Commit graph

190 commits

Author SHA1 Message Date
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
def bcb50c1b29 Enable readability-const-return-type, readability-container-data-pointer, readability-delete-null-pointer 2022-01-22 13:49:14 +01:00
Wohoo 68a8bbadbc clang-format fix 2022-01-08 12:30:51 +01:00
Wohoo 2017464282 Livefreeze implementation with CHARACTERFLAG_NO_MOVEMENTS flag.
Freeze and Unfreeze tiles added to switch layer too.
2022-01-07 16:53:40 +01:00
def d479cac089 Rename IsSwitch to GetSwitchType 2021-12-19 12:10:03 +01:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
def 6f2c82c0d4 SUBSTRACT -> SUBTRACT 2021-02-01 14:55:26 +01:00
Jupeyy 6414d8d879 Fix float loops 2020-10-23 15:12:59 +02:00
def 7d476c3858 Fix clang-analyzer-security.FloatLoopCounter
[81/219] Building CXX object CMakeFiles/game-shared.dir/src/game/collision.cpp.o
/media/ddnet/src/game/collision.cpp:1197:2: warning: Variable 'f' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
        for(float f = 0; f < d; f++)
        ^
2020-10-14 14:54:33 +02:00
def 62dc12aacb Fix all Multiplication type alerts by CodeQL
> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def a67a8e36aa clang-format: fix style 2020-09-14 16:00:51 +02:00
Vlad be90f3f48b Replaced tile names. 2020-09-13 23:00:49 +03:00
def 2f4eac2cf3 Optimization: Don't calculate with too small fraction
since it won't add up to anything anyway.

Hopefully doesn't break any physics.
2020-08-13 13:15:59 +02:00
def 8858fc24ec Fix compiler warning in stoppers without changing physics
Probably related to #2487, was previously fixed and caused stoppers not
to work.

src/game/collision.cpp:902:247: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:891:252: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:885:251: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
2020-07-11 11:38:29 +02:00
def 431d824cf1 Revert "Fix wrong usage of bitwise-or which is resulting in an always true"
This reverts commit 1b6ff929a2.
2020-06-25 22:00:08 +02:00
Arda Demir 1b6ff929a2 Fix wrong usage of bitwise-or which is resulting in an always true 2020-06-24 22:53:09 +03:00
heinrich5991 a3163c5b9c Add support for dynamically loading an antibot module
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
def 8702af19b5 Optimize CCollision::MoveBox to stop looping once velocity is 0 2019-10-22 13:48:05 +02:00
heinrich5991 eab0815ddc Fix unintentional behavior change with blockers
Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
heinrich5991 4e67241794 Fix rotated stoppers not working
Fixes #1861.
Fixes #1914.
2019-09-19 02:07:22 +02:00
heinrich5991 66ccd808aa Rewrite stopper code a bit, second try
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.

The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
def eda16acbca Explain game tiles and entities in editor (fixes #1600)
- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Ryozuki ddf2e6af36 add tele-activator to the switch layer 2018-11-03 10:26:19 +01:00
Dennis Felsing 13aa154d47 Revert "Rewrite stopper code a bit"
This reverts commit 4ee5c5a781.
2018-08-24 09:34:54 +02:00
Dennis Felsing 02e5fa20a0 Revert "Fix stoppers while retaining backward-compatibility"
This reverts commit e2d3e353cf.
2018-08-22 08:33:28 +02:00
heinrich5991 e2d3e353cf Fix stoppers while retaining backward-compatibility
Stopper behavior is only changed when the player would otherwise go
entirely through the stopper. Players can still enter a stopper as far
as the stopper can still affect them. One-way blockers have a bigger
range, and thus allow tees to enter furtherly.

A possible (manual) test map for this is test_stoppers.map, sha256sum
ed8be386e54a03d7bd7ed69fdd962c86f51f654427972d58d492c8905c8fbdb7, crc
48812a51.
2018-08-16 17:54:55 +02:00
heinrich5991 4ee5c5a781 Rewrite stopper code a bit
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
heinrich5991 2682480f8a Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
HMH d03e91153c removed unused Dest function for layers 2017-07-28 14:43:03 +02:00
HMH 7b3aba8fdc fixed memoryleak in CCollision 2017-07-21 16:02:24 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
Tim Schumacher d80d2de134 fix tab 2016-05-06 16:45:30 +02:00
def 61e47422f6 Clean up debug messages a bit (lower case, no useless errors) 2016-05-02 21:35:32 +02:00
Tim Schumacher f1b6848d85 dont remove unused tiles 2016-04-30 22:37:17 +02:00
Tim Schumacher 3378811ecf fix hooktele on unhook, broke with new hookthrough 2016-04-30 21:13:54 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
def ce7eb0aac1 Add UNLOCK_TEAM tile (someone draw a tile please) 2016-03-07 18:04:59 +01:00
def e577c8e9ae Fix web links 2016-02-23 01:05:37 +01:00
timgame ba60cf509a use index 5 for a shortcut hookthrough tile 2015-11-15 00:00:43 +01:00
timgame e5f6356899 allow hookblocker in front layer 2015-11-12 19:46:52 +01:00
timgame a6a4187fb1 add new hookthrough and hookblocker 2015-11-12 19:46:27 +01:00
timgame dc89301292 clean up intersect line code 2015-11-08 10:20:44 +01:00
timgame 988a8f591a remove colflags 2015-11-08 10:20:10 +01:00
def a04578b3ba Add switch_open to set the initial state of a switch to open 2015-07-22 23:32:39 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
timgame 0c0ab27532 fixed loading unused tiles in game and front layer 2015-03-12 19:37:36 +01:00