def
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03399994b5
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Remove duplicate semaphore
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2017-08-31 19:36:27 +02:00 |
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def
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644fec7e55
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Resize window without restarting client
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2016-04-30 17:59:58 +02:00 |
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def
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7a5b79e48a
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More SDL2 graphics goodness, partially from TW master
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2016-04-30 00:43:11 +02:00 |
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def
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354696afb7
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switch between fullscreen and windowed mode without restarting the client (by oy)
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2016-04-29 21:56:38 +02:00 |
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def
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ff2a7272fa
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Improved window grabbing: only when relative mouse mode is active
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2016-04-29 21:56:38 +02:00 |
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def
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db8a126315
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Merge swick's SDL2 branch
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2016-04-29 21:55:48 +02:00 |
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def
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6e8ada1ac8
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Fix whitespaces a bit
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2015-07-09 02:12:35 +02:00 |
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BeaR
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2f837a4c44
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Notify player on chat highlight (windows only)
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2014-10-18 16:17:36 +02:00 |
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def
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7875c2ec36
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Android support (by Pelya)
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2014-06-16 13:29:18 +02:00 |
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oy
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df5ab998c2
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readded texture resampling
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2013-02-24 18:08:10 +01:00 |
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oy
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71af97a5e3
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fixed texture memory usage calculation in graphics threaded
Conflicts:
src/engine/client/graphics_threaded.cpp
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2013-02-24 18:07:35 +01:00 |
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Johannes Loher
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678b6faceb
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Fixed threaded gfx and building on Mac OS X
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2013-02-24 18:01:23 +01:00 |
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oy
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b7e5bb54ad
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fixed semaphore on macosx
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2013-02-24 17:35:51 +01:00 |
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oy
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2a4af1573b
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auto adjust the screen resolution on first start. Closes #921
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2013-02-24 17:25:55 +01:00 |
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oy
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78bb0e3d8c
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fixed compiling for macosx
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2012-01-06 16:35:48 +01:00 |
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oy
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cc94472f04
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fixed mac osx
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2012-01-04 00:52:24 +01:00 |
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oy
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213b88835e
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fixed compiling on windows
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2012-01-04 00:48:04 +01:00 |
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Magnus Auvinen
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7393151b6d
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fixed the osx opengl make current thingie.. I think...
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2012-01-03 22:53:24 +01:00 |
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Magnus Auvinen
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666401e309
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added osx implementation. not tested, not even compiled once. hope it works
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2012-01-03 22:49:31 +01:00 |
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Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
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