Commit graph

7958 commits

Author SHA1 Message Date
Zwelf 7146eb572b Save error handling clean up 2020-06-15 10:59:46 +02:00
Zwelf 2d7886bf33 Small cleanup 2020-06-15 10:59:46 +02:00
bors[bot] 6ccfdd55f9
Merge #2258
2258: Don't miss dummy disconnects. Fix #2257 r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-11 10:40:17 +00:00
Learath 345798f9e1 Don't miss dummy disconnects. Fix #2257 2020-06-11 13:33:08 +03:00
def 5676e8842a Improve quality default, persist video recorder settings when running other DDNet client 2020-06-06 00:04:42 +02:00
ZombieToad f12d84c2c7
Update gameclient.cpp
so demo renders the right clan as green
2020-06-04 13:49:29 +01:00
bors[bot] ef51f35840
Merge #2240
2240: Don't reset zoom when using timeline in demo r=heinrich5991 a=def-

Thanks to Lady Saavik for reporting

Co-authored-by: def <dennis@felsin9.de>
2020-06-02 17:25:02 +00:00
def 690fb852df Don't reset client on demo menu events 2020-06-02 13:22:00 +02:00
bors[bot] 3cd35de942
Merge #2236
2236: Fix team rejoin logic for sv_team 3 r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-02 10:27:13 +00:00
bors[bot] f59441f1c2
Merge #2243
2243: Workaround for client crash on predicted explosion r=def- a=trml

I haven't been able to find the exact source of the problem yet, but at least this seems to get rid of the segfault. The crash only happened with with recent versions of gcc and -O3 for me.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-06-01 20:31:06 +00:00
trml e5d348975b Avoid client crash on predicted explosion 2020-06-01 21:23:18 +02:00
d3fault b9844ea6ec Save active weapon with /rescue 2020-05-31 22:39:28 -07:00
def 4f59000bda Version 13.2.2 2020-05-31 18:51:36 +02:00
bors[bot] a15053d462
Merge #2231
2231: Don't clamp values that have no reasonable values r=Learath2 a=def-

Still affects many values in editor, for example colors in tiles and quads.

Thanks to Pipou for report.

Co-authored-by: def <dennis@felsin9.de>
2020-05-31 11:25:53 +00:00
d3fault 65906070b6 clarified /practice voting instructions 2020-05-30 20:58:01 -07:00
def 88b65b6def Newly joined player should not immediately be subtracted from team 0 2020-05-31 00:34:29 +02:00
def d3b6df97f8 Fix team rejoin logic for sv_team 3 2020-05-30 14:47:34 +02:00
bors[bot] b432fe5d5e
Merge #2234
2234: add cl_nameplates_ids r=def- a=12pm

useful for moderating

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-05-30 12:27:45 +00:00
Learath 6d019204f1 No point locking if teams are disabled 2020-05-30 14:07:30 +03:00
12pm e4b3559c95 add cl_nameplates_ids 2020-05-30 12:37:42 +02:00
def cf7dad8125 Get rid of the clamp that breaks most editor value selection 2020-05-30 09:09:01 +02:00
def 5886ac972e Fix grammar in ungrenade description (Thanks to Pipou) 2020-05-28 23:00:27 +02:00
def 4cc1bc0cf8 Kill player when /practice is on and they get kicked out of team 2020-05-28 21:50:35 +02:00
def 80adf66620 Version 13.2.1 2020-05-28 18:50:32 +02:00
bors[bot] 73b05272ab
Merge #2226
2226: Fix image/sound selection in editor r=heinrich5991 a=def-

Follow-up to https://github.com/ddnet/ddnet/pull/2186 by @BannZay 

Thanks to Cøke for notifying me

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:32:59 +00:00
bors[bot] 0cd40c61c3
Merge #2218
2218: Practice mode fixes & improvements r=Learath2 a=def-

Thanks to NANAMAR for report.

Update: tested, works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:21:01 +00:00
def d17e74ee7d Add sv_practice (fixes #2227) 2020-05-28 13:28:10 +02:00
def b25c75b558 Allow rescuing while falling down even when not frozen 2020-05-28 12:59:45 +02:00
def cacf17bd96 Save weapons as well with /rescue (fixes #2225) 2020-05-28 12:59:40 +02:00
def c00759a0ed Turn off practice mode and reset practice wishes when locked team dies 2020-05-28 12:59:31 +02:00
def 68132350b9 No cheating through noob filter with practice and then leaving team (fixes #2224) 2020-05-28 12:06:56 +02:00
def 6887b0ff3b Fix image/sound selection in editor
Follow-up to https://github.com/ddnet/ddnet/pull/2186

Thanks to Cøke for notifying me
2020-05-28 10:09:29 +02:00
def fb90990d6d Allow /rescue mid-flight
Thanks to Skeith for the suggestion
2020-05-27 23:48:17 +02:00
def 3cbd75b840 Make /rescue work in deepfreeze
Thanks to NANAMAR for report
2020-05-27 23:27:30 +02:00
bors[bot] ec6e6f99b6
Merge #2216
2216: Remove unused `Sv_PlayerTime` game message r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 20:40:53 +00:00
def 0f02fc51a8 Version 13.2 2020-05-27 20:37:40 +02:00
heinrich5991 941d3aa8a0 Some formatting 2020-05-27 20:03:11 +02:00
heinrich5991 209726552b Remove unused Sv_PlayerTime game message 2020-05-27 20:03:11 +02:00
bors[bot] 92fc95d742
Merge #2202
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991

This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
bors[bot] 438dc519d6
Merge #2212
2212: Use a consistent PRNG on all platforms r=Learath2 a=heinrich5991

I just used glibc's because that is what we use on all the servers. Based on https://www.mscs.dal.ca/~selinger/random/.

Behavior change: The PRNG is actually seeded now.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 16:14:09 +00:00
heinrich5991 9075bc452d Add a comment justifying the modulo for random numbers 2020-05-27 18:12:42 +02:00
def 6b95bc2636 Fix team save practice reset 2020-05-27 17:58:08 +02:00
def e1849ad1bb Implement /practice for teams
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
Zwelf fab1cde94e Rename variables for consistency
The following member variables:

* m_name to m_aName
* m_String to m_aString
* m_CpCurrent to m_aCpCurrent
* m_Switchers to m_pSwitchers
* SavedTees to m_pSavedTees
2020-05-26 21:49:58 +02:00
heinrich5991 c9c7f947b5 Use the PCG-XSH-RR PRNG instead
This came from a long discussion comparing PCG-* against xoroshiro*. Do
not generate integers without bias because it doesn't affect us very
much and it is easier to reimplement with modulo.
2020-05-26 10:59:49 +02:00
heinrich5991 b488be018f Actually seed the PRNG on each round 2020-05-25 15:19:29 +02:00
heinrich5991 2692f3c758 Use a consistent PRNG on all platforms 2020-05-25 15:19:29 +02:00
heinrich5991 7f14b4b2bb Add glibc's PRNG
Based on a description on https://www.mscs.dal.ca/~selinger/random/
(retrieved 2020-05-25).
2020-05-25 15:19:25 +02:00
bors[bot] 64f78fced9
Merge #2205
2205: Implement /unlock & clarify the /help lock text r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-24 20:24:02 +00:00
heinrich5991 f339fea748
Merge pull request #2139 from edg-l/pr_add_upnp
Add UPnP support
2020-05-24 22:23:20 +02:00