Edgar
105b049497
Rename lock and semaphore classes to match current naming
2020-11-29 18:12:58 +01:00
Jupeyy
c0dbd4a6f5
Fix leak, initialize UI Element Rect
2020-11-25 13:11:34 +01:00
Jupeyy
c989cd67f9
Check skin/sprite images for correctness
2020-11-18 07:59:15 +01:00
def
809ce102bd
NOLINT bugprone-forward-declaration-namespace
2020-11-05 08:25:34 +01:00
Jupeyy
6eacccfba6
Make gfx_quad_as_triangle 0 default
2020-10-20 19:11:19 +02:00
Дядя Женя
6708a7a69d
Chat visual update
2020-10-17 15:50:35 +02:00
Jupeyy
8e9baedf9a
Use pointer directly for tile layer building
2020-10-13 19:52:14 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
Dennis Felsing
2ba9535529
Use warnings popups for some io failures
2020-10-02 16:06:16 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Jupeyy
84cad658d6
Add new renderer(as streamed vertices) for editor
2020-09-23 16:45:32 +02:00
def
2c5f01a093
Fix compilation on MinGW Windows
...
graphics.h:197:36: error: ‘uint8_t’ has not been declared
2020-09-13 23:05:43 +02:00
heinrich5991
ffab6292ad
Merge branch 'master' into pr-start
2020-09-11 14:25:50 +02:00
heinrich5991
aa46ca6bf9
Fix some style issues via scripts/fix_style.py, size_t
2020-09-11 00:47:38 +02:00
Jupeyy
b83d8735fe
Create entity textures seperately
2020-09-11 00:34:42 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
...
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
Jupeyy
b1e98b598b
Show warnings with non divisible by 16 textures(3D/2D array textures)
2020-08-29 17:04:30 +02:00
Jupeyy
3117a936a9
Do not create 2D textures, if not required
2020-08-23 08:53:26 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
jupeyy
28ba295792
Don't use compression for text rendering
2019-01-20 14:28:59 +01:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
Jupeyy
27d9440751
don't create buffers, if OpenGL 3.3 is not used
2018-04-15 19:34:56 +02:00
Jupeyy
15f0efc2bd
fix text color if opengl3.3 is off
2018-04-03 17:40:21 +02:00
Jupeyy
53a93c077e
add window resize listener
2018-03-21 15:48:48 +01:00
Jupeyy
898af39311
add new functions to support the new backend layout and the new
...
rendering system
2018-03-13 21:47:07 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Jupeyy
745d77ffeb
remove functions, that aren't needed anymore
2017-09-27 12:18:46 +02:00
Jupeyy
92bf979467
add new functions to interface to support buffering and rendering
...
visual objects(opengl objects)
2017-09-12 20:11:47 +02:00
def
644fec7e55
Resize window without restarting client
2016-04-30 17:59:58 +02:00
def
7a5b79e48a
More SDL2 graphics goodness, partially from TW master
2016-04-30 00:43:11 +02:00
def
354696afb7
switch between fullscreen and windowed mode without restarting the client (by oy)
2016-04-29 21:56:38 +02:00
def
ff2a7272fa
Improved window grabbing: only when relative mouse mode is active
2016-04-29 21:56:38 +02:00
def
db8a126315
Merge swick's SDL2 branch
2016-04-29 21:55:48 +02:00
BeaR
2f837a4c44
Notify player on chat highlight (windows only)
2014-10-18 16:17:36 +02:00
Kálmán Ferenc
acd0dc2ae3
Y should be U
2014-08-16 16:50:01 +02:00
def
d092b8007d
Add editor undo function (by MAP94)
2014-01-19 04:02:01 +01:00
BeaR
d58afefaae
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy
0c05b3bfa1
fixed compiling with vs2008 ( #932 )
2012-02-05 13:22:39 +01:00
oy
be37147342
fixed border rendering in the editor's image preview. Closes #908
2012-01-08 01:47:53 +01:00
Magnus Auvinen
50d872531a
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
2012-01-03 21:39:10 +01:00
Magnus Auvinen
6e57620c2c
added flags for mipmap generation on textures. fixes missing texts
2011-12-31 11:18:55 +01:00
Magnus Auvinen
b31abc4053
fixed so that you can select graphics backend via gfx_threaded
2011-12-31 10:29:25 +01:00
Magnus Auvinen
7a36a103ae
fixed so that the rendering can be done async from the input, network and update
2011-12-31 10:04:46 +01:00
Magnus Auvinen
8a91bfa1dd
fixed texture upload support. removed raw gl calls from the text render
2011-12-31 09:40:11 +01:00
fisted
7197d7bc13
extensive source layout enhancement
2011-07-25 18:28:02 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
c75a75b64f
made it possible to automatically take game over screenshots. Closes #339
2010-12-12 16:48:13 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
oy
3a98f7a048
added mod system. Closes #34
2010-10-06 23:07:35 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00