Robert Müller
a02738bd2e
Mark CMotd::IsActive
as const
2023-03-09 23:04:19 +01:00
Robert Müller
f386eff45c
Remove unused argument of Text
/TextWidth
/TextLineCount
...
The `void *pFontSetV` argument is unused and all invocations except one were already passing `0`, `0x0` or `nullptr` for this argument.
2023-02-20 20:06:17 +01:00
Robert Müller
2a21cd6eab
Move all DrawRect*
methods from CRenderTools
to IGraphics
...
As the methods do not depend on any game components they are moved to the engine graphics interface.
2022-08-12 17:42:05 +02:00
Robert Müller
7b20009980
Move CUI::CORNER_*
enum to IGraphics::CORNER_*
...
Entirely automatic replacement in preparation for moving rect drawing methods from `CRenderTools` to `IGraphics`.
2022-08-12 17:42:04 +02:00
Robert Müller
992e5d0d07
Use DrawRect
instead of DrawRoundRect
in CMotd
...
To reduce duplicate code.
2022-07-10 17:19:34 +02:00
Robert Müller
91d2ba1865
Organize game-client includes
2022-05-29 21:24:43 +02:00
Jupeyy
853e00ed15
More colors from chat in console
2021-03-08 01:20:28 +01:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Fireball
ab9b96ddb2
Backported fix for Text() incorrect parameter type (int -> float)
...
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
H-M-H
7ae4b39574
made recording demos work
...
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
Henritees
33cdfee821
Handle multi-line motd correctly in the console
...
Rewrote MOTD processing to handle both kinds of newlines correctly
and added an option to disable printing it to the console.
Closes #711 .
2017-04-03 12:29:31 +02:00
def
db2256e827
Fix a few whitespace-at-end-of-file issues
2015-08-22 15:27:41 +02:00
def
8d216d8de1
Only print MOTD to console when it's not empty
2015-08-01 20:16:34 +02:00
def
d9f712bfcb
Print MOTD to console
2015-07-27 03:57:21 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
878ede3080
major update with stuff
2009-10-27 14:38:53 +00:00
Magnus Auvinen
b3c1bae2e9
cleaned up localization. fixed motd so it shows when connecting to a server
2009-06-15 09:46:25 +00:00
Magnus Auvinen
bd5b2b9f85
removed glfw and portaudio. SDL is now a requirement
2008-10-23 16:18:33 +00:00
Magnus Auvinen
b03b048974
removed gc_client.hpp
2008-08-30 21:09:13 +00:00
Magnus Auvinen
9672fe674f
fixed so you can disconnect and reconnet without crashing
2008-08-30 09:16:29 +00:00
Magnus Auvinen
2e2d31ccc3
fixed the motd correctly
2008-08-30 08:26:36 +00:00
Magnus Auvinen
dfe499248f
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
2008-08-27 15:48:50 +00:00