Commit graph

866 commits

Author SHA1 Message Date
def 705349f2e5 Clean up and fix semaphores and threading 2017-08-31 19:18:07 +02:00
Dennis Felsing eb2634ab0a Merge pull request #852 from heinrich5991/pr_ddnet_fix_extractname
Add testing; fix, rename and test the `CEditor::ExtractName` function
2017-08-30 22:09:17 +02:00
def 16f3ddc5a7 Show if user has rank on map in browser (+filter)
UI implementation by timakro
2017-08-30 21:34:04 +02:00
heinrich5991 22be1be389 Fix and rename the CEditor::ExtractName function
Fixes #846.
2017-08-30 13:59:42 +02:00
heinrich5991 2682480f8a Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
root 2c748ebf70 Fixing PR over heinrich revision 2017-08-30 00:21:41 +02:00
sctt 0849fa6024 fixing map_resave and adding map_replace_image
Update datafile.h

Update datafile.cpp

Update datafile.cpp

Update map_resave.cpp

Update datafile.h

Update map_resave.cpp

Update datafile.h

Update datafile.cpp

Update config_store.cpp

Update config_retrieve.cpp

Update io.cpp

Update gamecontext.cpp

Update config_store.cpp

Update CMakeLists.txt

Create map_replace_image.cpp

Update map_replace_image.cpp

fixing bug with height and witdth
2017-08-29 16:21:16 +02:00
def 0b1842d438 Use filesystem paths for -f command line param 2017-08-11 21:07:20 +02:00
def 0b5dcdc478 Disable vsync by default and warn about possible delay 2017-08-08 19:53:16 +02:00
def 5d8a0ddc1e Add time in console 2017-08-04 22:38:22 +02:00
heinrich5991 33315452c3 Merge branch 'master' into leak_fix 2017-07-31 20:42:32 +02:00
HMH 19a8e7add6 removed some spaces 2017-07-28 20:44:03 +02:00
HMH 6655b35bdd minior style issues 2017-07-28 14:49:09 +02:00
heinrich5991 6247aa0c7f Enable -Wextra and -Wformat=2
Also annotate `dbg_msg`, `str_format` and `str_timestamp_ex` so that the
compiler can determine whether the format strings are correct.

Fix the compiler warnings generated by these extra warnings -- some of
them were security issues.
2017-07-27 20:38:17 +02:00
heinrich5991 1ebb4f89a6 Reopen: Add a flag for rcon login via username (#800)
This uses an extended protocol message to signal that rcon
authentication might require a username, allowing the client to enable
the username prompt.

Add a forgotten logout on key update
2017-07-24 21:43:55 +02:00
def 60d7388d9f Fix demo slicing 2017-07-22 22:03:05 +02:00
def 0b5942fc04 Add special handling for infClass class selection (fixes #794) 2017-07-21 21:43:56 +02:00
HMH bfc5700314 Yes the Kernel and Interfaces need to be deleted too... 2017-07-21 19:46:31 +02:00
HMH d3714f7efa close workerthreads on shutdown 2017-07-21 15:52:42 +02:00
HMH 80fac31175 fixed memory leak in console 2017-07-21 15:51:56 +02:00
def a736a27430 No need for writing to tmp config file anymore 2017-07-16 06:54:02 +02:00
def f2444b0de7 Add map_diff tool to compare tile layers of map versions 2017-07-12 20:15:00 +02:00
def 46cedf3a8c Compiler warnings 2017-07-09 10:27:58 +02:00
def 66f6f16e81 Windows DPI fixes #2 2017-07-09 09:44:07 +02:00
def 35dcb4d6cf Don't open map file again if we have it open already 2017-07-08 22:09:03 +02:00
def f3e3d57a90 Always close files, cleaner demo recording, fix some other stuff 2017-07-08 13:39:20 +02:00
heinrich5991 409bc0e019 Ensure null-termination in str_escape
This also fixes a couple of potential buffer overflows. The affected
code is still buggy (doesn't do the right thing on potential buffer
overflow), but at least it won't result in crashes/out of bound writes
anymore.
2017-07-08 13:06:03 +02:00
def 36d5c8d608 string toggling supports escaped strings; also some code cleanup 2017-07-08 11:03:51 +02:00
Dennis Felsing 80565b646c Merge pull request #790 from Learath2/dd_pr_togglestr
Add toggling for string options
2017-07-08 10:03:47 +02:00
Learath2 5941755832 Add toggling for string options 2017-06-20 11:27:14 +02:00
heinrich5991 1a50d405cb Use str_find from src/base/system.h and check for C: on Windows
Previously, using drive-relative paths could be used to escape the
Teeworlds directory on Windows.
2017-06-18 16:26:29 +02:00
def 59b33b95e4 Stronger catch for .. 2017-06-17 23:07:02 +02:00
def d3daa51486 Correct filter 2017-06-16 22:19:36 +02:00
def 624fd38188 Oops 2017-06-16 20:46:41 +02:00
def 1b0de108c6 Forbid escaping base directory 2017-06-16 20:22:43 +02:00
Learath2 ca4da73b75 Update the range of sv_default_timer_type. Fixes #760 2017-06-08 14:35:48 +03:00
def e4b3c17829 Add option to disable long pain sound (used when shooting in freeze) 2017-06-06 18:58:23 +02:00
eeeee 2797227063 also remove references to CGameContext from CServer 2017-06-05 22:31:56 -07:00
def 7e503a306b Revert "Back to cl_cpu_throttle_inactive"
This reverts commit c217040319.
2017-06-02 23:27:35 +02:00
def c217040319 Back to cl_cpu_throttle_inactive 2017-06-02 23:18:14 +02:00
def d6e5df0023 oops 2017-06-02 21:58:16 +02:00
def b8d61e9b7d Change some defaults 2017-06-02 21:49:30 +02:00
def 8553ed727b Replace cl_cpu_throttle with cl_refresh_rate 2017-06-02 21:33:45 +02:00
def 4125941896 Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache) 2017-06-02 20:45:09 +02:00
def a6e144ea72 Let's not crash the client and server on dbg_assert 2017-06-02 20:12:20 +02:00
def 27074e926a Further cleanup 2017-06-02 19:44:14 +02:00
Dennis Felsing ca9cca4c94 Merge pull request #770 from heinrich5991/pr_fix_events_uuid
Fix unpacking of net events
2017-05-27 16:21:37 +02:00
heinrich5991 3b88d78736 Fix a possible out-of-bounds read in snapshot.cpp 2017-05-27 15:52:05 +02:00
heinrich5991 9e7020368e Fix UUID formatting - the last field only has 12 hex digits
It didn't cause misprinted UUIDs because the string buffers had the
correct size.
2017-05-27 15:02:32 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00