BeaR
dfea1e9e71
Remove debug rendering for sound layers and unused item members
2014-10-18 18:41:53 +02:00
BeaR
b5d0034674
Add embedded sound support
2014-10-18 18:41:53 +02:00
BeaR
66d02de673
Fix saving of sounds
2014-10-18 18:41:52 +02:00
BeaR
dd35d2be84
Add editor support for editing sound source properties
2014-10-18 18:41:52 +02:00
BeaR
39f93716e0
Support replaying mapsounds
2014-10-18 18:41:52 +02:00
BeaR
2e36bd9906
Add missing file
2014-10-18 18:41:51 +02:00
BeaR
5df94f772f
Add support for sound sources
2014-10-18 18:41:51 +02:00
BeaR
2bd9df2626
Adding support for saving/loading sound layers
2014-10-18 18:41:51 +02:00
BeaR
d968b42f2f
Add support for sound layers
2014-10-18 18:41:51 +02:00
BeaR
30989566bb
Correctly load sound in the editor on add
2014-10-18 18:41:50 +02:00
BeaR
90975fbe9e
Start adding UI for loading sounds in the editor
2014-10-18 18:41:50 +02:00
BeaR
1f4430f3d0
Editor: Add feature to zoom to mouse position
2014-10-07 20:07:46 +02:00
BeaR
fa83e5b340
Editor: Scale quad point selection indicator with zoomlevel
2014-10-07 14:49:45 +02:00
def
85c953d25b
Consistently allow rotations and flipping in editor
2014-10-01 18:55:53 +02:00
def
6cecffe67c
Fix editor input on Android
2014-09-29 13:13:56 +02:00
def
31b049533c
3 more keys to be disabled on text input
2014-09-27 11:06:55 +02:00
def
01f2b6ea02
Fix buggy envelope editor while tile picker is active
2014-09-27 11:04:09 +02:00
Dennis Felsing
912c4fae5c
Merge pull request #49 from timgame/DDRace64
...
automapper supports rotation (and changed "CheckEmptyTiles" to "NoDefaultRule")
2014-09-27 11:02:42 +02:00
def
b94981019b
Disable key inputs in editor when typing in a field
2014-09-27 11:01:58 +02:00
timgame
20aaa37cb9
automapper supports rotation
2014-09-27 10:11:28 +02:00
def
2c610053c1
Fix: Selecting quads works after having rotated one
2014-09-22 22:25:05 +02:00
timgame
8dc728de96
added option to automap tiles with index 0
2014-09-20 20:57:29 +02:00
timgame
442f88bd2b
automapper works without basetile
2014-09-15 14:45:37 +02:00
def
6ab4c566e9
Add a small close button in editor for people who happen to accidentally click on the Editor symbol in menu, but are unable to find File -> Exit
2014-09-12 23:07:47 +02:00
def
51c508192a
Negative clipping width and height make no sense
2014-08-31 15:24:19 +02:00
def
3edd1bb53f
Fix client crash when holding space and adding a group in editor
2014-08-24 13:38:46 +02:00
def
b4b1f4d1a8
fix tileset selection
2014-08-22 15:40:23 +02:00
def
a5ec9e3240
Show current quad when pressing space in editor
2014-08-21 00:56:35 +02:00
def
6e7594c22a
Keys still work in editor with TAB pressed
2014-08-21 00:21:18 +02:00
def
9d8357b5ca
Don't show proof lines in editor when space is pressed
2014-08-21 00:05:44 +02:00
def
5e45e50d74
Add color for used images in editor (for Saavik)
2014-07-10 05:20:40 +02:00
def
de3a786917
Fix: Shifting front layer works
2014-06-13 00:59:00 +02:00
def
e3b94ead93
Editor: Show all images to choose from, no matter how many
2014-06-12 01:09:02 +02:00
def
11f6ac6f38
Fix: Always allow adding more images
2014-06-12 00:36:26 +02:00
def
0701f67810
Fix: Proper menu size in editor
2014-06-03 23:56:00 +02:00
def
58de05ffdb
Fix: Actually remove old tiles after moving
2014-06-01 13:16:25 +02:00
def
6adb99608e
Editor feature: Add possibility to set how far to shift layer
2014-06-01 01:32:54 +02:00
def
6fe6db8954
Implement horizontal and vertical flipping for quad brushes
2014-05-17 17:47:47 +02:00
def
0a49301eea
New editor feature: Show if tele and switch numbers are used already
2014-05-17 17:19:48 +02:00
def
da9e9d4069
Fix: Info with Grid and animations works (Thanks Obst)
2014-05-13 22:33:37 +02:00
def
0bceef9903
Make larger image selection popups show fully on screen (Thanks to Obst)
2014-05-12 10:41:41 +02:00
def
15ecbb71d1
fixed compiling using visual studio 2013 by renaming the round function
2014-04-22 23:46:55 +02:00
def
f2dccafd4e
Preview when loading PNGs in editor
2014-03-28 22:47:57 +01:00
def
c98ad5bf22
Merge branch 'new' into DDRace64
...
Conflicts:
src/game/editor/layer_tiles.cpp
2014-03-23 23:18:43 +01:00
def
ecb3422280
Fix degrees (°)
2014-03-23 17:42:00 +01:00
HMH
d301010a95
Made texture rendering for layers less resourceintensive
2014-03-23 17:10:49 +01:00
HMH
655546c4d3
added creating button for tunelayer and a popup menu for TuneZone Numbers
2014-03-23 17:10:48 +01:00
HMH
c7e52211d7
merged tunelayer: added Buttons, put an Image for the tunelayer took over most code from other layers and adapted for tunelayer
2014-03-23 17:10:48 +01:00
HMH
8f6d76a27e
added saving/loading code for tunelayer
2014-03-23 17:10:48 +01:00
HMH
12ac06f1f2
added functions for editing Tunelayer (mostly copied from other layers); put Snap(&Rect) into all Fillselection-functions (fix) and made if(Empty) more precise (fix); merged tunelayer into other functions
2014-03-23 17:10:48 +01:00
HMH
c84eaea33d
declared functions needed for new tunelayer in CLayerTune for editor, kinda just copied from the other layers
2014-03-23 17:10:48 +01:00
def
66d3595b44
Minor editor fixes by HMH
2014-03-19 10:26:38 +01:00
def
f765cc577b
Fix: Working Checktele-auto-setting
2014-02-15 01:19:38 +01:00
def
5e2381f746
Remove duplicated Delete button in editor
2014-02-14 20:54:42 +01:00
def
24c5dc3c6a
Make editor undo optional because of too many bug reports
2014-02-13 22:27:11 +01:00
def
92ba863ff0
Automatic conversion of tiles to checkpoint teleports
2014-02-12 21:44:05 +01:00
def
9ae59a1923
Fix: Don't delete all files in editor directory but only files starting with undo_
2014-02-11 19:51:38 +01:00
def
42ed2807cb
Add penalty tile
2014-02-09 23:31:29 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
e074c52d4b
Crude way of preventing crashes with editor undo
2014-01-26 21:50:30 +01:00
def
4f6e2eb11f
Only reload map afer saving in editor if we're on localhost
2014-01-24 03:41:30 +01:00
def
a031ec343a
Editor Undo: Fix some issues
2014-01-19 18:06:56 +01:00
def
d092b8007d
Add editor undo function (by MAP94)
2014-01-19 04:02:01 +01:00
def
8d2828ed6f
Fix: Always render editor quads
2014-01-11 22:57:23 +01:00
def
e8fd827b6d
Fix crash in editor
2014-01-11 21:23:19 +01:00
def
3e21d31961
Compile errors
2014-01-11 00:54:52 +01:00
def
4a3f75884e
Hopefully fix bug with some malformed maps that can make the client crash
2014-01-11 00:52:23 +01:00
def
80b33220bf
Fix automapper
2013-12-28 13:59:14 +01:00
def
104939b407
More flexible auto mapping
2013-12-28 01:09:47 +01:00
def
da60fb4dc1
Auto mapper: Support 2 flips
2013-12-27 18:32:58 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
m!nus
ee9a8ce4b7
prevent map editor from crashing if loaded map is invalid
2013-05-26 10:58:03 +02:00
oy
f0e09f50d9
improved chat msg spam protection
2013-04-01 20:30:58 +02:00
oy
0e92dd5603
fixed some merge problems
2013-02-24 18:55:55 +01:00
oy
8b4026cbbf
fixed last commit
...
Conflicts:
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:26:49 +01:00
BeaR
d58afefaae
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
BeaR
dfd15bc899
Fix Renderingbug:
...
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png (map: run_exchange by delo)
2013-02-24 18:01:01 +01:00
Magnus Auvinen
1711be955b
fixed all the errors that the clang static analayzer found
2013-02-24 17:58:34 +01:00
oy
4fb57dea91
fixed editor crash on replacing images. Closes #981
2013-02-24 17:44:45 +01:00
oy
ff75c3ba2d
fixed some memory leaks in the map editor
2013-02-24 17:41:15 +01:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
SushiTee
f737910e0a
fixed FillSelection so it actually fills the current selection
2012-01-12 22:03:55 +01:00
SushiTee
65f4416164
added map info
2012-01-10 23:14:24 +01:00
oy
a9db705c14
fixed that refocus is done when using Home-key in a editor edit box. Closes #821
2012-01-08 13:36:47 +01:00
oy
f8b895181a
show animation/grid/zoom level in the map editor. Closes #780
2012-01-08 13:16:19 +01:00
oy
bafd22ebe7
show path in the editor file dialog. Closes #786
2012-01-08 13:14:02 +01:00
oy
be37147342
fixed border rendering in the editor's image preview. Closes #908
2012-01-08 01:47:53 +01:00
oy
58f5779508
- disabled clipping lines in the tile picker
...
- fixed aspect ratio of the image in the tile picker
Closes #833
2012-01-08 01:14:52 +01:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
Choupom
1efb494169
fixed #791 Ability to disable the magnetic behaviour of the grid
2011-12-04 22:44:06 +01:00
oy
9a03989e84
added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom
2011-12-04 14:39:47 +01:00
GreYFoX
5ebf60891c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
2011-12-01 19:48:09 +02:00
oy
e858c9396b
renamed a variable
2011-11-29 22:15:27 +01:00
SushiTee
c22b6c4b4f
fixed selecting of quad points
2011-11-29 22:03:10 +01:00
SushiTee
48d21b61a2
fixed links between tile layer color envelopes when deleting envelopes
2011-11-29 22:01:03 +01:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
...
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
ff696bad6c
Mac Loves Cyclic Includes
2011-08-31 13:56:04 +02:00
Ravomavain
8bd82a3550
Fix DDRace layers in editor
2011-08-26 20:05:18 +02:00