ChillerDragon
de4e1ea644
Merge UnloadTexture with UnloadTextureNew
2021-09-15 13:19:54 +02:00
Jupeyy
7f5ca0ffe1
Small graphic refactoring
2021-09-14 00:21:17 +02:00
oy
9e17281573
invalidate texture when unloading a texture.
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Closes https://github.com/teeworlds/teeworlds/issues/1450
(cherry picked from commit 23a1b80f60
)
2021-09-13 13:23:00 +02:00
Jupeyy
b216b6744a
Add Android build scripts
2021-08-24 12:18:20 +02:00
Jupeyy
ac56075b1b
Upgrade resolution list
2021-08-22 15:00:12 +02:00
Magnus Auvinen
f8153a4f2a
removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
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(cherry picked from commit 563f1d0c52
)
2021-08-14 21:54:18 +02:00
bors[bot]
502711541e
Merge #3804
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3804: HiDPI-aware Resolution List r=def- a=TsFreddie
This is a version of https://github.com/teeworlds/teeworlds/pull/2827
Which gives you a resolution list that allows you to select appropriate window size (which is saved in config and used to initialize videos), while showing the canvas size (which is the drawing resolution), at least on MacOS.
This also fixes incorrect clips that happens without HiDPI enabled, because `Graphics()->ScreenWidth()` (in canvas size) was reported incorrectly before, which is now fixed.
Also, I noticed that `m_DesktopScreenWidth` and `m_DesktopScreenHeight` (in window size in MacOS) is used incorrectly or differently from what it was used during initialization:
* During initialization, DesktopScreenWidth is the "screen width of your desktop", but it was used as the "game window size on your desktop" when checking whether to resize window. I added a separate window size calculation to use during resize.
Also, god, I hope SDL's different sizes and stuff is reported consistently at least in Wayland or X, so please test. I know in Windows they are always in pixel/canvas size so it might not be a huge issue there.
## Checklist
- [x] Tested the change ~~ingame~~ on MacOS
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (again, on MacOS, with both HiDPI and non-HiDPI settings)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-22 09:56:09 +00:00
Jupeyy
b607cf0f60
Remove texture quality config
2021-05-21 15:00:14 +02:00
Freddie Wang
08ecb91622
detect display changes and clamp the resolution
2021-05-07 12:00:32 +08:00
Freddie Wang
2f008d04d3
dpi-aware resolution list
2021-05-06 18:59:30 +08:00
Jupeyy
6f01de1193
Fix modern GL graphic settings for the multi backend
2021-05-02 23:21:00 +02:00
Jupeyy
f0160b5313
Differenciate better between window modes
2021-03-30 10:07:41 +02:00
Jupeyy
c23f1e51be
Print GPU info into console
2021-03-26 11:38:03 +01:00
Alexander Akulich
2790270abf
Adopt upstream refactoring: Mark several functions as 'const'
2021-02-23 18:26:16 +03:00
Jupeyy
288a18fa95
Don't render fully transparent quads
2020-12-29 14:59:17 +01:00
Jupeyy
cafd1a4e8f
Allow windows resizing
2020-12-13 00:52:57 +01:00
Edgar
105b049497
Rename lock and semaphore classes to match current naming
2020-11-29 18:12:58 +01:00
Jupeyy
c0dbd4a6f5
Fix leak, initialize UI Element Rect
2020-11-25 13:11:34 +01:00
Jupeyy
c989cd67f9
Check skin/sprite images for correctness
2020-11-18 07:59:15 +01:00
def
809ce102bd
NOLINT bugprone-forward-declaration-namespace
2020-11-05 08:25:34 +01:00
Jupeyy
6eacccfba6
Make gfx_quad_as_triangle 0 default
2020-10-20 19:11:19 +02:00
Дядя Женя
6708a7a69d
Chat visual update
2020-10-17 15:50:35 +02:00
Jupeyy
8e9baedf9a
Use pointer directly for tile layer building
2020-10-13 19:52:14 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
Dennis Felsing
2ba9535529
Use warnings popups for some io failures
2020-10-02 16:06:16 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Jupeyy
84cad658d6
Add new renderer(as streamed vertices) for editor
2020-09-23 16:45:32 +02:00
def
2c5f01a093
Fix compilation on MinGW Windows
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graphics.h:197:36: error: ‘uint8_t’ has not been declared
2020-09-13 23:05:43 +02:00
heinrich5991
ffab6292ad
Merge branch 'master' into pr-start
2020-09-11 14:25:50 +02:00
heinrich5991
aa46ca6bf9
Fix some style issues via scripts/fix_style.py, size_t
2020-09-11 00:47:38 +02:00
Jupeyy
b83d8735fe
Create entity textures seperately
2020-09-11 00:34:42 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
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- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
Jupeyy
b1e98b598b
Show warnings with non divisible by 16 textures(3D/2D array textures)
2020-08-29 17:04:30 +02:00
Jupeyy
3117a936a9
Do not create 2D textures, if not required
2020-08-23 08:53:26 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
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Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
jupeyy
28ba295792
Don't use compression for text rendering
2019-01-20 14:28:59 +01:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
Jupeyy
27d9440751
don't create buffers, if OpenGL 3.3 is not used
2018-04-15 19:34:56 +02:00
Jupeyy
15f0efc2bd
fix text color if opengl3.3 is off
2018-04-03 17:40:21 +02:00
Jupeyy
53a93c077e
add window resize listener
2018-03-21 15:48:48 +01:00
Jupeyy
898af39311
add new functions to support the new backend layout and the new
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rendering system
2018-03-13 21:47:07 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Jupeyy
745d77ffeb
remove functions, that aren't needed anymore
2017-09-27 12:18:46 +02:00
Jupeyy
92bf979467
add new functions to interface to support buffering and rendering
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visual objects(opengl objects)
2017-09-12 20:11:47 +02:00
def
644fec7e55
Resize window without restarting client
2016-04-30 17:59:58 +02:00
def
7a5b79e48a
More SDL2 graphics goodness, partially from TW master
2016-04-30 00:43:11 +02:00
def
354696afb7
switch between fullscreen and windowed mode without restarting the client (by oy)
2016-04-29 21:56:38 +02:00
def
ff2a7272fa
Improved window grabbing: only when relative mouse mode is active
2016-04-29 21:56:38 +02:00
def
db8a126315
Merge swick's SDL2 branch
2016-04-29 21:55:48 +02:00
BeaR
2f837a4c44
Notify player on chat highlight (windows only)
2014-10-18 16:17:36 +02:00
Kálmán Ferenc
acd0dc2ae3
Y should be U
2014-08-16 16:50:01 +02:00
def
d092b8007d
Add editor undo function (by MAP94)
2014-01-19 04:02:01 +01:00
BeaR
d58afefaae
Some graphic batching:
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Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy
0c05b3bfa1
fixed compiling with vs2008 ( #932 )
2012-02-05 13:22:39 +01:00
oy
be37147342
fixed border rendering in the editor's image preview. Closes #908
2012-01-08 01:47:53 +01:00
Magnus Auvinen
50d872531a
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
2012-01-03 21:39:10 +01:00
Magnus Auvinen
6e57620c2c
added flags for mipmap generation on textures. fixes missing texts
2011-12-31 11:18:55 +01:00
Magnus Auvinen
b31abc4053
fixed so that you can select graphics backend via gfx_threaded
2011-12-31 10:29:25 +01:00
Magnus Auvinen
7a36a103ae
fixed so that the rendering can be done async from the input, network and update
2011-12-31 10:04:46 +01:00
Magnus Auvinen
8a91bfa1dd
fixed texture upload support. removed raw gl calls from the text render
2011-12-31 09:40:11 +01:00
fisted
7197d7bc13
extensive source layout enhancement
2011-07-25 18:28:02 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
c75a75b64f
made it possible to automatically take game over screenshots. Closes #339
2010-12-12 16:48:13 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
oy
3a98f7a048
added mod system. Closes #34
2010-10-06 23:07:35 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00