 a=Chairn

Sorry 😭 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-15 19:35:46 +00:00
Chairn b80af9beb3 Fix wrongly corrected naming introduced in #5391 2022-06-15 21:09:57 +02:00
bors[bot] b8a82f71aa
Merge #5429
5429: More vector naming format r=heinrich5991 a=Chairn

Following of https://github.com/ddnet/ddnet/pull/5391

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-15 17:41:08 +00:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
bors[bot] 3920b48f5e
Merge #5428
5428: Separate editor update and render to fix slow joystick input r=def- a=Robyt3

Split `IEditor::UpdateAndEditor` into `OnUpdate` and `OnRender` and call the various input and UI methods in the same order as in the gameclient. This fixes the joystick input being slow in the editor. Closes #5422.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-15 16:56:58 +00:00
Robert Müller eb7e210fc1 Separate editor update and render to fix slow joystick input 2022-06-15 17:37:22 +02:00
bors[bot] e7a668bb7b
Merge #5426
5426: '*Char' -> '*pChr' r=heinrich5991 a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-06-15 12:45:09 +00:00
ChillerDragon 2cc54c55de '*Char' -> '*pChr' 2022-06-15 14:39:13 +02:00
bors[bot] c04aaac64a
Merge #5423
5423: Rename joystick to controller (settings, configs) (fixes #5419) r=Robyt3 a=def-

Also added one Localize

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-15 11:39:36 +00:00
Dennis Felsing 34d3ddd9c2 Rename joystick to controller (settings, configs) (fixes #5419)
Also added one Localize
2022-06-15 13:05:14 +02:00
bors[bot] 3cafdb33e1
Merge #5421
5421: Add missing `CursorType != IInput::CURSOR_NONE` check in editor r=def- a=Robyt3

Fixes the editor crash. `CURSOR_NONE` is returned when the cursor was not moved. Closes #5418. Closes #5417.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-15 10:44:42 +00:00
Robert Müller 7472e99dcf Add missing CursorType != IInput::CURSOR_NONE check in editor 2022-06-15 12:08:20 +02:00
bors[bot] 9bac36f87c
Merge #5415
5415: Also set mouse settings to defaults r=def- a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-14 22:15:37 +00:00
Robert Müller 518bed35ab Also set mouse settings to defaults 2022-06-14 23:41:21 +02:00
bors[bot] 24f712bc53
Merge #5414
5414: Use DoScrollbarOption for mouse sens., name settings consistently r=def- a=Robyt3

Use logarithmic `DoScrollbarOption` for mouse sens. options.

Name mouse/joystick ingame/UI sens. settings more consistently.

Old:

![settings_controls_old](https://user-images.githubusercontent.com/23437060/173692598-f40658e7-9a9f-44eb-8b0d-0966c8ced864.png)

New:

![settings_controls_new](https://user-images.githubusercontent.com/23437060/173692601-61f65fe7-afa7-4031-8116-075c665d76d1.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-14 21:37:46 +00:00
Robert Müller 1a04efe180 Use DoScrollbarOption for mouse sens., name settings consistently 2022-06-14 23:27:42 +02:00