6024: Fix CGun::Fire server crash (fixes#6023) r=Learath2 a=def-
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## Checklist
- [ ] Tested the change ingame
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- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
I think at the point where you use (CEntity **) apPlayersInRange the
compiler says this is a totally different value than apPlayersInRange
since they have a different type. And then it reorders the inlined
FindEntities code to be run afterwards, thus leading to undefined
behavior and crashes.
6025: Fix being run from rust-analyzer with a clean environment r=def- a=heinrich5991
Detect that we're being run from rust-analyzer and don't link to C++ libraries in that case.
Fixes#6019.
## Checklist
- [x] Tested the change ~~ingame~~
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
6018: Add instructions for Rust on Linux/macOS r=edg-l a=def-
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
6017: Minor refactoring of demo related code r=def- a=Robyt3
Extracted from #6016.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5599: Add support for Rust code in DDNet r=def- a=heinrich5991
The glue is done using the [cxx crate](https://cxx.rs/) on the Rust side.
As a proof-of-concept, only a small console command (`rust_version`) printing the currently used Rust version was added.
You can generate and open the Rust documentation using `DDNET_TEST_NO_LINK=1 cargo doc --open`.
You can run the Rust tests using `cmake --build <build dir> --target run_rust_tests`, they're automatically included in the `run_tests` target as well.
Rust tests don't work on Windows in debug mode on Windows because Rust cannot currently link with the debug version of the C stdlib on Windows: https://github.com/rust-lang/rust/issues/39016.
---
The stuff in `src/rust-bridge` is generated using
```
cxxbridge src/engine/shared/rust_version.rs --output src/rust-bridge/engine/shared/rust_version.cpp --output src/rust-bridge/engine/shared/rust_version.h
cxxbridge src/engine/console.rs --output src/rust-bridge/cpp/console.cpp --output src/rust-bridge/cpp/console.h
```
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
6012: Add an optional vscode workspace r=heinrich5991 a=Jupeyy
The workspace is completly optional and doesn't need to be used
It suggests fitting extensions, comes with preconfigured launch tasks (+ prebuild task). some settings useful for using clang-format, -DDEV=ON, mold as linker etc.
if windows is ok leaving out `.exe`, it should also work there i guess, but not tested.
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6014: Use traditional casts instead of functional-style casts r=def- a=Robyt3
For consistency.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6013: Write log and sqlite files to storage unless given as absolute path r=def- a=Robyt3
Closes#4755.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
When readding a sound/image and multiple files with the name exist, a popup is shown that allows the user to choose the wanted file.
If exactly one file is found, it is used without showing a dialog.
As before, if no file is found, an error message popup is shown.
Add `CEditor::ShowPopupSelection` to show a generic selection popup.
This popups shows a message and buttons for all entries in a `std::set`. Exactly one entry can be selected and the selection will be available to the caller in the given `SSelectionPopupContext`.
This function searches in all subfolder of the given folder and fills the given `std::vector` with all files with the given filename.
A `std::set` is used to prevent duplicate entries when a file with the same path is present in multiple storage locations. In that case we only need the path once, as we only use it against the highest priority storage location anyway.
Use `FindFile` to search for the image/sound file in all subfolders of the mapres folder when using the "Readd" button in the editor.
Show an error message popup when readding fails, i.e. when the file could not be found.
Add `CEditor::ShowPopupMessage` function to show a generic message in a popup.
The message text and color are configurable with the `SMessagePopupContext` argument object.
Instances of this class must have a static memory location, as the message needs to be available after the `ShowPopupMessage` function returns, and the address of this object is used to uniquely identify it in the UI.
6002: Explain -DANTIBOT=ON a bit better (fixes#6001) r=heinrich5991 a=def-
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
6003: Fix height and margin of sound and image popups r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6004: Also append sounds when appending a map to another map r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
6007: Don't ship integration test files r=heinrich5991 a=def-
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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
6008: add vim syntax files for config files r=heinrich5991 a=edg-l
Example with the carbonfox theme:
![image](https://user-images.githubusercontent.com/15859336/200019975-823f322a-5099-4837-9551-c46171652db9.png)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Edgar Luque <git@edgarluque.com>
6006: Fix dmgbuild issue by adding binary install directory to PATH (fixes#6005) r=heinrich5991 a=def-
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
The `Append` method was returning `0` on success while `Load` and `Save` were returning `1`.
Now all three methods use a `bool` as return value and return `true` on success.
The call `SortImages()` is moved inside the `Append` method, as it should always be called when appending succeeded.
The height of the sound popup was too small, as it was not updated when the "Readd" button was added.
The additional `2.0f` margin at the top of the popups is removed, as all popup menus already have default `5.0f` margins on all sides.
The height of the image popup for external images was not including this margin to begin with, so it was slightly too small but is correct now.
The height of the image popup for embedded images is adjusted to no longer include this margin.
Pass `nullptr` instead of calculating unused `CUIRect` values.
5999: chore(Gitignore): add ignore all folders cmake-build-* for Clion r=def- a=IntelligentQuantum
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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
6000: Switch to Vulkan 1.1 r=def- a=Jupeyy
Since the vulkan loader drops support for useful extensions (or the extension loading process changed between 1.0 & 1.1, not sure) Which causes OBS not to work
lets wait for a response in
`https://github.com/KhronosGroup/Vulkan-Loader/issues/1048`
tho
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Since the vulkan loader drops support for useful extensions (or the extension loading process changed between 1.0 & 1.1, not sure)
Which causes OBS not to work
5998: Fix Ctrl+F hotkey not checking for Ctrl key, minor improvement to tile details popup layout r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
The hotkey for the "Find empty slot" button was not correctly checking for a pressed modifier, so it was already being trigger by just the key F instead of the desired Ctrl+F.
The height is calculated based on the number of rows and the row height instead of being entirely hardcoded, which makes maintenance easier.
The total height of the speedup popup was slightly too large, which is also fixed by this.
Variable names and their declaration positions are also refactored.
5997: Allow selecting switch number 0 in editor again r=def- a=Robyt3
This reverts part of #5993 to allow switch number 0 to be selected again. Switch number 0 is permanently enabled, so it useful for tiles that should always be switched on. Eventually tiles that don't work with switch 0 (e.g. switch open/close tiles) should be made unplaceable and the switch number should be hidden for tiles where it doesn't have any effect (e.g. jump tiles). See #5995.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Some of the CUIRects were calculated but never used.
The height of the "Find empty slot" button is made consistent with the height of the properties shifters.
This reverts part of #5993 to allow switch number 0 to be selected again.
Switch number 0 is permanently enabled, so it useful for tiles that should always be switched on.
Eventually tiles that don't work with switch 0 (e.g. switch open/close tiles) should be made unplaceable and the switch number should be hidden for tiles where it doesn't have any effect (e.g. jump tiles). See #5995.