Commit graph

315 commits

Author SHA1 Message Date
ChillerDragon 7fa2306138 Hide address url for 0.6 ips (Closed #8712) 2024-08-14 18:25:10 +08:00
ChillerDragon bae37ab7df Add 0.7 client support
While keeping 0.6 fully working and untouched
This adds the option to connect via 0.7

0.7 servers are now mixed into the server browser list.
And users can also manually connect via 0.7
using a connection url like so:

    ./DDNet "connect tw-0.7+udp://127.0.0.1:8303"

This also adds a "Tee 0.7" section in the menu to pick a 0.7 skin.
The config variables are prefixed with player7_ like for example
player7_color_body
2024-08-10 14:50:42 +02:00
Dennis Felsing 00586a0c4a Revert "Faster /rank, fixes test result"
This reverts commit c2a3444f87.
2024-08-08 18:59:20 +02:00
Dennis Felsing c2a3444f87 Faster /rank, fixes test result 2024-08-07 18:10:36 +02:00
ChillerDragon 7b540ddb16 Remove support for space separation 2024-07-09 08:30:59 +08:00
ChillerDragon 6b0b49e414 Look at command under cursor not at the end of the line 2024-07-06 07:59:52 +08:00
Robert Müller a17f7b5c2f Rewrite and fix line reader, read entire file into memory
Read the entire file into memory immediately when the line reader is initialized instead of using a fixed size buffer of size 32769, which leads to broken line reading for larger files (closes #8431).

Replace the `CLineReader::Init` function with the `CLineReader::OpenFile` function, which additionally checks whether the file contains any null bytes (indicates that the file is likely not a text file).

As the file will be read into memory entirely in the `OpenFile` function, is can also be closed immediately, since using the `io_read_all_str` function should ensure that nothing more can be read from the file. This also simplifies the usage of the `CLineReader` class, as manually closing the file is inconvenient and error-prone. In fact, the file handle for the `ddnet-serverlist-urls.cfg` file was previously not closed properly.

Benchmarking on Windows did not show any noticeable performance impact of this change both for smaller files (config and language files) and larger files (synthetic ~10 MiB files).

Let the `CLineReader::Get` function return `const char *` instead of `char *`, since users of this class should not modify the internal buffer. Also, since the entire file is read into memory now, the returned strings are now valid until the respective line reader object is destructed, instead of only until the `Get` function is called again. This simplifies the usage in some cases where all lines are handled, since additional temporary buffers are now unnecessary.

Remove the `IOFLAG_SKIP_BOM` flag from the `io_open` function, as this flag was only used together with the line reader. This was inconvenient to use, as any use of the `io_open` function specifically for line readers had to be used with `IOFLAG_SKIP_BOM`. Now, the line reader transparently skips the UTF-8 BOM internally. Skipping the UTF-8 BOM never worked with the `IStorage::ReadFileStr` function, because `io_length` is used in the `io_read_all` function, which rewinds the file position to before the UTF-8 BOM that was skipped by using `IOFLAG_SKIP_BOM`. In any case, as the `ReadFileStr` function is currently unused, this has/had no further effect. The respective test cases for `IOFLAG_SKIP_BOM` are removed.

Add more test cases for the `CLineReader` class. All test cases are checked both with and without the UTF-8 BOM. Additional tests with mixed new lines,  empty lines with different new lines, and internal null bytes are added.

Consistently use the construct `while(const char *pLine = LineReader.Get())` to iterate over all lines of a line reader. In this case, the assignment inside the `while`-loop seems acceptable over the alternatives, e.g. `while(true)` with `break` or adding a function `CLineReader::ForAll(std::function<const char *> Consumer)`.
2024-06-28 22:18:42 +02:00
ChillerDragon b138cc9f13 Add tests for snapshot crc overflow 2024-06-26 20:36:52 +08:00
Zwelf f14dab4cfa Increment teehistorian version_minor to 8
Allows easily distinguishing between Teehistorian extension from #8221
with wrong Tick (divided by 50) and this fixed one.
2024-05-04 21:40:06 +02:00
Zwelf af4da41c4c Record Player and Team finishes in Teehistorian 2024-05-04 21:40:06 +02:00
Zwelf fcd8aae388 Record player name in Teehistorian files 2024-05-04 20:44:20 +02:00
ChillerDragon 740aada779 Add str_isnum 2024-05-01 09:08:02 +08:00
Dennis Felsing d028756bbb Revert "Record player name in Teehistorian files"
This reverts commit 783f4e3093.
2024-04-16 12:41:14 +08:00
Dennis Felsing 6c9af4d2cc Revert "Record Player and Team finishes in Teehistorian"
This reverts commit ece1ec07f5.
2024-04-16 12:41:10 +08:00
Dennis Felsing 5f45e218ef
Merge pull request #8221 from Zwelf/pr-teehistorian-finish
Store player names in teehistorian and Finish/TeamFinish
2024-04-16 01:11:16 +00:00
Zwelf ece1ec07f5 Record Player and Team finishes in Teehistorian 2024-04-16 00:50:05 +02:00
Zwelf 783f4e3093 Record player name in Teehistorian files 2024-04-16 00:50:05 +02:00
Zwelf 467a3187dc Simplify and fix HookBase calculation
Saw this while implementing TwGame. Increase teehistorian version_minor
to make replaying teehistorian files easier.
2024-04-01 12:58:41 +02:00
Robert Müller 0f94d0d72c Ensure line reader only returns lines which are valid UTF-8
Skip lines containing invalid UTF-8 in `CLineReader::Get` function.
2024-03-18 21:29:34 +01:00
Robert Müller 02f60421f9 Add validation for StrToInts and IntsToStr
Add strict validation for `StrToInts` function. Because this function should only be used with trusted internal strings, assertions are added to ensure that the string is not truncated. Some buffer sizes are adjusted accordingly, so truncation cannot happen.

Add less strict validation for `IntsToStr` function. An additional argument specifying the size of the output buffer is added to assert that the size of the output buffer is sufficient. However, because this function is used to decode data sent by the server and read from maps and ghosts, invalid input data should never result in crashes or invalid UTF-8 strings. The function will now unpack an empty string and return `false`, if the string contains invalid UTF-8.

The inline definition of the functions is not wanted, because it requires adding a `system.h` include in `gamecore.h`. Therefore the tools now have to depend on game-shared, which previously only worked because the functions were inline.

Tests are added to ensure the function still behaves the same as before for valid inputs and correctly handles invalid inputs.
2024-03-10 12:49:56 +01:00
heinrich5991 17402cc43f Rename all variables for strict camel-casing of abbreviations
This is the strict version, ID → Id, UI → Ui, except DDNet which stays
DDNet.

This would fix #7750.

Done using a naive rename script (for bash, use `shopt -s globstar`):

```fish
sed -i \
	-e 's/\([a-z]_\?\)ID/\1Id/g' \
	-e 's/\([^ ]\)\<UI\>/\1Ui/g' \
	-e 's/UI()/Ui()/g' \
	-e 's/\<CUI\>/CUi/g' \
	-e 's/\([\ta-z.(&]\|[,=|] \)ID\>/\1Id/g' \
	-e 's/\<ID\>\([^ ").]\)/Id\1/g' \
	-e 's/\<ID\([0-9]\)/Id\1/g' \
	-e 's/\<ID\>\( [<=>:+*/-]\)/Id\1/g' \
	-e 's/int ID/int Id/g' \
	-e 's/\([a-z]_\?\)GPU/\1Gpu/g' \
	-e 's/\([a-z]_\?\)IP/\1Ip/g' \
	-e 's/\([a-z]_\?\)CID/\1Cid/g' \
	-e 's/\([a-z]_\?\)MySQL/\1Mysql/g' \
	-e 's/MySql/Mysql/g' \
	-e 's/\([a-xz]_\?\)SQL/\1Sql/g' \
	-e 's/DPMode/DpMode/g' \
	-e 's/TTWGraphics/TTwGraphics/g' \
	\
	-e 's/Ipointer/IPointer/g' \
	-e 's/\.vendorId/.vendorID/g' \
	-e 's/\.windowId/.windowID/g' \
	-e 's/SDL_GetWindowFromId/SDL_GetWindowFromID/g' \
	-e 's/SDL_AudioDeviceId/SDL_AudioDeviceID/g' \
	-e 's/SDL_JoystickId/SDL_JoystickID/g' \
	-e 's/SDL_JoystickInstanceId/SDL_JoystickInstanceID/g' \
	-e 's/AVCodecId/AVCodecID/g' \
	src/**/*.cpp src/**/*.h {datasrc,scripts}/**/*.py
git checkout -- src/engine/external
```

I like this option because it presents clear rules.

Still needs fixups because of the naive replacement, I'd do this if we
want this merged.
2024-03-05 15:44:09 +01:00
Robert Müller 6cdfa35727 Allow background jobs to be aborted, refactoring
Add `IJob::Abortable(bool)` function which jobs can call to specify whether they can be aborted. Jobs are not abortable per default. Abortable jobs may have their state set to `IJob::STATE_ABORTED` at any point if the job was aborted. The job state should be checked periodically in the `IJob::Run` function and the job should terminate at the earliest, safe opportunity when aborted. Scheduled jobs which are not abortable are guaranteed to fully complete before the job pool is shut down. However, if the job pool is already shutting down, no additional jobs will be enqueue anymore and abortable jobs will immediately be aborted.

In particular, the sound loading, community icon loading, master chooser and host lookup jobs are specified as being abortable. Conversely, the jobs saving replay demos, editor maps and screenshots are expected to finish before the client is shut down.

When the client is quitting/restarting, it will now disconnect from the current server first, before saving the config, to ensure that any actions that happen on disconnect (demo recorders being stopped etc.) happen first. The shutdown message is rendered before disconnecting and waiting for background jobs to finish.

The HTTP client is now initialized later during server launch, after the network initialization. Error handling is added and the server stops if the HTTP client could not be initialized, same as the client.

The `RunBlocking` functions are removed, as they are not used anymore after curl-multi was added.

The function `IJob::Status` is renamed to `State` and `IJob::STATE_PENDING` is renamed to `STATE_QUEUED` for consistency with naming of the HTTP client.

The member variables of the engine interface are encapsulated and the `jobs.h` include is removed from `engine.h`, which removes transitive includes of `system.h`.

Documentation for all job and job pool API is added.
2024-02-25 17:03:45 +01:00
Robert Müller 5e510cdbf4 Include limits instead of climits
Consistently use `std::numeric_limits` instead of `INT_MIN` and `INT_MAX`.
2024-01-11 22:24:37 +01:00
Robert Müller 1861e922b2 Fix files not being truncated when opening for writing on Windows
Files were not being truncated on Windows anymore when using `io_open` with `IOFLAG_WRITE` due to a regression from #7254. Instead, the existing file contents were kept and the file pointer was set to the beginning of the file.

This caused broken demo files to be created (#7349) when recording a shorter demo with the same filename as an existing longer demo. It also caused the map tools to produce maps with additional junk data at the end, if an existing map is overridden by a smaller map.

This is fixed by using the creation disposition `CREATE_ALWAYS` instead of `OPEN_EXISTING` with [`CreateFileW`](https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createfilew), which ensures that a file is always created and truncated.

A regression test case is added, which fails without this change.
2024-01-06 15:32:21 +01:00
Corantin H 3c9294321e Fix crash on editor autosave
Add system method `timestamp_from_str` and add tests.
Replace `int64_t` with `time_t` to be more consistent.
2024-01-02 23:38:41 +01:00
Robert Müller 6a12e209b6 Fix readability-make-member-function-const 2023-12-14 23:38:03 +01:00
heinrich5991 05af24a052 Make less headers depend on <base/system.h>
Move a couple of trivial type definitions to `<base/types.h>` instead.
2023-12-11 23:52:23 +01:00
Robert Müller 8b589f3c49 Check for invalid unicode in filenames etc. on Windows
Add stricter error handling when converting between UTF-16 (wide characters) and UTF-8 (multi-byte) on Windows.

The `windows_wide_to_utf8` function now returns an `std::optional`, which will be empty if the argument contains invalid UTF-16. Files/folders with names containing invalid UTF-16 are now ignored on Windows. It was previously not possible to use these files either, as converting their names to UTF-8 changed the invalid codepoints to unicode replacement characters.

The `windows_utf8_to_wide` function now fails with an assertion error if the argument contains invalid UTF-8, as this should never happen.

Closes #7486.
2023-12-01 20:27:03 +01:00
furo 2cb948a57b Add finish info messages. 2023-11-26 17:29:40 +01:00
Robert Müller 8156052cc1 Refactor name bans, move code to separate class CNameBans
Unify all code for name bans in new class `CNameBans` in the existing `name_ban.cpp/h` files. The previously global function `IsNameBanned` is now the member function `CNameBans::IsBanned`. The existing name ban tests are extended for the `CNameBans` class.

Move `CNameBan` constructor definition to source file to avoid including `system.h` in the header file. Use `bool` instead of `int` for `m_IsSubstring`. Reorder `CNameBan` constructor arguments and remove unnecessary default value.
2023-11-25 22:28:54 +01:00
Robert Müller 29a32b7acc Use const char * instead of char const * consistently
Both are equivalent. Seems to already be used consistently for all other types.
2023-11-20 22:26:19 +01:00
heinrich5991 0cba06d80f Don't use Mersenne Twister 2023-11-18 22:55:17 +01:00
heinrich5991 b951734c03 Don't allow mem_zero for nontrivial types
Initialize nontrivial types with a constructor instead. Make the
compiler aware that some of our constructors are indeed trivial.

This allows `mem_zero` calls to actually always zero the memory.
2023-11-18 22:55:17 +01:00
Chairn 6e629e1deb Type safe mem_zero function (fixes #5228)
Partially replaces #5690.
POD types are just memset. Other types are either destructed if not
trivial and/or constructed if not trivial. Types need to have a default
constructor.
Virtual classes can be mem_zeroed only if they already have been
constructed, otherwise it is UB.
2023-11-18 22:47:22 +01:00
Robert Müller 3d858c28ee Add CLock wrapper for std::mutex to replace lock_* functions
Replace usages of platform specific `lock_*` functions with `std::mutex` through the wrapper class `CLock`. Move lock classes to `base/lock.h`.

The `CLock` wrapper class is only necessary because the clang thread-safety attributes are not available for `std::mutex` except when explicitly using libc++.
2023-11-11 00:04:57 +01:00
Robert Müller 859727c1d3 Fix inaccurate envelope point value rounding
Round to nearest integer instead of truncating in `f2fx` to ensure correct round-trip with `fx2f`.

Add test to ensure correct round-trip with maximum `0.0005f` absolute error.
2023-11-10 19:11:10 +01:00
BurnyLlama 817ef6eb58 Added back underline for sv_regional_rankings 0. 2023-10-30 22:40:04 +01:00
furo bf98eec518 Add option to disable regional rankings.
Set config to true in tests

Add test for `´sv_regional_rankings`
2023-10-23 14:02:22 +02:00
Robert Müller bea7aea431 Encapsulate CHostLookup member variables
The host lookup job is currently only used for the DNSBL lookup on the server-side and in tests.
2023-10-22 13:38:56 +02:00
Robert Müller f8af7542c6 Move CHostLookup to separate compilation unit
The host lookup job and the engine interface are independent so they are moved to separate files.

The include of `engine.h` in `client.h` is therefore unnecessary and other includes also had to be adjusted because of this.

The variable `m_VersionServeraddr` is unused and therefore removed. The host lookup job is currently not used on the client-side.
2023-10-22 13:38:35 +02:00
Robert Müller d9a7df0f92 Add tests and documentation for swap_endian function 2023-10-14 13:29:24 +02:00
Robert Müller 7acf2c1573 Add functions for reading/writing strings from/to datafile
Simplify the usage of datafile reader and writer by adding utility functions to read and write zero-terminated UTF-8 strings.

Improve validation of string data read from datafiles. It is ensure that string data is null-terminated, has no internal NUL-characters and is valid UTF-8.

Fix loading of external sounds in the editor. The wrong path variable was being used, so the sound files would not be loaded from correct folder.

Add tests for new datafile reader/writer functions.
2023-10-03 16:07:15 +02:00
heinrich5991 a48d14fac0 teehistorian: Omit "prev_game_uuid" instead of setting it to null 2023-08-27 16:11:45 +02:00
heinrich5991 cbdb3b1d2e Record previous game ID in teehistorian
This allows to trace a complete server execution.
2023-08-27 16:11:45 +02:00
heinrich5991 84948adad1 Allow antibot to record data into teehistorian 2023-08-25 14:26:09 +02:00
heinrich5991 1f13a693a5
Merge pull request #6744 from Zwelf/pr-fix-teehistorian-mapchange
Fix JoinVer and Join teehistorian chunks missing in some conditions
2023-08-25 11:15:43 +00:00
Zwelf e356d12fbf Fix teehistorian test comment 2023-08-25 00:42:54 +02:00
Zwelf 3c2d8afff6 Create new teehistorian event for player rejoin 2023-08-25 00:42:54 +02:00
Zwelf b9458150e0 Fix JoinVer and Join teehistorian chunks missing in some conditions
vanilla 0.6 joins weren't recorded. Also after map change, for the
existing players these Join chunks were missing.  Just add these
message for existing players now and add OnClientEngineJoin in all
code paths with clients connecting.
2023-08-15 22:22:42 +02:00
Robert Müller af3870a64d Add utility functions for converting UTF-8 bytes ↔ chars offsets
Add `str_utf8_offset_bytes_to_chars` and `str_utf8_offset_chars_to_bytes` functions to base system to convert between byte and UTF-8 character offsets in UTF-8 strings.

Previously, this was separately implemented in the textrender and in the lineinput helper.

These textrender functions are entirely replaced by the new functions:

- `ITextRender::SelectionToUTF8OffSets` (by `str_utf8_offset_chars_to_bytes`)
- `ITextRender::UTF8OffToDecodedOff` (by `str_utf8_offset_bytes_to_chars`)
- `ITextRender::DecodedOffToUTF8Off` (by `str_utf8_offset_chars_to_bytes`)

These lineinput helper functions are reimplemented using the new functions:

- `CLineInput::OffsetFromActualToDisplay` (uses `str_utf8_offset_bytes_to_chars`)
- `CLineInput::OffsetFromDisplayToActual` (uses `str_utf8_offset_chars_to_bytes`)
2023-08-15 22:11:25 +02:00