bors[bot]
b98263bfdb
Merge #3952
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3952: Remove global components and global gameclient instance r=heinrich5991 a=Jupeyy
Prevents global constructors/destructors and is a bit of cleanup
would also fix the issue from #3948
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-25 09:49:08 +00:00
Jupeyy
8451775821
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
Jupeyy
f67a0055e7
Remove unused m_LastInput
2021-07-11 17:41:22 +02:00
def
2cb3c575f5
Merge master into pr_use_cpp
2021-07-04 16:09:20 +02:00
Sefa Eyeoglu
801ebbd161
fix: switch servers after player confirms
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When a player wants to switch servers in-game, but needs to confirm the
action because of cl_confirm_disconnect, the game used to not actually
connect to the new server.
This adds a way to still connect to that server, after the player
confirms.
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2021-06-26 14:29:06 +02:00
Jupeyy
a663799188
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
Jupeyy
b7adc5a690
Add UI Ex class to share common ui implementations
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between menus and editor for example
2021-05-26 15:02:33 +02:00
Jupeyy
26880ba05e
Implement HSL sliders
2021-05-03 22:54:29 +02:00
Jupeyy
0012e72d34
Add console chain for assets, reload current asset on reload button click
2021-04-11 14:34:08 +02:00
Jupeyy
75cdd8042c
Fix out of list clip clickable/hoverable items
2021-04-01 16:48:38 +02:00
Jupeyy
f0160b5313
Differenciate better between window modes
2021-03-30 10:07:41 +02:00
def
9f58b0f608
Set search field active when opening vote menu ingame
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As suggested by RafaelFF
2021-03-14 19:57:23 +01:00
def
fc75e95e35
Merge branch 'master' into pr_color_picker
2020-12-18 19:13:51 +01:00
Дядя Женя
9d77b8f716
Discard unnesaccery changes
2020-12-16 07:59:45 +03:00
Дядя Женя
f4b8033056
Fixes
2020-12-16 07:55:41 +03:00
Дядя Женя
d80cdd20d4
Fix merge conflicts
2020-12-14 22:18:00 +03:00
Дядя Женя
ebee286f00
Another attempt to fix Lin & Mac build
2020-12-14 04:49:24 +03:00
Дядя Женя
77f84ac831
Ready
2020-12-14 03:51:31 +03:00
Дядя Женя
9b4dfc142a
Merge branch 'master' into pr_color_picker
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# Conflicts:
# src/game/client/components/chat.h
# src/game/client/components/menus_settings.cpp
2020-12-13 20:40:33 +03:00
Дядя Женя
e234776de2
Merge branch 'master' into pr_animations_hud
2020-12-13 20:34:53 +03:00
def
81bb7e661c
Improve list box behaviour, make it more consistent
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Make keys work after searching in vote menu
Unify some duplicated code
2020-11-13 08:03:34 +01:00
bors[bot]
54b970b68b
Merge #3180
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3180: Warn new players about name with points (fixes #3178 ) r=heinrich5991 a=def-
![screenshot-20201023@233252](https://user-images.githubusercontent.com/2335377/97056097-73f36a80-1588-11eb-8a43-dd42e4ef6e7d.png )
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: def <dennis@felsin9.de>
2020-11-02 20:34:49 +00:00
Дядя Женя
119625d1c3
Merge branch 'master' into pr_animations_hud
2020-10-31 01:48:52 +03:00
Дядя Женя
0f0e0caab9
ColorPicker
2020-10-30 00:39:07 +03:00
Дядя Женя
94e227c8c3
Color picker: Settings UI + Picker Logic, Editboxes left
2020-10-29 03:55:01 +03:00
Дядя Женя
e817a179da
Started making color picker
2020-10-28 05:59:50 +03:00
Дядя Женя
9b3d9965fb
More UI Animation settings, more tabs animated
2020-10-26 05:48:05 +03:00
Дядя Женя
c02086a689
Fixes
2020-10-26 04:43:34 +03:00
Дядя Женя
e40539c9fd
Settings Tabs Animations
2020-10-26 04:10:55 +03:00
def
b83b4c8e33
Warn new players about name with points ( fixes #3178 )
2020-10-23 23:37:49 +02:00
Jupeyy
74515d4b95
UI Elements
2020-10-19 23:52:29 +02:00
bors[bot]
cf6ace1744
Merge #3022
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3022: Text alignment r=def- a=Jupeyy
i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd
i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 14:31:25 +00:00
Jupeyy
52911e4302
Use std::sort instead of bubble_sort
2020-10-08 08:00:01 +02:00
Jupeyy
5ebabe2ece
Text alignment
2020-10-07 04:44:35 +02:00
def
10355851ca
Need to send info when updating skin in text field
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As reported by abcqwerty on Discord
2020-09-29 22:58:09 +02:00
Jupeyy
0e71a47708
Add customization
2020-09-28 23:21:32 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Jupeyy
8235df7752
Add menu background map
2020-09-23 23:38:28 +02:00
def
46b21020be
Kill server on quit
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As suggested by Ryozuki
2020-09-18 00:30:31 +02:00
Jupeyy
1fe09f496c
Add some decent hover effects and colors
2020-09-17 15:47:13 +02:00
def
f7b37eaf6a
clang-format fixes
2020-09-10 20:16:09 +02:00
def
90f3199d98
Implement opening server on Windows (reading autoexec_server.log not working yet)
2020-09-10 20:13:01 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
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- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
Jupeyy
b1e98b598b
Show warnings with non divisible by 16 textures(3D/2D array textures)
2020-08-29 17:04:30 +02:00
def
d147c1c7f5
Cleanup color scrollbars in menus
2020-06-27 15:08:35 +02:00
ChillerDragon
9e0f6d2ce0
Move global configuration out of client interface
2020-02-19 11:24:58 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
Dennis Felsing
4171e8751f
Merge pull request #1939 from Learath2/dd_pr_demoload
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Always try extracting map before fail. Fix #1886
2019-12-17 21:20:10 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
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Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
ChillerDragon
0f76c89d8a
Save selected UI settings page
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Inspired by @SushiTee's teeworlds commit:
65cc8f7fd9
2019-11-17 18:11:33 +01:00