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693 commits

Author SHA1 Message Date
def 8cdc4066ff Don't str_copy into string itself
when reconnecting after server was full:

[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
   at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
   by 0x249180: str_copy (system.c:2328)
   by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
   by 0x287864: CClient::Update() (client.cpp:2914)
   by 0x28891B: CClient::Run() (client.cpp:3216)
   by 0x28EDEC: main (client.cpp:4309)
2020-09-25 15:43:34 +02:00
def 56b152e962 Remove failed downloaded files immediately
Especially skins were only deleted after they were requested again
2020-09-22 16:51:40 +02:00
bors[bot] edb4462f8a
Merge #2814 #2818
2814: Remove saving to other servers r=Learath2 a=def-

sv_sql_valid_servernames is no longer required

2818: Load fonts from memory (fixes #2810) r=Learath2 a=def-

Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.

@QingGo Could you give this a try from the Github build artifacts? If not, I can provide you a nightly build.

Co-authored-by: def <dennis@felsin9.de>
2020-09-15 17:16:21 +00:00
def 77d47a85ee Load fonts from memory (fixes #2810)
Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.

@QingGo Could you give this a try from the Github build artifacts?
2020-09-13 23:06:12 +02:00
QingGo b64a0ef4c6 make client able to connect ws server with ws:// 2020-09-13 09:59:10 +08:00
heinrich5991 ffab6292ad
Merge branch 'master' into pr-start 2020-09-11 14:25:50 +02:00
def f7b37eaf6a clang-format fixes 2020-09-10 20:16:09 +02:00
def 2cdc7d0faf Adapt 0.7 start menu
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
  unsaved changes
2020-09-10 20:13:01 +02:00
def 279deffa86 Refresh server browser immediately when updated ddnet info arrived
At the moment it only happens the next time you press refresh.

Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.

The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.
2020-09-09 17:51:32 +02:00
bors[bot] 742ee9094c
Merge #2744
2744: Allow different timeouts for different downloads r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-06 23:05:57 +00:00
heinrich5991 435137d79e Allow joining and inviting others via Steam friend list while ingame
Fixes #2642.
2020-09-06 17:08:38 +02:00
heinrich5991 7162ded266 Fix formatting in CClient::Update 2020-09-06 15:43:02 +02:00
heinrich5991 f682a79d5f Make it possible to join via the Steam friend list 2020-09-06 13:37:48 +02:00
def b7c3a6dfd8 Allow different timeouts for different downloads 2020-09-04 19:58:32 +02:00
def 35a8aa5146 Revert "Don't time out on info2.ddnet.tw"
This reverts commit e936a86b5b.
2020-09-04 18:23:43 +02:00
Dennis Felsing 27f8402755
Merge pull request #2735 from def-/pr-timeout
Don't time out on info2.ddnet.tw
2020-09-04 16:26:03 +02:00
def e936a86b5b Don't time out on info2.ddnet.tw 2020-09-04 15:36:00 +02:00
def 80df6ca3b1 Remove temporary files after failure 2020-09-04 15:32:35 +02:00
def d6f74eb654 Don't update news when something was only removed 2020-09-03 12:32:13 +02:00
heinrich5991 674d7856fd Begin the groundwork to set a custom status on Steam
Currently, this just shows the current map in the status. Might need
localization data in Steamworks to be available to work in languages
other than English.

CC #2642
2020-09-02 00:32:22 +02:00
def e0cbd3b888 Remove fallback for Teeworlds' settings.cfg (partially fixes #2698) 2020-09-01 09:55:14 +02:00
heinrich5991 db52340ab1 Use the correct name for determining ranks
Was broken by the recent Steam name update.
2020-08-29 12:39:57 +02:00
def df82d24ffc Remove panic quit button 2020-08-26 15:38:39 +02:00
heinrich5991 bfe7b3cbeb Use player name prefixed with "[D] " for the dummy name 2020-08-25 16:22:03 +02:00
heinrich5991 5d83e9177f Use player name from the Steam API as fallback
Fixes #2605.
2020-08-25 16:21:58 +02:00
heinrich5991 3c6f05887f Add SteamAPI + stub 2020-08-25 13:03:20 +02:00
Dennis Felsing dbb9c662ba
Merge pull request #2617 from Jupeyy/pr_font_fallback
Font fallback
2020-08-20 20:34:48 +02:00
def a388b709d6 Generalize loading fallback fonts 2020-08-20 19:48:08 +02:00
def 178d864ec9 Switch to Source Han Sans font 2020-08-20 13:55:03 +02:00
def 446526486d Use two fonts, one as explicit fallback
Merging with fontforge had problems, for example for the Bei (U+5317) in
Beijing, see https://github.com/fontforge/fontforge/issues/4432
2020-08-20 11:13:08 +02:00
def c458ee52b0 Remove need for custom certificate
in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
def 1394ac0fc4 Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all (fixes #2593)
got them merged with fontforge, finally looks good.

allows reading CJK for everyone independent of language chosen.

Hopefully the lags are gone.
2020-08-19 12:31:55 +02:00
def 07f18d4ac4 Client: Support .map file drag-and-drop to open map in editor
As suggested by Lady Saavik
2020-08-02 13:00:01 +02:00
Fireball 918f321dfb Improved dummy switching
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
2020-07-12 19:14:18 +01:00
bors[bot] 160a7b71fb
Merge #2279 #2327
2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-



2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991

This fixes missing files for people recompiling when we add new data
files.

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-23 08:48:05 +00:00
def 83c820db09 Fix some naming conventions in videorecorder 2020-06-23 08:00:03 +02:00
Learath b0e5a37fa9 Do message translation differently 2020-06-19 20:27:15 +03:00
Learath 345798f9e1 Don't miss dummy disconnects. Fix #2257 2020-06-11 13:33:08 +03:00
heinrich5991 0d7872c79e Send DDNet version early in the connection process
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
trml 99baf219d0 Revert "Remove the dummy prediction"
This reverts commit 681f30950c.
2020-04-18 22:16:25 +02:00
Arda Demir 8648b1a7dc Don't push notification when active 2020-04-15 00:37:58 +03:00
Arda Demir b7d452d2a0
Libnotify support for linux client (#2099)
Add libnotify support for linux client

Also unify notification management

Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.

Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
def dde88bbd77 Fix division by 0 (fixes #2131)
Caused by https://github.com/ddnet/ddnet/pull/2119/
2020-04-10 20:54:05 +02:00
Jupeyy 888223a529 Change last render logic, when inactive 2020-04-06 03:18:30 +02:00
Learath 61e5667624 Streamline platform client 2020-03-28 02:20:16 +03:00
sirius 3c085b53ed fix bug that demo can't play when demo pause and use start_video 2020-03-26 18:25:50 +08:00
bors[bot] 6e78deb0c4
Merge #2069 #2076 #2095
2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon



2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2

Requested by Ravie on discord

2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991

The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
def 127372b03d Fix timeout protection (fixes #2067)
CNetMsg_Cl_Say should not be a system message
2020-02-22 09:55:17 +01:00
ChillerDragon 9e0f6d2ce0 Move global configuration out of client interface 2020-02-19 11:24:58 +01:00
def 31ae4c4d5a use pid in file names of temporary files
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00