GreYFoXGTi
558b03c9e3
The calculation is accurate i still don't know why this happens
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 09:47:41 +02:00
GreYFoXGTi
3f9839188d
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 09:12:32 +02:00
GreYFoXGTi
bd90c006e2
The bug still exists but i thought why keep checking for more tees in laser/door wait for 1 tee 1st
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:43:44 +02:00
GreYFoXGTi
15542a6c20
Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
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also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:25:21 +02:00
GreYFoXGTi
8901057944
Modified the config variables to have level
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 01:47:55 +02:00
GreYFoXGTi
3b3b008fda
added Eclipse stuff to ignore
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 23:40:02 +02:00
btd
4544b91d2f
Teams collision a works fine... But i broke collision with tiles
2010-08-30 23:25:04 +04:00
GreYFoXGTi
5f66a8f663
Corrected a tile background
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 19:41:09 +02:00
btd
f46b7a58a9
Forgot again(
2010-08-30 19:08:16 +04:00
btd
6b9bbc2d0c
Forgot to save
2010-08-30 16:49:04 +04:00
btd
98a0a8f776
Fix projecttile and laser
2010-08-30 16:46:13 +04:00
btd
86cd59b907
Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'(
2010-08-30 16:13:43 +04:00
GreYFoXGTi
d4363d7ae3
Removed Moving objects check points from front layer to avoid confusion
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:57:29 +02:00
GreYFoXGTi
51586d0e05
Reworked and Added more stoppers
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added filled entities which can be used to detect if a map has something that is not shown in editor or map_hack if you replace entities.png or entities_clear.png respectively
updated the Test.map to test the new tiles
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:45:09 +02:00
GreYFoXGTi
c7b05e97a1
Changed the client icon to an icon i designed from the logos Landil made //Thanks Landil again :)
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 04:37:46 +02:00
btd
e611357dd5
I need to think how make it better
2010-08-29 16:28:21 +04:00
btd
b0d8bfca03
Merge
2010-08-29 14:44:15 +04:00
btd
06773a004c
Comments
2010-08-29 11:59:16 +04:00
GreYFoXGTi
f3d1c123a4
updated test map
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 09:11:26 +02:00
GreYFoXGTi
517a22800d
fixed door count which caused crashes
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 09:08:31 +02:00
GreYFoXGTi
6f521709c4
Forgot
2010-08-29 06:40:20 +02:00
GreYFoXGTi
dd63ab26a9
Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 05:46:09 +02:00
GreYFoXGTi
22fc13c692
Fixed crazy shotgun bullets explosion collision when sv_hit = 0
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:24:43 +02:00
GreYFoXGTi
b895547979
Fixed sv_hit 0 affecting game weapons on character
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:00:21 +02:00
GreYFoXGTi
3497dd18d7
Made Plasma Exp+Freeze do explosions even when directly hitting a tee
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 03:35:14 +02:00
GreYFoXGTi
277ce3b77e
Made stop tiles stop you earlier and fixed bug with stoppers + draggers
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 02:05:45 +02:00
btd
faf743b02a
Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams
2010-08-29 01:05:02 +04:00
btd
872968b263
Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace
2010-08-29 01:04:28 +04:00
btd
366e175983
Logic and scores seems done. Next will be collision
2010-08-29 00:53:42 +04:00
GreYFoXGTi
8426442936
Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi
c6803b405f
Removed Old Door System
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:38:13 +02:00
GreYFoXGTi
eab7ad207b
Added Check for map options tile
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:34:21 +02:00
GreYFoXGTi
11f480a79b
Changed the Loading String to Loading DDRace Client
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 19:59:24 +02:00
GreYFoXGTi
7f0fa6d6b1
Added Switch Layer and it Finally works like it should
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 18:24:56 +02:00
GreYFoXGTi
4d5af54f5b
added patches to ignore
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 18:21:50 +02:00
GreYFoXGTi
d246247dbb
Fixed bam.lua
2010-08-28 16:40:18 +02:00
GreYFoXGTi
193e350500
Merge branch 'master' of http://github.com/btd/DDRace
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Conflicts:
data/editor/entities_clear.png
2010-08-28 16:10:34 +02:00
btd
9d532cfda9
My entities_cleat.png
2010-08-28 18:01:24 +04:00
btd
fa6a79b309
Continue teams
2010-08-28 17:47:52 +04:00
btd
368ce9dee4
I hate bam.lua
2010-08-28 17:09:40 +04:00
btd
28a668c2c8
Remake entities_clear.png. Thanks Landil and Fisico for original works
2010-08-28 16:16:16 +04:00
btd
f769741f8f
Merge
2010-08-28 16:14:36 +04:00
GreYFoXGTi
ca7e8de0e5
Shame on me ( takes 1 else to fuck me up )
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 02:07:01 +02:00
GreYFoXGTi
2208aad385
Just Making Sure
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 01:45:48 +02:00
GreYFoXGTi
3a444a3b22
I did this fine in the morning (in the lost commit) but now it just doesn't work :s
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 01:30:50 +02:00
GreYFoXGTi
da94ad22b0
Entities Clear is used to show map tiles without the editor, should be what ever you will be showing, in most cases this is DDRace for me
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 22:23:48 +02:00
GreYFoXGTi
206f7376d4
Fixed small mistake that was already fixed in the lost commit
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 19:39:44 +02:00
btd
397d8634c7
Fix
2010-08-27 18:37:14 +04:00
btd
b67de28a0c
Revert conversion float=> char*=>int
2010-08-27 18:28:01 +04:00
GreYFoXGTi
b0bf68c3d3
added chat command /time to show or hide time until next spawn
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added chat command /broadcast to show or hide broadcast until next spawn
added rcon shot,shotgun_me,grenade,grenade_me,laser,laser_me
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 09:09:47 +02:00