Jupeyy
|
211f8a6b11
|
only allow changing to use single/multiple texture units at restart
|
2017-09-14 02:58:13 +02:00 |
|
Jupeyy
|
77b3c39553
|
allow disabling texture unit optimization by command, also use
drawelements instead of drawarrays for quads
|
2017-09-14 02:49:35 +02:00 |
|
Jupeyy
|
5c7c09d380
|
fixing most wrong code pattern
|
2017-09-13 20:33:58 +02:00 |
|
Jupeyy
|
5f2ccf2960
|
add support for buffer objects and vertex object, and its draw calls
|
2017-09-12 20:07:38 +02:00 |
|
Jupeyy
|
1053bc735d
|
initial port to opengl3.3 (without any optimazations)
|
2017-09-02 15:24:07 +02:00 |
|
def
|
03399994b5
|
Remove duplicate semaphore
|
2017-08-31 19:36:27 +02:00 |
|
def
|
644fec7e55
|
Resize window without restarting client
|
2016-04-30 17:59:58 +02:00 |
|
def
|
7a5b79e48a
|
More SDL2 graphics goodness, partially from TW master
|
2016-04-30 00:43:11 +02:00 |
|
def
|
354696afb7
|
switch between fullscreen and windowed mode without restarting the client (by oy)
|
2016-04-29 21:56:38 +02:00 |
|
def
|
ff2a7272fa
|
Improved window grabbing: only when relative mouse mode is active
|
2016-04-29 21:56:38 +02:00 |
|
def
|
db8a126315
|
Merge swick's SDL2 branch
|
2016-04-29 21:55:48 +02:00 |
|
def
|
6e8ada1ac8
|
Fix whitespaces a bit
|
2015-07-09 02:12:35 +02:00 |
|
BeaR
|
2f837a4c44
|
Notify player on chat highlight (windows only)
|
2014-10-18 16:17:36 +02:00 |
|
def
|
7875c2ec36
|
Android support (by Pelya)
|
2014-06-16 13:29:18 +02:00 |
|
oy
|
df5ab998c2
|
readded texture resampling
|
2013-02-24 18:08:10 +01:00 |
|
oy
|
71af97a5e3
|
fixed texture memory usage calculation in graphics threaded
Conflicts:
src/engine/client/graphics_threaded.cpp
|
2013-02-24 18:07:35 +01:00 |
|
Johannes Loher
|
678b6faceb
|
Fixed threaded gfx and building on Mac OS X
|
2013-02-24 18:01:23 +01:00 |
|
oy
|
b7e5bb54ad
|
fixed semaphore on macosx
|
2013-02-24 17:35:51 +01:00 |
|
oy
|
2a4af1573b
|
auto adjust the screen resolution on first start. Closes #921
|
2013-02-24 17:25:55 +01:00 |
|
oy
|
78bb0e3d8c
|
fixed compiling for macosx
|
2012-01-06 16:35:48 +01:00 |
|
oy
|
cc94472f04
|
fixed mac osx
|
2012-01-04 00:52:24 +01:00 |
|
oy
|
213b88835e
|
fixed compiling on windows
|
2012-01-04 00:48:04 +01:00 |
|
Magnus Auvinen
|
7393151b6d
|
fixed the osx opengl make current thingie.. I think...
|
2012-01-03 22:53:24 +01:00 |
|
Magnus Auvinen
|
666401e309
|
added osx implementation. not tested, not even compiled once. hope it works
|
2012-01-03 22:49:31 +01:00 |
|
Magnus Auvinen
|
50d872531a
|
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
|
2012-01-03 21:39:10 +01:00 |
|