Commit graph

19730 commits

Author SHA1 Message Date
marmare314 073f208808 split implementations from CEnvelope class 2023-10-06 00:32:12 +02:00
Dennis Felsing 74383124da
Merge pull request #7301 from Robyt3/Demo-Browser-Search-Improvement
Fix selected demo index being desynced with selected demo name
2023-10-05 21:45:29 +00:00
Dennis Felsing 655902cf7f
Merge pull request #7302 from Robyt3/Cmdline-Fix-Leak
Fix leak of command line arguments on Windows
2023-10-05 21:45:26 +00:00
marmare314 1bd3e65c2a extract CEnvelope into seperate header 2023-10-05 22:42:24 +02:00
Robert Müller a42ca9f638 Fix leak of command line arguments on Windows
See https://learn.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-commandlinetoargvw#remarks
2023-10-05 22:37:12 +02:00
marmare314 1ccb83b2ae make IEnvelopePointAccess destructor virtual 2023-10-05 22:34:51 +02:00
Robert Müller c0b8bf313c Fix selected demo index being desynced with selected demo name
When using the demo filter and the selected demo name does not match any visible demo item, temporarily reset the selected demo index instead of keeping an incorrect demo index. This makes the behavior consistent with the server browser.
2023-10-05 21:29:34 +02:00
Robert Müller 48ba1f463a Ensure CDemoItem member variables are initialized
The variable `m_Valid` was not initialized in all cases.
2023-10-05 21:29:33 +02:00
JSaurusRex f1dd707c46 fixed clang formatting error 2023-10-05 20:10:52 +02:00
Dennis Felsing 2b115b92fa
Merge pull request #7300 from Robyt3/Demo-Render-Dialog-Fixes
Fix demo render complete popup opening on error, improve layout
2023-10-05 11:45:39 +00:00
Dennis Felsing d1cd0aeb20
Merge pull request #7287 from Marmare314/string-tooltip
store editor tooltip in optional string
2023-10-05 10:01:01 +00:00
Robert Müller 39057d7b87 Fix demo render complete popup opening on error, improve layout
The popup to show the completed demo rendering was also shown when the demo to be rendered could not be loaded or if the demo render popup was cancelled. Now the popup is only shown when the demo rendering was successful.

The layout of the popup is made consistent with other message popups. Long text is wrapped over multiple lines instead of decreasing the font size.
2023-10-05 11:58:48 +02:00
marmare314 25da78a00e store editor tooltip in optional string 2023-10-04 23:48:14 +02:00
Dennis Felsing b7de3d1e22
Merge pull request #7295 from Learath2/pr_fixfixfix
Vanilla tunings should be used for reckoning
2023-10-04 16:19:10 +00:00
Dennis Felsing a07679d33a
Merge pull request #6990 from Marmare314/project-onto
implement project-onto operation for envelopes
2023-10-04 14:30:01 +00:00
Edgar f5f57ee24c
Merge pull request #7283 from Robyt3/ImageLoader-Indexed-Fix
Fix images using indexed color palette not being loadable
2023-10-04 13:55:21 +00:00
Learath f865679cb4 Vanilla tunings should be used for reckoning 2023-10-04 15:21:10 +02:00
JSaurusRex 922a167c65 disable by default 2023-10-03 23:04:56 +02:00
Dennis Felsing 2e5ee8287e
Merge pull request #7008 from Robyt3/Datafile-String-Util
Add functions for reading/writing strings from/to datafile, minor refactoring of datafile/map reader
2023-10-03 20:54:40 +00:00
Dennis Felsing fb3c32a31f
Merge pull request #7292 from Robyt3/Client-Encapsulation
Encapsulate/move `IClient` member variables
2023-10-03 20:53:33 +00:00
Dennis Felsing 1c88adf4fd
Merge pull request #7294 from furo321/angle-paused
Don't use mouse position for angle if paused.
2023-10-03 20:53:11 +00:00
hardliner66 6c94e84e29 make sub-tick-aiming configurable 2023-10-03 21:08:03 +02:00
furo a08e306aa4 Don't use "direct input" if paused. 2023-10-03 20:59:12 +02:00
Edgar 3ff80f813f
Merge pull request #7293 from Learath2/pr_fixfix
Fix the fix to the fix to dead reckoning
2023-10-03 18:39:53 +00:00
Learath 3f8ca70eb3 Fix the fix to the fix to dead reckoning 2023-10-03 20:18:17 +02:00
hardliner66 6532d1be6f fix mouse position for hook/shots 2023-10-03 19:27:53 +02:00
Robert Müller 6f1e08b6f4 Encapsulate/move IClient member variables 2023-10-03 17:56:17 +02:00
Robert Müller 7acf2c1573 Add functions for reading/writing strings from/to datafile
Simplify the usage of datafile reader and writer by adding utility functions to read and write zero-terminated UTF-8 strings.

Improve validation of string data read from datafiles. It is ensure that string data is null-terminated, has no internal NUL-characters and is valid UTF-8.

Fix loading of external sounds in the editor. The wrong path variable was being used, so the sound files would not be loaded from correct folder.

Add tests for new datafile reader/writer functions.
2023-10-03 16:07:15 +02:00
Robert Müller 106b04ee79 Add assertion for Index argument of ReplaceData function 2023-10-03 15:58:58 +02:00
Robert Müller 4716791c6d Add missing IMap::FindItemIndex delegate function 2023-10-03 15:58:58 +02:00
Robert Müller 6a5752d71e Use bool instead of int for Swap parameter 2023-10-03 15:58:58 +02:00
Robert Müller e68caafc07 Consistently order CDataFileReader and IMap functions 2023-10-03 15:58:58 +02:00
Dennis Felsing dbd9da3c7b
Merge pull request #7289 from Robyt3/Map-Version-Check
Ensure current map is not corrupted when loading another fails
2023-10-03 13:17:03 +00:00
Dennis Felsing 1a8e8f4638
Merge pull request #7291 from Robyt3/Dilate-PixelSize-Cleanup
Remove redundant argument of `Dilate` function
2023-10-03 12:28:41 +00:00
Robert Müller 9096b089b9 Ensure current map is not corrupted when loading another fails
When `IMap::Load` fails, other components will continue to use the old map. However, if `IMap::Load` failed after the map was already successfully read with the datafile reader then other components kept their pointers to the old, invalid datafile reader items and data, causing random crashes in collision code. This is fixed by using a separate datafile reader to read the new map and only applying the datafile reader globally when loading was entirely successfully.

An error message is added for the case that a map has an unsupported version, which is currently the only case where a map can fail to load after the datafile was read successfully.

In particular, the block maps `blmapPepe`, `blmapV5` and `blmapDT-UPTU` did not have a version map item and were fixed separately.

Closes #7218. Regression from #5737.
2023-10-03 14:27:11 +02:00
Robert Müller 2d56676f17 Improve editor map version check, reduce code indentation
Add error message in editor when loading a map that has an unsupported version.

Ensure error messages are not closed immediately when loading a map fails.

Remove unnecessary indentation by returning early.
2023-10-03 14:27:09 +02:00
Dennis Felsing c15dfb8bd9
Merge pull request #7290 from ChillerDragon/pr_quote_team_name
Teeworlds style name quoting for team joins
2023-10-03 11:55:37 +00:00
Dennis Felsing 8839698d41
Merge pull request #7143 from Marmare314/refactor-a2
extract editor layers into seperate headers
2023-10-03 11:54:10 +00:00
Robert Müller b7e1e61988 Remove redundant argument of Dilate function
The pixel size (bytes per pixel) always has to be 4 for the `Dilate` function to work correctly. This is already checked before calling the function, so the redundant argument which is always `4` can be removed.
2023-10-03 13:52:37 +02:00
ChillerDragon 42e5f27ee9 Teeworlds style name quoting for team joins 2023-10-03 13:16:27 +02:00
marmare314 227d074254 implement project-onto operation for envelopes 2023-10-02 23:45:08 +02:00
marmare314 ac6f6bd28e take pointer to editor in CLayer constructor 2023-10-02 23:15:31 +02:00
marmare314 d400687876 extract editor layers into seperate headers 2023-10-02 23:07:08 +02:00
Dennis Felsing 78b70ebcf8
Merge pull request #7282 from furo321/tele-cursor
Teleport the player to their cursor if they aren't in pause
2023-10-02 16:12:00 +00:00
Dennis Felsing 161a256d7f
Merge pull request #7284 from Robyt3/Client-Skin-Assertion-Refactoring
Fix crashes when rendering tees after skins are updated
2023-10-02 16:10:53 +00:00
Robert Müller 589b047ee4 Track team killmessage victims separately, ensure initialization
Store client IDs of all victims for team killmessages instead of storing only the first victim ID, so the render info for all victims can be properly restored when skins are updated.

Ensure all killmessages are properly initialized.
2023-10-02 15:39:12 +02:00
Robert Müller 96ef1fbc88 Fix client render info not being updated when skin not found
The skin info was always updated, but the render info was only being updated for skins that can be found. Now the render info is also always updated.
2023-10-02 15:37:49 +02:00
Robert Müller 6094061a81 Add CTeeRenderInfo::Reset, ensure everything is initialized 2023-10-02 15:37:30 +02:00
Robert Müller e41b3a9b57 Use bool instead of int for m_GotAirJump 2023-10-02 15:37:26 +02:00
Robert Müller 1dedde542a Refactor ghost skin updating, ensure current ghost is updated
Rename function for consistency.
2023-10-02 15:35:12 +02:00