timgame
1c6c3716ce
fixed 1px offsets
2015-03-12 19:38:13 +01:00
timgame
7594c9a594
added ddmax-freeze tileset with automapper
2015-03-11 16:30:42 +01:00
def
91756cc529
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
2015-03-10 22:57:52 +01:00
def
05970cc2e2
Add BONUS tile, opposite of PENALTY (for Saavik's new map)
2015-03-10 22:57:40 +01:00
timgame
ca378e7782
updatet unhookable automappers
2015-03-06 17:00:14 +01:00
timgame
6188b16e5e
added tile -1 and updated grass automappers
2015-03-04 16:03:52 +01:00
def
dd588d25e3
More automapper rules for grass_main(_0.7) (by hi_leute_gll)
2015-02-21 16:26:48 +01:00
def
4a1d1422b5
Add generic_unhookable (+0.7) rules by hi_leute_gll
2015-02-12 18:51:07 +01:00
timgame
2ee0ca0648
added refill jumps tile and cleaned tile detection
2015-01-19 22:14:49 +01:00
def
91dfe9fd1b
Add water tileset (by Soreu)
2014-12-25 16:32:36 +01:00
def
57d8734fce
Add better hookable entity (by Soreu)
2014-12-25 16:31:19 +01:00
def
97fc1ad003
New entities for better visibility of hookables
2014-11-23 21:40:18 +01:00
Dennis Felsing
792a891dfa
Merge pull request #71 from cinaera/pr_speaker
...
Add editor icon for audio source
2014-10-21 12:15:18 +02:00
BeaR
09f8630b68
Add editor icon for audio source
2014-10-21 12:07:09 +02:00
timgame
3899a80f75
clean up automapper
2014-10-21 00:59:08 +02:00
def
760a9662ba
Add fixes for grass_main_0.7 (by Saavik) and automapper rules (by hi_leute_gll)
2014-10-19 01:15:14 +02:00
def
9691293f4c
New "Entities off" sign
2014-10-01 19:07:42 +02:00
def
58f768e8b1
Separate timed-switch-activation and unsolo tiles in entities_clear
2014-09-20 16:56:17 +02:00
def
a8b33efafa
Oops², restore old entities_clear
2014-09-20 16:51:02 +02:00
def
520b84328f
Fix 5:4 resolution in menu
2014-09-20 13:37:00 +02:00
def
7b9f346440
Oops, restore old entities_clear
2014-09-18 02:31:50 +02:00
def
18d1e25d5c
Fix: Render SwitchTimedOpen and Unsolo on seprate tiles
2014-09-17 20:22:42 +02:00
def
5864a47c4b
Show tune layers in entities again
2014-07-26 12:33:25 +02:00
def
99c74b5311
Fix wall jumps
2014-06-22 00:50:11 +02:00
def
f6a86ca75e
Corrent entities_clear
2014-03-23 17:55:06 +01:00
HMH
e8a7e28f69
updated entities_clear.png for tuningzones
2014-03-23 17:10:49 +01:00
HMH
c7e52211d7
merged tunelayer: added Buttons, put an Image for the tunelayer took over most code from other layers and adapted for tunelayer
2014-03-23 17:10:48 +01:00
def
64835db8ae
New (old) deep-unfreeze tile
2014-03-09 21:16:11 +01:00
def
8bde63bd5c
New freeze in editor too
2014-02-26 14:19:34 +01:00
def
6741b00212
New unfreeze entity
2014-02-25 20:18:24 +01:00
def
de5c1d4741
ddnet-walls (by Broken)
2014-02-19 22:44:19 +01:00
def
966b0770ec
Tile redesign
2014-02-12 20:24:04 +01:00
def
42ed2807cb
Add penalty tile
2014-02-09 23:31:29 +01:00
def
bf4ba56b05
Oops
2014-02-05 20:10:52 +01:00
def
c4e0cca046
Fix +showhookcoll when player hooking is disabled
2014-02-05 03:39:09 +01:00
def
eca83be1ee
Dilate files
2014-02-01 22:21:00 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
ff3b76af61
Add NoLaser tile to entities
2014-01-26 22:13:37 +01:00
def
7deb1ec6e6
Very bad ddnet-tiles rules for automapping
2014-01-10 19:29:05 +01:00
def
3dc996e3cc
New ddnet-tiles by phacrum and 645654
2014-01-06 15:19:00 +01:00
def
4b5785d45b
Add ddnet-tiles and rules
2013-12-28 01:09:40 +01:00
def
ea6f6c0e37
Add fadeout tiles and automapper rules for them
2013-12-27 18:33:46 +01:00
def
f22a1f6050
Auto mapper: Rules for Freeze, Unfreeze, Tele with grass_main
2013-12-27 18:33:26 +01:00
def
d1a584b4af
Add jetpack tile
2013-11-22 15:10:55 +01:00
def
40569651fb
More entities fix
2013-10-15 17:28:42 +02:00
def
585d1d5c1a
Further entities cleanup
2013-10-15 15:13:27 +02:00
def
8354478125
Enitties fix
2013-10-15 14:48:40 +02:00
def
45b8939c35
Better entities
2013-10-14 01:40:04 +02:00
def
302c0106d8
improve entities
2013-10-11 16:00:07 +02:00
def
2813ff3155
Fix entities
2013-10-07 23:56:08 +02:00
def
0d7b918361
New entities
2013-10-07 15:36:15 +02:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
def
4987b26b7b
Fix prediction
2013-08-05 19:58:51 +02:00
def
111d5c7f10
Add entities to start and stop: Player collisions, Hooking, Infinite jump
2013-08-05 17:47:04 +02:00
Shereef Marzouk
531a59123b
missing tele tile
2013-02-02 03:25:45 +02:00
GreYFoX
fa57b979fd
they were flipped
...
i never revised the commit @ravomavain added these tiles in, we are both mistaken for all this mess
2012-05-05 03:44:32 +02:00
GreYFoX
a1fa8fe706
fixed the entities_clear.png and tele.png
...
NOTE: dunno why we needed another from and to but maps use it now and we can't change it
2012-05-05 03:35:41 +02:00
GreYFoX
3f2126cbf3
added missing entity to clear
2012-05-03 18:20:29 +02:00
GreYFoX
6eeba714da
added missing entity
2012-05-03 18:18:28 +02:00
GreYFoX
908cb57f25
New entities thanks to @Fisico
2012-01-01 04:54:40 +02:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
...
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
GreYFoX
74462d4611
enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
2011-07-25 22:16:20 +02:00
oy
7a129caf8d
added updated jungle_main rules by Landil
2011-07-13 23:09:19 +02:00
oy
7bc07b613f
added auto mapping feature by LordSkelethom
2011-07-09 01:09:06 +02:00
GreYFoX
7ea942441b
New Entities from @Fisico, Discarded tele.png because it had missing tiles
2011-06-26 02:15:23 +02:00
Romain Labolle
38f1db1c4f
Adding a checkpoint system for teleporters :
...
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made the map in the right direction or not.
Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX
8b5135c359
Removed Text from evil teleporter
...
people should check the documentation to know what it does
p.s. @Speedy-Consoles please update the Documentation to say it also cuts the hook of the hookers
2011-04-20 21:37:53 +02:00
GreYFoX
91a1a6f23b
hmm
2011-04-11 17:14:24 +02:00
GreYFoX
25f229de38
the latest but not the last merge mistake
2011-04-11 16:54:43 +02:00
GreYFoX
aaac8a3f77
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/version.h
2011-04-09 22:33:06 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
9d01effb9f
fixed editor entities
2011-04-09 20:35:34 +02:00
oy
42fdd6540c
added new graphics and maps
2011-04-09 16:48:51 +02:00
oy
053a1d19ec
added another editor entity by Crises
2011-04-01 21:08:06 +02:00
oy
25a0069bf0
added new editor entities by Crisis
2011-04-01 18:23:25 +02:00
GreYFoX
87cde802b1
Added a new entities_clear
...
Fixed cl_ddrace_cheats not controlling cl_show_entities
attempted to make cl_show_entities show other layers than the game layer
2011-03-16 19:48:16 +02:00
GreYFoXGTi
5b51295185
Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
...
fixed the freeze command
Added Freeze Tile to switch layer to set freeze tile custom delay
Added sv_freeze_delay to control default freeze time delay
2011-01-25 12:05:53 +02:00
Floff Floffsson
645f31141d
deepfreeze tiles
2011-01-17 00:38:24 +02:00
GreYFoXGTi
9c66a2d54c
Endless Hook Tile for ingameplay by Floff aka LemonFace
2011-01-17 00:13:21 +02:00
GreYFoXGTi
c97105a113
fixed missing tile from Fisico
2010-12-12 01:16:39 +02:00
GreYFoXGTi
a25bbce836
New Entities by Fisico, I split them and reworked into separate files
2010-12-12 01:05:11 +02:00
GreYFoXGTi
af6f96bc7e
Added Tile for the new Map Config
2010-12-02 00:45:36 +02:00
GreYFoXGTi
4737588827
New Delayed Switches
2010-11-22 23:10:12 +02:00
GreYFoXGTi
209078c85e
Different Entities Picture
2010-11-14 03:03:24 +02:00
GreYFoXGTi
071fb6a5a3
new Switch System //TODO Rendering Rotation
2010-11-14 02:39:04 +02:00
GreYFoXGTi
1620e071d9
Removed a Tile and ensured stopper server side
2010-11-01 16:21:05 +02:00
GreYFoXGTi
e43bcd80db
Rotation
...
FTW
2010-11-01 03:51:17 +02:00
GreYFoXGTi
51f5241e63
new entities.png
2010-10-16 21:25:08 +02:00
btd
4571836f25
New entities, Thanks Fisico.
2010-10-04 23:55:36 +04:00
GreYFoXGTi
9fde901705
Removed multipliers and changed initial layer size
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-27 14:44:57 +03:00
GreYFoXGTi
8f48989f73
Fixed Dragger + Stopper Bug
...
Fisico ReDrew some entities
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-19 12:01:54 +03:00
GreYFoXGTi
72e05efc53
Added Evil Teleporter,
...
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
GreYFoXGTi
5f66a8f663
Corrected a tile background
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 19:41:09 +02:00
GreYFoXGTi
51586d0e05
Reworked and Added more stoppers
...
added filled entities which can be used to detect if a map has something that is not shown in editor or map_hack if you replace entities.png or entities_clear.png respectively
updated the Test.map to test the new tiles
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:45:09 +02:00
GreYFoXGTi
277ce3b77e
Made stop tiles stop you earlier and fixed bug with stoppers + draggers
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 02:05:45 +02:00
GreYFoXGTi
8426442936
Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi
c6803b405f
Removed Old Door System
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:38:13 +02:00
GreYFoXGTi
eab7ad207b
Added Check for map options tile
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 21:34:21 +02:00