Jupeyy
|
863385e208
|
fix the code layout
|
2017-10-25 15:42:06 +02:00 |
|
Jupeyy
|
3c8f937b79
|
Don't draw invalid tiles
|
2017-10-24 20:41:11 +02:00 |
|
Jupeyy
|
5389dd9666
|
fix border amount for right and bottom border lines
|
2017-10-14 16:37:48 +02:00 |
|
Jupeyy
|
add339d210
|
not needed, because of restrictions before
|
2017-10-11 11:18:03 +02:00 |
|
Jupeyy
|
966b388b0e
|
clamp speedup arrows images
|
2017-10-10 12:08:36 +02:00 |
|
Jupeyy
|
baa69676ea
|
fix warnings
|
2017-09-27 15:06:47 +02:00 |
|
Jupeyy
|
7aa547946b
|
more warning fixes
|
2017-09-27 15:01:38 +02:00 |
|
Jupeyy
|
463944b143
|
fix code pattern mistakes and warnings
|
2017-09-27 14:52:06 +02:00 |
|
Jupeyy
|
6185c05be4
|
for tilelayers, go thorugh them layer by layer to reduce GPU overload by
only render visible areas
|
2017-09-27 12:20:23 +02:00 |
|
Jupeyy
|
fc706a820c
|
only check gametiles for DDNet server type
|
2017-09-16 03:45:24 +02:00 |
|
Jupeyy
|
5c7c09d380
|
fixing most wrong code pattern
|
2017-09-13 20:33:58 +02:00 |
|
Jupeyy
|
fd83d2834d
|
dont draw layer if our view is out of the layers range
|
2017-09-12 23:16:01 +02:00 |
|
Jupeyy
|
c437b5bb89
|
use 64 bit variable
|
2017-09-12 21:06:12 +02:00 |
|
Jupeyy
|
0caa70f0a1
|
support buffering of tile layers, draw them with the buffer objects and
some optimazations to border drawing
|
2017-09-12 20:22:18 +02:00 |
|
heinrich5991
|
2682480f8a
|
Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
|
2017-08-30 08:36:17 +02:00 |
|
necropotame
|
c63c54d68e
|
Changes after heinrich5991's review of #586 - Fix code alignment
|
2017-03-16 16:51:52 +01:00 |
|
necropotame
|
5ddf0a5421
|
Changes after heinrich5991's review of #586 - Fix some more comments
|
2017-03-16 16:41:58 +01:00 |
|
necropotame
|
9bae313929
|
Changes after heinrich5991's review of #586 - Code cleanup, Fix typo, Fix bug with Y clipping
|
2017-03-16 16:39:29 +01:00 |
|
necropotame
|
6f58c49f7d
|
Fix #586 (display the killing clipping rectangle)
|
2017-03-15 12:06:13 +01:00 |
|
Learath2
|
09552a6d9f
|
Get rid of trailing whitespaces
|
2017-02-21 19:11:43 +03:00 |
|
necropotame
|
b9e7728e2e
|
Skip clipped groups that are outside the screen
|
2017-01-05 10:24:52 +01:00 |
|
def
|
61e47422f6
|
Clean up debug messages a bit (lower case, no useless errors)
|
2016-05-02 21:35:32 +02:00 |
|
def
|
4761608329
|
Input fixes from TW master for mouse wheel
|
2016-04-30 20:11:26 +02:00 |
|
def
|
db8a126315
|
Merge swick's SDL2 branch
|
2016-04-29 21:55:48 +02:00 |
|
Tim Schumacher
|
878f8ef872
|
Merge pull request #343 from cinaera/pr_layer_render
Fix duplicated rendering of the game layers and cleanup outdated code
|
2015-10-21 02:50:03 +02:00 |
|
BeaR
|
37c6454473
|
Fix duplicated rendering of the game layers and cleanup outdated code
|
2015-10-05 12:51:19 +02:00 |
|
Chairn
|
8b8ba7b860
|
Added variable for tile background. Improved a lil bit maplayers.
|
2015-08-27 00:52:50 +02:00 |
|
def
|
db2256e827
|
Fix a few whitespace-at-end-of-file issues
|
2015-08-22 15:27:41 +02:00 |
|
def
|
6e8ada1ac8
|
Fix whitespaces a bit
|
2015-07-09 02:12:35 +02:00 |
|
BeaR
|
475c637996
|
Play sounds and envelopes also on pause
|
2014-10-31 16:10:09 +01:00 |
|
def
|
932fb826c7
|
Add cl_zoom_background_layers (set to 0 to keep background nice when zoomed out)
|
2014-09-29 21:13:35 +02:00 |
|
def
|
f3707c26f8
|
Fix: Show tune layer when cl_overlay_entities is less than 100
|
2014-09-17 19:56:42 +02:00 |
|
def
|
5864a47c4b
|
Show tune layers in entities again
|
2014-07-26 12:33:25 +02:00 |
|
def
|
bcec9d025d
|
Fix: More FPS with cl_overlay_entities under 100
|
2014-05-08 15:58:02 +02:00 |
|
def
|
1704e27828
|
Fix: Also set alpha value on text when using cl_overlay_entities
|
2014-05-01 20:15:53 +02:00 |
|
def
|
bf6fb6eb0f
|
cl_overlay_entities instead of cl_show_entities
|
2014-05-01 17:44:35 +02:00 |
|
def
|
9ae68b5efb
|
Don't show tune layer with cl_show_entities
|
2014-03-23 17:44:02 +01:00 |
|
HMH
|
adc1f9924c
|
added displaying tunelayer on showentities
|
2014-03-23 17:10:48 +01:00 |
|
def
|
9d64525e5d
|
Fix rendering of layers with cl_show_entities and crashes
|
2014-02-10 19:19:49 +01:00 |
|
def
|
2d6a4874e3
|
Don't consider showing entities and zooming out cheats
|
2013-12-18 16:53:46 +01:00 |
|
GreYFoX
|
cd4ba53bae
|
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
|
2012-04-12 02:09:31 +02:00 |
|
oy
|
dfe91338f0
|
added pause command. Closes #15
|
2012-01-10 00:49:31 +01:00 |
|
GreYFoX
|
ee670118a5
|
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
src/engine/console.h
src/engine/server/server.cpp
src/engine/server/server.h
src/engine/shared/config.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
@heinrich5991 todo
|
2012-01-01 00:11:56 +02:00 |
|
oy
|
b44ee3d975
|
reworked ban system
|
2011-12-29 23:36:53 +01:00 |
|
GreYFoX
|
1446d0980b
|
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
|
2011-12-05 11:32:01 +02:00 |
|
oy
|
9a03989e84
|
added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom
|
2011-12-04 14:39:47 +01:00 |
|
oy
|
b99ac459be
|
fixed envelope rendering when seeking in the demo player
|
2011-12-04 14:04:12 +01:00 |
|
SushiTee
|
e411d8f591
|
made envelope rendering more smooth
|
2011-12-04 13:15:24 +01:00 |
|
GreYFoX
|
5b27758650
|
Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
|
2011-08-13 02:11:06 +02:00 |
|
GreYFoX
|
35d16bd58c
|
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
|
2011-08-13 02:01:40 +02:00 |
|