def
f1cf222e95
Editor: Don't enter directory name in filename in save menu
2019-04-13 13:21:05 +02:00
def
598c8cf1c6
Editor: Left align "New folder" button in save menu
2019-04-13 13:21:00 +02:00
def
87f588d8a3
Editor: Don't jump to first entry in file list when editing
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Fixes saving a new map when a subdirectory already exists
2019-04-13 13:20:56 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
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But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
eda16acbca
Explain game tiles and entities in editor ( fixes #1600 )
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- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
def
9df30dc235
Localize mentions
2019-04-06 15:18:40 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
12pm
4efc0e3b82
Make world offset calculation more accurate
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Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
12pm
427171bb17
Merge "Add Quad/Sound" + shortcut to add them at mouse position, add quads true to size
2019-03-28 13:41:07 +01:00
12pm
0abbba4c5d
Add non-destructive brush drawing
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New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
12pm
4ca69a39de
Default layer names to the selected image/sound
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And don't paste default names into the edit field
2019-03-24 03:22:29 +01:00
def
1e4890c499
More error checking in system.c ( fixes #1317 )
2019-03-19 23:16:29 +01:00
Dennis Felsing
1fec65572b
Merge pull request #1500 from 12pm/extraeditor-fix
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Fix editor render glitch
2019-03-18 07:58:12 +01:00
12pm
90e2b355ae
Fix editor render glitch
2019-03-18 02:34:24 +01:00
12pm
8fb77f1a26
Fit sound name in select button too
2019-03-18 01:14:32 +01:00
12pm
ffe50b3b25
Don't change active edit box corners to default
2019-03-12 22:25:01 +01:00
12pm
0dd0de5ad4
Fit image name in select button
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Adjusts font size a bit and truncates text if it overflows
2019-03-12 19:35:22 +01:00
Dennis Felsing
40591c2f8b
Remove save group/layer button ( fixes #1475 )
2019-03-11 22:58:18 +01:00
Bojidar Marinov
1ca48a38ac
Fixup #1454 , inadvertedly broke game layer picker
2019-02-13 21:11:13 +02:00
Bojidar Marinov
352157ddbe
Fix crash when painting tiles from a non-switch to a switch layer
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Fixes #1452 .
2019-02-11 10:41:26 +02:00
def
e8e2cd9f49
Revert "Reset brush when changing active layer ( fixes #485 )"
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Made it impossible to copy layer content to another layer and then use
autofiller on that: https://forum.ddnet.tw/viewtopic.php?f=16&t=6450
This reverts commit df6e3a541f
.
2019-01-11 17:57:37 +01:00
Dennis Felsing
b0709bbe5f
Merge pull request #1426 from ddnet/mouse-editor
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Hacky mouse editor fix (fixes #1367 )
2019-01-11 12:16:23 +01:00
def
df6e3a541f
Reset brush when changing active layer ( fixes #485 )
2019-01-11 12:15:19 +01:00
def
8c4a26fa63
Fix editor fullscreen mode ( fixes #1303 )
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By initializing ToolBar
2019-01-11 10:48:23 +01:00
def
9b88d8f418
Hacky mouse editor fix ( fixes #1367 )
2019-01-11 10:02:15 +01:00
Learath2
c601df8b28
Switch around the colors for used/unused envelopes
2018-11-16 14:51:36 +01:00
Dennis Felsing
045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
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Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
def
aab6fa152a
Fix #1357
2018-10-29 22:16:32 +01:00
bors[bot]
1b0b36c6eb
Merge #1316 #1341 #1349
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1316: code improvement on gameclient.cpp r=def- a=Ryozuki
1341: Mark unused envelopes r=def- a=Learath2
Thought I'd do this one as well while looking at the editor code.
1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991
This specifically affects 0.6.5. Just treat them the same way as those
without any data.
Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
Learath
657e869901
Handle Tile and Sound layers
2018-10-14 16:57:30 +03:00
Learath
cdce9d84ac
Mark unused envelopes. Fix #1139
2018-10-09 13:42:04 +03:00
Bojidar Marinov
c52a3c970e
Add option to automatically run the automapper
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Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
Learath
4fedd91020
Arrow keys should account for visibility
2018-10-08 19:07:25 +03:00
Learath
ad566aa158
Consider the search text when counting elements
2018-10-08 18:43:39 +03:00
Learath
5c4203b747
Reset scroll when search text changes. Fix #1331
2018-10-08 18:43:37 +03:00
Dennis Felsing
a09fa562be
Merge pull request #1314 from timakro/pr_editor_entities_gametypes
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Allow choosing game layer entities for different gametypes, closes #1283
2018-10-07 23:02:20 +02:00
Dennis Felsing
fc7b3732e6
Merge pull request #1315 from Learath2/dd_pr_brushsave
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Implement brush saving. Fix #1111
2018-10-04 10:59:00 +02:00
Dennis Felsing
20b31723c9
Merge pull request #1323 from heinrich5991/pr_ddnet_fix_editor_dontembedvanilla
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Duh. Fix editor embedding vanilla images and not others
2018-10-03 20:40:48 +02:00
heinrich5991
479dc8ad8f
Duh. Fix editor embedding vanilla images and not others
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I don't know how I managed to get this wrong.
Fixes #1178 .
2018-10-03 20:34:13 +02:00
Tim Schumacher
ab6f344daa
Fix current selection highlighting
2018-10-02 23:39:22 +02:00
Tim Schumacher
fd52bc7a26
List all game layer entities images in directory
2018-10-02 23:08:17 +02:00
Learath
fef22f34f2
Implement brush saving. Fix #1111
2018-10-02 03:52:01 +02:00
Tim Schumacher
bee694a8cb
Forgot to remove debug
2018-10-01 23:10:46 +02:00
Tim Schumacher
2e36ad67bb
Allow choosing game layer entities for different gametypes, closes #1283
2018-10-01 23:05:36 +02:00
Dennis Felsing
24bd8f2d56
Merge pull request #1312 from timakro/pr_fix_dragging_quads
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Fix #963 dragging quads
2018-10-01 22:39:15 +02:00
Tim Schumacher
3fd2f60034
Left align editor menu texts like server settings, closes #1215
2018-10-01 21:45:29 +02:00
Tim Schumacher
8da9a5f9f1
Fix #963 dragging quads
2018-10-01 21:12:14 +02:00
Bojidar Marinov
50d53603e1
Add a toggle button for brush coloring
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In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
bors[bot]
36a243e395
Merge #1251
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1251: Selecting multiple quads r=def- a=Aerll
- shift+drag to select quads. Selection is additive
- left click on any empty space deselects all quads
- moving, resizing, rotating etc. works for every selected quad
- fixed resizing quads on grid and in properties. Vertices don't land on the same spot
Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-21 06:31:06 +00:00