Commit graph

15797 commits

Author SHA1 Message Date
Robert Müller c78f71b2b9 Fix client crash when server does not send gameinfo 2022-10-15 19:43:26 +02:00
Robert Müller 0a6ad9cf9d Add tests for too small/large sha256_str and md5_str buffers
Rename `Expect` to `ExpectSha256` and `Expect2` to `ExpectMd5` for better readability.

Pass buffer size by template parameter to reduce duplicate source code.
2022-10-15 18:18:18 +02:00
Robert Müller a07c51b637 Use size_t for indices in digest_str 2022-10-15 18:08:41 +02:00
Robert Müller c0b5e8965e Refactor usages of sha256_str
- Pass the actual array size instead of using the constant.
- Use the string length to write sha256 string to file.
2022-10-15 18:06:45 +02:00
bors[bot] 9e4da2244a
Merge #5944
5944: Fix example name in mapbug description r=heinrich5991 a=Zwelf

Fix typo: 6c3d0e999b/src/game/mapbugs_list.h (L3)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-10-14 16:02:40 +00:00
bors[bot] 83ff5762c5
Merge #5945
5945: Update zlib to version 1.2.13 r=heinrich5991 a=Robyt3

Release notes: https://github.com/madler/zlib/releases/tag/v1.2.13

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-10-14 15:41:48 +00:00
Robert Müller 05eb1db436 Update zlib to version 1.2.13
Release notes: https://github.com/madler/zlib/releases/tag/v1.2.13
2022-10-14 14:53:24 +02:00
bors[bot] 83aeb251ee
Merge #5943
5943: Enable antispoof for vanilla by default r=def- a=heinrich5991

Having it disabled opens up the server for attacks.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-10-13 10:31:21 +00:00
Zwelf 0e0e55eb43 Fix example name in mapbug description 2022-10-13 11:51:18 +02:00
heinrich5991 ea17fc753e Enable antispoof for vanilla by default
Having it disabled opens up the server for attacks.
2022-10-13 09:55:39 +02:00
bors[bot] 6c3d0e999b
Merge #5933 #5941
5933: Inline `Is(GameType)` functions and remove support for legacy 64 player info protocol r=def- a=heinrich5991

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5941: Get away from vector for skins r=def- a=Jupeyy

most of the time it uses the index just to get the skin, downloaded skins change the index. Now its simply a heap object and downloaded skins load directly. Also the loading might be a bit faster bcs it had a loop lookup .Also O(1) lookup

not 100% tested. also fixes a bug with favorite skins hopefully
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-10-12 22:08:17 +00:00
bors[bot] bd3b4f2d50
Merge #5942
5942: Support unicode with ExcHndl, use upstream module offsets, handle errors r=def- a=Robyt3

Update Dr. Mingw (ExcHndl) to 0.9.8.

Use the new `ExcHndlSetLogFileNameW` function to set the exception log file name using wide characters, to support paths containing unicode.

It's not necessary to call `ExcHndlInit` explicitly after loading `exchndl.dll`, as the `DllMain` will already initialize the exception handler when the DLL is loaded. Module offsets are supported by upstream ExcHndl now, so we don't need to provide our own version that supplies the module offset to `ExcHndlInit` anymore. Upstream ExcHndl will also resolve the source code lines for addresses automatically, when the executable is build with debug information.

Handle the cases that the exception handling module cannot be loaded and that the `ExcHndlSetLogFileNameW` function cannot be found in the module.

Update `scripts/parse_drmingw.sh`:

- Parse both old and new module offsets.
- Use tabs instead of spaces consistently.
- Reset the ANSI color after printing colored messages.

Closes #5877.

Needs https://github.com/ddnet/ddnet-libs/pull/34.

Example crash logs:

- [crash_debug_old.RTP.txt](https://github.com/ddnet/ddnet/files/9768008/crash_debug_old.RTP.txt)
- [crash_debug_new.RTP.txt](https://github.com/ddnet/ddnet/files/9768011/crash_debug_new.RTP.txt)
- [crash_release_old.RTP.txt](https://github.com/ddnet/ddnet/files/9768010/crash_release_old.RTP.txt)
- [crash_release_new.RTP.txt](https://github.com/ddnet/ddnet/files/9768009/crash_release_new.RTP.txt)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-10-12 21:44:43 +00:00
Jupeyy a804c3ca5b Get away from vector for skins
most of the time it uses the index just to get the skin, downloaded skins change the index.
Now its simply a heap object and downloaded skins load directly. Also the loading might be a bit faster bcs it had a loop lookup
Also O(1) lookup
2022-10-12 22:32:36 +02:00
bors[bot] 16c5756e2f
Merge #5937
5937: Initialize the Windows COM library on all threads, ensure Windows DDE conversations are finished in `open_link` r=heinrich5991 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-10-12 19:25:20 +00:00
Robert Müller fb317779fc Support unicode with ExcHndl, use upstream module offsets, handle errors
Update Dr. Mingw (ExcHndl) to 0.9.8.

Use the new `ExcHndlSetLogFileNameW` function to set the exception log file name using wide characters, to support paths containing unicode.

It's not necessary to call `ExcHndlInit` explicitly after loading `exchndl.dll`, as the `DllMain` will already initialize the exception handler when the DLL is loaded.
Module offsets are supported by upstream ExcHndl now, so we don't need to provide our own version that supplies the module offset to `ExcHndlInit` anymore.
Upstream ExcHndl will also resolve the source code lines for addresses automatically, when the executable is build with debug information.

Handle the cases that the exception handling module cannot be loaded and that the `ExcHndlSetLogFileNameW` function cannot be found in the module.

Update `scripts/parse_drmingw.sh`:

- Parse both old and new module offsets.
- Use tabs instead of spaces consistently.
- Reset the ANSI color after printing colored messages.
2022-10-12 21:11:35 +02:00
Robert Müller c68841a733 Ensure Windows DDE conversations are finished in open_link
Use `ShellExecuteExW` instead of `ShellExecuteW` to pass the additional flag `SEE_MASK_NOASYNC`. This should ensure that DDE (Dynamic data exchange) conversations are finished before the function returns, as it would otherwise be necessary to manually pump messages on the calling thread. DDE conversations may be initiated when shell extensions are loaded via `ShellExecute`. Failing to answer the DDE messages will block the calling UI thread and may cause a dead-lock.

The flag `SEE_MASK_FLAG_NO_UI` is used to prevent native error message popups when the link/file cannot be opened.

Additionally, the `ShellExecute` verb is changed from `"open"` to `NULL`, which will cause the default shell handler to be used instead, as the `"open"` verb may not be available for all targets. Though for most targets it will be the default verb anyway.

References:

- https://learn.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew
- https://learn.microsoft.com/en-us/windows/win32/api/shellapi/ns-shellapi-shellexecuteinfow
- https://devblogs.microsoft.com/oldnewthing/20070430-00/?p=27063
- https://learn.microsoft.com/en-us/windows/win32/dataxchg/about-dynamic-data-exchange

Yet another attempt at solving #5744.
2022-10-12 17:18:57 +02:00
Robert Müller 4bb549b68e Initialize the Windows COM library on all threads
Use threading model `COINIT_APARTMENTTHREADED` on threads that own a window (the main client thread) and `COINIT_MULTITHREADED` on all other threads.

Add assertions to ensure that the COM library is initialized successfully and only once per thread.

References:

- https://learn.microsoft.com/en-us/windows/win32/learnwin32/initializing-the-com-library
- https://learn.microsoft.com/en-us/windows/win32/com/single-threaded-apartments
- https://learn.microsoft.com/en-us/windows/win32/com/multithreaded-apartments

Yet another attempt at solving #5744.
2022-10-12 17:18:57 +02:00
heinrich5991 a595936fb5 Remove chat timeout code fallback heuristic
KoG is now on the newest version, we no longer need this.
2022-10-12 16:12:02 +02:00
heinrich5991 150485e3b0 Remove support for legacy 64 player info protocol
It was only being used for "Leak IP" favorites and LAN servers. Since
KoG has upgraded to latest DDNet, there aren't much servers left that
don't understand the new 64 player info protocol.

Keywords: fstd, dtsf
2022-10-12 16:12:02 +02:00
bors[bot] 67e3f80363
Merge #5939
5939: Fix config_directory.bat (whitespaces in the path) r=heinrich5991 a=BannZay

fixes #5936

Tested scenarioses when either DDnet directory present or Teeworlds directory present, and nor of them.


Co-authored-by: BannZay <bannzay3@gmail.com>
2022-10-12 11:11:51 +00:00
BannZay fb3a575d33 Handle case with no config directory present in AppData 2022-10-12 10:52:33 +01:00
BannZay cfe7880d70 add quotes around pathes so white spaces in the path wont break the script 2022-10-12 10:51:34 +01:00
VoxelDoesCode 484cb82872 Hex Values in the editor's info feature
Clang format before squash
2022-10-11 19:27:12 -04:00
bors[bot] 65a3cdff02
Merge #5934
5934: Add line break in README to fix code block r=def- a=Robyt3

Code blocks marked with indentation only work when there is an empty line before them.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-10-11 17:17:03 +00:00
Robert Müller 78a21aa6cd Add line break in README to fix code block
Code blocks marked with indentation only work when there is an empty line before them.
2022-10-11 17:41:47 +02:00
heinrich5991 a97a597592 Inline Is(GameType) functions
They are used for two purposes, coloring gametypes in the serverbrowser
and enabling backward compatibility. These are independent, we shouldn't
add more stuff to the backward compatibility, hence I split them up and
inlined them.
2022-10-11 16:05:46 +02:00
bors[bot] 264987cfd6
Merge #5932
5932: cmake DDNet -> ${CMAKE_PROJECT_NAME} (someone missed this one 💀) r=heinrich5991 a=Anime-pdf

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Paul <paul.turkovskiy@gmail.com>
2022-10-11 12:56:16 +00:00
Paul dfe5b77381
Update CMakeLists.txt 2022-10-11 12:51:07 +00:00
bors[bot] 01db4f6f7b
Merge #5931
5931: Add even better blame instructions r=def- a=heinrich5991


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-10-11 12:34:47 +00:00
heinrich5991 edbbd1cf15 Add even better blame instructions 2022-10-11 14:09:24 +02:00
bors[bot] 42349d3b02
Merge #5930
5930: Fedora deps r=def- a=Anime-pdf

there is no `libx264-devel` in fedora repos, its `x264-devel` Also using `dnf` is better, i guess...

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Paul <paul.turkovskiy@gmail.com>
2022-10-11 10:10:32 +00:00
Paul 0e5735d98d
Fedora deps
there is no `libx264-devel` in fedora repos, its `x264-devel`
Also using `dnf` is better, i guess...
2022-10-11 09:55:25 +00:00
bors[bot] c2917d179d
Merge #5929
5929: add gentoo to readme r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-10-11 08:15:54 +00:00
bors[bot] 2dddc162d0
Merge #5927
5927: add instructions for better git blame on readme r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-10-11 07:55:22 +00:00
Edgar 0bdc749e86 add gentoo to readme 2022-10-11 08:51:11 +02:00
Edgar 790b33d98c add instructions for better git blame on readme 2022-10-11 08:37:47 +02:00
bors[bot] fba7211740
Merge #5905
5905: Update Tutorial map by unique_2 r=heinrich5991 a=def-

> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-10 19:53:37 +00:00
bors[bot] 693d0ce33e
Merge #5925
5925: Add note in README about how to convert shallow to full clone r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-10-10 15:50:58 +00:00
Dennis Felsing 6b331e6e1f Add note in README about how to convert shallow to full clone 2022-10-10 17:36:25 +02:00
bors[bot] 674ac6de79
Merge #5839
5839: Make submodules shallow by default r=def- a=edg-l

Otherwise it downloads 250mb of data you probably don't want.

Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-10-10 15:04:13 +00:00
bors[bot] 8de0247d00
Merge #5909
5909: Add favorite skins r=def- a=Jupeyy

Advantages:
- my friend fokkonaut can mark his favorite vanilla skins
- u can mark skin db skins which auto download if not loaded

untested, bad code, maybe buggy.
but still want feedback :)

![image](https://user-images.githubusercontent.com/6654924/193877801-6880a4f6-3f42-4e16-ad00-f44583aa2a87.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-10-10 14:42:18 +00:00
bors[bot] 9851a4b707
Merge #5923
5923: Only announce servers using Steam/Discord integration which are registered r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-09 14:29:09 +00:00
def c2d1118c90 Only announce servers using Steam/Discord integration which are registered 2022-10-09 16:16:54 +02:00
bors[bot] 6d7df66448
Merge #5918
5918: Constify snap more (inspired by upstream) r=Robyt3 a=ChillerDragon

Incorporate const added in those upstream commits:
d86d576217
e6b8518b49

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-10-09 13:53:05 +00:00
bors[bot] 9a664c62e9
Merge #5924
5924: Grammer fix in snapshot doc "haven't" -> "hasn't" r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-10-09 13:29:10 +00:00
ChillerDragon 6d0b2ee44c Grammer fixes in snapshot doc
Thanks to @def-
2022-10-09 15:24:09 +02:00
ChillerDragon 9982a7bad3 Constify snap more (inspired by upstream)
Incorporate const added in those upstream commits:
d86d576217
e6b8518b49
2022-10-09 15:12:12 +02:00
ChillerDragon b2285855f5 Remove unused SnapInvalidateItem
suggested by @Robyt3 <3
2022-10-09 15:11:58 +02:00
bors[bot] b7da20826d
Merge #5919
5919: Tweak the running visuals r=def- a=VoxelDoesCode

Sorry for putting this off for so long. Turns out animating with raw code is harder than you'd think.

https://user-images.githubusercontent.com/95713843/194726134-40925aea-6ec4-40ae-9597-b80a28d1b6a2.mp4



## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-10-08 22:58:13 +00:00
bors[bot] ca4dd58a2d
Merge #5922
5922: Update spanish.txt r=def- a=n0Ketchp

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2022-10-08 22:35:37 +00:00