Commit graph

42 commits

Author SHA1 Message Date
BeaR 98d42adf9d Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface 2014-11-29 14:29:40 +01:00
BeaR 9996751161 Remove deprecated falloff distance 2014-11-28 19:21:59 +01:00
BeaR 80c06aef91 Fix sound cutoff for looped sounds and make sound offset threshold dependent on the size of the audio buffer 2014-11-27 13:56:01 +01:00
def 36a9c00aed Make sound more exact 2014-11-15 00:13:20 +01:00
def 11583ed434 Allow 256 voices 2014-10-30 00:14:16 +01:00
BeaR f5fa00cfb7 Prevent integer overflow (fixes segfault in the soundengine) 2014-10-29 22:45:48 +01:00
def ec55a87972 Fix opus map sound crash 2014-10-28 22:42:31 +01:00
BeaR 5562fac602 Add opus as external library (windows only) 2014-10-28 14:38:50 +01:00
BeaR 49373ee412 Fix opus sound loading 2014-10-28 14:01:21 +01:00
def e283e10685 A bit better, but still buggy 2014-10-28 12:22:49 +01:00
def 9b3ca0d8a1 Something that sounds a bit more like music (NumFrames wrong or op_read wrong?) 2014-10-28 10:27:00 +01:00
def 26260181bd Some work on Opus map sounds (not working yet) 2014-10-27 16:23:53 +01:00
def 34c39b43f0 Cleanup 2014-10-25 02:53:26 +02:00
def 8d230306d8 Fix sound enabling and disabling (fixes #82) 2014-10-25 02:52:08 +02:00
def 699fb60532 Fix: Mapping sounds in editor works even when the sound system is disabled 2014-10-25 01:23:39 +02:00
def 12102a14a6 Fix sound and image loading 2014-10-24 23:03:16 +02:00
BeaR 78aa7c51be Prevent modulo 0 2014-10-23 12:04:46 +02:00
BeaR 2b1272ed69 Work on nicer audio timing 2014-10-18 18:41:59 +02:00
BeaR e211c7a2b2 Ingame sound pos envelope support 2014-10-18 18:41:55 +02:00
BeaR 8addf25b24 Add support to modulate voice volume and falloff distance 2014-10-18 18:41:54 +02:00
BeaR 774be5561e Fix crash when loading sound files threaded (double io_close) 2014-10-18 18:41:54 +02:00
BeaR b5d0034674 Add embedded sound support 2014-10-18 18:41:53 +02:00
BeaR 96a6d6d85b Take sample duration into account when enqueuing sound sources 2014-10-18 18:41:53 +02:00
BeaR 16084d93cf Working on correctly replay sounds 2014-10-18 18:41:52 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
def 9340b1400f Add team chat sound deactivation 2014-05-04 18:35:37 +02:00
def 17ec1eabda More resonable sound settings 2014-03-22 10:24:10 +01:00
def 60b66055bf add snd_name_only 2013-10-21 02:16:45 +02:00
oy 6ad6d59b6f fixed memory corruption with snd_buffer_size config 2012-01-06 19:27:18 +01:00
Magnus Auvinen 50d872531a cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread 2012-01-03 21:39:10 +01:00
Shereef Marzouk c6fd4a2cc5 General whitespace and tab cleanup 2011-08-11 10:59:14 +02:00
oy 2aee50d5b1 fixed a nasty noise problem. Closes #812 2011-08-05 18:37:59 +02:00
Choupom 520683c0aa made so background musics restart where they got stopped 2011-07-02 19:24:21 +02:00
oy 47cdd2524b do not try to play sound when it isn't enabled 2011-06-27 22:57:06 +02:00
oy 1a5d70450f added "reimplemented menu music by teetow-the-great-teetow" by Choupom 2011-04-13 20:00:54 +02:00
oy d9ce720387 made engine an interface 2011-02-27 15:03:57 +01:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
oy f8b1edca64 show error message for all content that could not be loaded. Closes #257 2011-01-06 22:18:19 +01:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
oy 3a98f7a048 added mod system. Closes #34 2010-10-06 23:07:35 +02:00
oy abc84ac0b0 added fixes for compiler errors and warnings by sworddragon 2010-08-16 02:21:18 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00