def
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2cdc7d0faf
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Adapt 0.7 start menu
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
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2020-09-10 20:13:01 +02:00 |
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def
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1782d95d99
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Client tells server its zoom level (fixes #2087)
and server adapts the visible distance to it
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2020-06-29 18:59:07 +02:00 |
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Magnus Auvinen
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6a6a5f00c9
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more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8 )
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2019-11-22 18:08:37 +01:00 |
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ChillerDragon
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6172a9dca0
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Use the float type explicitly
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2019-07-08 23:08:42 +02:00 |
|
Learath
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13807edc6a
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Don't apply colorscale to alpha
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2019-05-03 20:37:32 +02:00 |
|
Learath
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6c371a9a57
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Even more refactoring
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2019-04-27 01:11:15 +03:00 |
|
Learath
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65a17599e1
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Add ColorHSVA, phase out more vec3's
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2019-04-26 15:06:32 +03:00 |
|
Learath
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cc36af73be
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Cleanup colors
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2019-04-24 23:53:26 +03:00 |
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12pm
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4efc0e3b82
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Make world offset calculation more accurate
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
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2019-04-03 01:05:38 +02:00 |
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Jupeyy
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6919a9da40
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add new sprite functions for easier sprite quad buffering, and add this
to teerendering
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2018-03-13 21:53:54 +01:00 |
|
Jupeyy
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4fc7187a14
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adjust sprite texture coordinates to respect texel offset
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2017-10-10 12:20:20 +02:00 |
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def
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583421b42d
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Revert "fixed sprite rendering. Closes #834"
This reverts commit 43af1fdb5f .
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2017-08-31 22:03:33 +02:00 |
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oy
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43af1fdb5f
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fixed sprite rendering. Closes #834
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2017-08-30 16:32:39 +02:00 |
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def
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a9498b15cb
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Fat skins
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2017-07-25 00:11:37 +02:00 |
|
BeaR
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0a70d49566
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Remove distance from envelopes, add falloff distance to source properties and render it in the editor
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2014-10-18 18:41:55 +02:00 |
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def
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3eaad43b6b
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Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
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2013-12-26 18:02:22 +01:00 |
|
def
|
ad724453ad
|
Better fix for slow Map loading
|
2013-12-20 12:27:10 +01:00 |
|
def
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06fed6e596
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Disable Tilemap Skip Generation (Makes map loading 30 times faster)
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2013-12-20 03:33:50 +01:00 |
|
oy
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e291a60e7e
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fixed map initialisation. Closes #64
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2013-02-24 17:09:42 +01:00 |
|
GreYFoX
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1446d0980b
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Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
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2011-12-05 11:32:01 +02:00 |
|
Choupom
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873c5a77bc
|
some trivial fixes
|
2011-12-04 14:21:20 +01:00 |
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GreYFoX
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bee10fda8f
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Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
src/game/server/gamecontext.cpp
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2011-06-02 19:13:40 +02:00 |
|
Choupom
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603071ee92
|
fixed data struct names
|
2011-06-02 17:42:30 +02:00 |
|
GreYFoX
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4c11e9460b
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added "fixed brush rotating and flipping for tele and speeduplayer" by SushiTee
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2011-04-17 18:00:01 +02:00 |
|
GreYFoX
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0df6d0541f
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Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
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2011-04-14 01:27:49 +02:00 |
|
oy
|
06115dd49d
|
added "Whitespace and line Endings cleanup" by GreYFoX
|
2011-04-13 20:37:12 +02:00 |
|
GreYFoX
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f7f6058a92
|
Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
|
2011-04-09 22:32:17 +02:00 |
|
oy
|
6205583d64
|
added fix so that the ghost is alpha blended
|
2011-03-07 10:06:19 +01:00 |
|
GreYFoXGTi
|
24a688b2c3
|
Added AutoDemoRecord and ghost made by Race mod team, implemented to DDRace by noother
|
2011-02-04 22:15:02 +02:00 |
|
Sworddragon
|
fc9211c777
|
Updated copyrights
|
2010-11-20 21:26:06 +01:00 |
|
oy
|
05f3757491
|
added optimisations by sworddragon
|
2010-08-05 20:55:51 +02:00 |
|
Magnus Auvinen
|
72c06a2589
|
copied refactor to trunk
|
2010-05-29 07:25:38 +00:00 |
|
Magnus Auvinen
|
878ede3080
|
major update with stuff
|
2009-10-27 14:38:53 +00:00 |
|
Magnus Auvinen
|
d15860e44f
|
renamed gc_render* to render*
|
2008-10-20 23:46:39 +00:00 |
|