2208: Implement /load without params to show some info r=Learath2 a=def-
about your existing saves. Not the code of course, but only how many saves you have and when you last saved on this map.
Co-authored-by: def <dennis@felsin9.de>
2207: Silence GCC warning r=heinrich5991 a=def-
```
src/game/editor/auto_map.h:47:9: warning: ‘*((void*)& NewConf +16)’ may be used uninitialized in this function [-Wmaybe-uninitialized]
```
I don't think it's an actual problem
Co-authored-by: def <dennis@felsin9.de>
src/game/editor/auto_map.h:47:9: warning: ‘*((void*)& NewConf +16)’ may be used uninitialized in this function [-Wmaybe-uninitialized]
I don't think it's an actual problem
2200: Break save/load string into multiple lines r=def- a=Zwelf
I checked if the format string has changed with this c file: https://gist.github.com/Zwelf/12eb85c47e3ca0691db7710bec497bd6
```bash
$ gcc check.c
$ ./a.out
load string compare: 0
get string compare: 0
```
I also checked if the variable names matched with vim (by concatenating the lines with J) and the browser search functionality.
Co-authored-by: Zwelf <zwelf@strct.cc>
2199: Fix storing incomplete game uuid on /save r=heinrich5991 a=Zwelf
Previously the formatted game uuid was cut off after 15 bytes. Therefore only 52 out of 128 bit of the uuid were stored.
introduced in 69fd7f1767
Tested /save and /load afterwards. /load shouldn't be affected at all, because the uuid isn't parsed anyway.
Co-authored-by: Zwelf <zwelf@strct.cc>
2192: Reserve bytes for the type and token r=heinrich5991 a=Learath2
I'm guessing this also caused #2149
It just required a weird combination of players and name length to trigger (or max packet)...
Co-authored-by: Learath <learath2@gmail.com>