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Allow selecting switch number 0 in editor again
This reverts part of #5993 to allow switch number 0 to be selected again. Switch number 0 is permanently enabled, so it useful for tiles that should always be switched on. Eventually tiles that don't work with switch 0 (e.g. switch open/close tiles) should be made unplaceable and the switch number should be hidden for tiles where it doesn't have any effect (e.g. jump tiles). See #5995.
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@ -1646,7 +1646,7 @@ int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View, void *pContext)
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};
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CProperty aProps[] = {
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{"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 1, 255},
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{"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 0, 255},
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{"Delay", pEditor->m_SwitchDelay, PROPTYPE_INT_STEP, 0, 255},
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{nullptr},
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};
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@ -1657,7 +1657,7 @@ int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View, void *pContext)
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if(Prop == PROP_SwitchNumber)
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{
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pEditor->m_SwitchNum = (NewVal - 1 + 255) % 255 + 1;
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pEditor->m_SwitchNum = (NewVal + 256) % 256;
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}
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else if(Prop == PROP_SwitchDelay)
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{
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