Commit graph

49 commits

Author SHA1 Message Date
Jupeyy 7f5ca0ffe1 Small graphic refactoring 2021-09-14 00:21:17 +02:00
ChillerDragon 43b67b1c3a Remove commented out render code 2021-09-13 12:31:08 +02:00
ChillerDragon 5140854d68 Some char array naming convention 2021-09-13 12:21:56 +02:00
Дядя Женя 9b4dfc142a Merge branch 'master' into pr_color_picker
# Conflicts:
#	src/game/client/components/chat.h
#	src/game/client/components/menus_settings.cpp
2020-12-13 20:40:33 +03:00
Jupeyy 0c231c3668 Respect outline in skin metrics 2020-11-12 08:45:10 +01:00
Jupeyy df4c7a08c8 Add skin metrics 2020-11-08 10:28:47 +01:00
Дядя Женя e817a179da Started making color picker 2020-10-28 05:59:50 +03:00
Dennis Felsing 1347537561 Fix style in render.cpp 2020-10-27 13:18:33 +01:00
Дядя Женя 05d6201a72 DrawRoundRectEx readability 2020-10-26 21:50:56 +03:00
bors[bot] b0803b26e0
Merge #3077
3077: UI Elements r=def- a=Jupeyy

Build will fail bcs of clang-format,
i'll update this comment to explain.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
Jupeyy 95824b24a3 Fix weapon muzzle texture cutoff 2020-10-25 15:40:22 +01:00
Jupeyy 74515d4b95 UI Elements 2020-10-19 23:52:29 +02:00
Jupeyy 8d6148b20b Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def f7b37eaf6a clang-format fixes 2020-09-10 20:16:09 +02:00
def 2cdc7d0faf Adapt 0.7 start menu
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
  unsaved changes
2020-09-10 20:13:01 +02:00
def 1782d95d99 Client tells server its zoom level (fixes #2087)
and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
ChillerDragon 6172a9dca0 Use the float type explicitly 2019-07-08 23:08:42 +02:00
Learath 13807edc6a Don't apply colorscale to alpha 2019-05-03 20:37:32 +02:00
Learath 6c371a9a57 Even more refactoring 2019-04-27 01:11:15 +03:00
Learath 65a17599e1 Add ColorHSVA, phase out more vec3's 2019-04-26 15:06:32 +03:00
Learath cc36af73be Cleanup colors 2019-04-24 23:53:26 +03:00
12pm 4efc0e3b82 Make world offset calculation more accurate
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
Jupeyy 6919a9da40 add new sprite functions for easier sprite quad buffering, and add this
to teerendering
2018-03-13 21:53:54 +01:00
Jupeyy 4fc7187a14 adjust sprite texture coordinates to respect texel offset 2017-10-10 12:20:20 +02:00
def 583421b42d Revert "fixed sprite rendering. Closes #834"
This reverts commit 43af1fdb5f.
2017-08-31 22:03:33 +02:00
oy 43af1fdb5f fixed sprite rendering. Closes #834 2017-08-30 16:32:39 +02:00
def a9498b15cb Fat skins 2017-07-25 00:11:37 +02:00
BeaR 0a70d49566 Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def ad724453ad Better fix for slow Map loading 2013-12-20 12:27:10 +01:00
def 06fed6e596 Disable Tilemap Skip Generation (Makes map loading 30 times faster) 2013-12-20 03:33:50 +01:00
oy e291a60e7e fixed map initialisation. Closes #64 2013-02-24 17:09:42 +01:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
Choupom 873c5a77bc some trivial fixes 2011-12-04 14:21:20 +01:00
GreYFoX bee10fda8f Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/game/server/gamecontext.cpp
2011-06-02 19:13:40 +02:00
Choupom 603071ee92 fixed data struct names 2011-06-02 17:42:30 +02:00
GreYFoX 4c11e9460b added "fixed brush rotating and flipping for tele and speeduplayer" by SushiTee 2011-04-17 18:00:01 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy 6205583d64 added fix so that the ghost is alpha blended 2011-03-07 10:06:19 +01:00
GreYFoXGTi 24a688b2c3 Added AutoDemoRecord and ghost made by Race mod team, implemented to DDRace by noother 2011-02-04 22:15:02 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
oy 05f3757491 added optimisations by sworddragon 2010-08-05 20:55:51 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 878ede3080 major update with stuff 2009-10-27 14:38:53 +00:00
Magnus Auvinen d15860e44f renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
Renamed from src/game/client/gc_render.cpp (Browse further)