Commit graph

31 commits

Author SHA1 Message Date
Chairn 32318a7c90 Reworked color system
Removed duplicate structs. Replaced 4 floats array with appropriate
struct where applicable
2022-07-06 11:39:51 +02:00
Robert Müller 2add5d5c3c Organize game-client and editor includes 2022-06-17 20:32:56 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
Robert Müller 24ad383211 Use std::vector<CSourceQueueEntry> instead of array 2022-05-27 16:31:18 +02:00
ChillerDragon 5140854d68 Some char array naming convention 2021-09-13 12:21:56 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
Jupeyy 8451775821 Make components member of CGameClient 2021-07-12 12:07:31 +02:00
Jupeyy 50b20fb1cd Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def d06f1949c2 Stop playing map sound when demo player is paused
Noticed on Shooting Range map
2020-06-02 13:47:05 +02:00
ChillerDragon 9e0f6d2ce0 Move global configuration out of client interface 2020-02-19 11:24:58 +01:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
BeaR 186de4e08e Add option to enable/disable panning per voice 2014-11-30 12:23:05 +01:00
BeaR 98d42adf9d Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface 2014-11-29 14:29:40 +01:00
BeaR 9996751161 Remove deprecated falloff distance 2014-11-28 19:21:59 +01:00
BeaR d1327742e7 Start adding support for custom shaped audio fields
Add version check for sound layers
2014-11-27 16:18:15 +01:00
def 0071fbaf8d Make detail flag work for sounds (fixes #103) 2014-11-25 21:01:31 +01:00
def 4b3dd81a74 Disable map sounds with snd_enable 0 as well (fixes #98) 2014-11-25 19:56:31 +01:00
BeaR 475c637996 Play sounds and envelopes also on pause 2014-10-31 16:10:09 +01:00
def 26260181bd Some work on Opus map sounds (not working yet) 2014-10-27 16:23:53 +01:00
def f8f8f0613e Rename "Ambient" to "Map Sound" 2014-10-23 15:53:23 +02:00
BeaR 2b1272ed69 Work on nicer audio timing 2014-10-18 18:41:59 +02:00
BeaR b67fab8fdb Fix parallax scrolling for audio sources and remove global property 2014-10-18 18:41:58 +02:00
BeaR 0931e6ed28 Fix sound envelopes ingame 2014-10-18 18:41:55 +02:00
BeaR e211c7a2b2 Ingame sound pos envelope support 2014-10-18 18:41:55 +02:00
BeaR b5d0034674 Add embedded sound support 2014-10-18 18:41:53 +02:00
BeaR 96a6d6d85b Take sample duration into account when enqueuing sound sources 2014-10-18 18:41:53 +02:00
BeaR 16084d93cf Working on correctly replay sounds 2014-10-18 18:41:52 +02:00
BeaR 2e30e96ba5 Improve sound replay 2014-10-18 18:41:52 +02:00
BeaR 39f93716e0 Support replaying mapsounds 2014-10-18 18:41:52 +02:00