Commit graph

17501 commits

Author SHA1 Message Date
noKetchup 68acdf8850
Update spanish.txt 2023-08-11 15:40:42 -04:00
Edgar 984eb47c87
Merge pull request #6995 from Vy0x2/pr-poc-mv-clean
Increase lower limit for zoom smoothness (multiview), fixes #6981
2023-08-11 11:48:37 +00:00
Dennis Felsing 8eab94bcac
Merge pull request #6992 from Marmare314/selection-order-bug
Switch order in which envelope points are selected
2023-08-10 20:22:53 +00:00
Dennis Felsing 7f636329b2
Merge pull request #6993 from Marmare314/hidden-channel-bug
Ignore hidden channels when selecting envelopes
2023-08-10 20:22:07 +00:00
Dennis Felsing 6d4f1a65c0
Merge pull request #6994 from Marmare314/adding-env-bug
Disallow adding overlapping envelope points
2023-08-10 20:21:26 +00:00
devdenn 9eb73c9990 Increase lower limit for zoom smoothness (multiview), remove rarely used variable 2023-08-10 20:09:43 +02:00
marmare314 93332af243 Disallow adding overlapping envelope points
Also now round is used to convert the mouse position to fixed
precision time which places the added point closer to the mouse position.
2023-08-10 08:38:10 +02:00
marmare314 3d400b13b5 Ignore hidden channels when selecting envelopes
When two envelope points overlap it can happen that the hidden
one will be marked as hot. Then neither can be selected.
2023-08-10 08:27:17 +02:00
marmare314 e1931d216a Switch order in which envelope points are selected
When multiple envelope points could be selected, switch the order
such that the one that is visible is selected first.
2023-08-10 08:16:15 +02:00
Dennis Felsing 2ea102ac9f
Merge pull request #6984 from Robyt3/Settings-Controls-Localizable
Use `Localizable` instead of `Localize` inside comment
2023-08-08 21:18:13 +00:00
Dennis Felsing 16093defb7
Merge pull request #6985 from Robyt3/Debughud-Improvements
Improve `dbg_tuning` and other debug HUD, use textrender for debug graphs
2023-08-08 21:17:54 +00:00
Robert Müller bfb64a47e6 Improve dbg_tuning, refactor CDebugHud::RenderTuning
Use different colors to highlight tuning parameters when using `dbg_tuning`:
- red: value changed globally
- blue: value changed only in current zone
- green: value changed globally but reset to default by tune zone
- grey: value unchanged globally and in current zone

In addition to this, with `dbg_tuning 1` the unchanged parameters and the velramp graphs are not shown anymore. With `dbg_tuning 2` all parameters and graphs are shown as it was previously the case with `dbg_tuning 1`.

The position of the debug information is adjusted so it overlaps less with the HUD. When many tuning parameters are shown, the parameters now wrap to another column instead of extending beyond the height of the screen.

Headers are also added to each column.
2023-08-08 21:16:17 +02:00
Robert Müller 738187d94e Refactor CDebugHud::RenderNetCorrections, improve layout
Also show current tune zone.

Show value on every line instead of having some lines without a value.

Improve labels.

Reduce duplicate code and improve readability.
2023-08-08 20:31:48 +02:00
Robert Müller 51e1f9d88f Refactor CDebugHud::RenderHint
Replace magic numbers with constants.
2023-08-08 20:31:48 +02:00
Robert Müller 30d3d4f94c Rename GetTunes to GetTuning and return const pointer
No need to copy all tuning parameters. Consistent naming with prediction code where `GetTuning` is also used.
2023-08-08 20:31:48 +02:00
Robert Müller b98d519744 Use textrender for graphs, refactor CGraph::Render
Use textrender for rendering debug graph labels instead of using the debugging font and quad text.
2023-08-08 20:31:47 +02:00
Robert Müller be83d44470 Refactor CClient::DebugRender
Fix names of static variables. Remove dead code.
2023-08-08 20:31:47 +02:00
Robert Müller 262196bd2c Use Localizable instead of Localize inside comment 2023-08-08 20:26:56 +02:00
Robert Müller 802cb51ba4
Merge pull request #6983 from edg-l/fix_6982
fix too long console commands not rendering help
2023-08-08 15:12:40 +00:00
Edgar 43d3d6a876
avoid nullptr checks by initializing the pointers 2023-08-08 16:47:49 +02:00
Edgar 8d4f468edd
fix too long console commands not rendering help 2023-08-08 16:42:24 +02:00
Edgar 8d930dc8c7
Merge pull request #6980 from Robyt3/TextRender-Face-Uninitialized
Fix textrender variables being uninitialized
2023-08-07 19:09:33 +00:00
Robert Müller 9854b9b8b2
Merge pull request #6976 from lolipodass/lolipodass-patch-1
Update russian.txt
2023-08-07 17:01:28 +00:00
Robert Müller 0e161cf4d9 Fix textrender variables being uninitialized
Regression from #6952.
2023-08-07 17:53:54 +02:00
Robert Müller 11105762d1
Merge pull request #6979 from edg-l/pr_fix_empty
don't send empty chat messages
2023-08-07 15:49:23 +00:00
Edgar 50938a8a58
don't send empty chat messages 2023-08-07 17:07:12 +02:00
heinrich5991 bbbc4e5a33
Merge pull request #6977 from Zwelf/pr-fix-load-backup-db
Fix /load from backup database
2023-08-07 14:12:06 +00:00
Zwelf 18dff9ef46 Fix /load from backup database
Saves were deleted without the team getting its state when /load and
/save both happened during mysql server not reachable.

Before this fix, the saves were only in the DDNet log output for
recovery, not in any database anymore.

`Write::BACKUP_FIRST` is 0 so always false, so the previous code
didn't harm other code paths (especially `Write::NORMAL`).
The saves were tried to retrieve two times from the database, therefore
at the second time it didn't exist anymore. One time erroneously in
`Write::BACKUP_FIRST` and the second time in `Write::NORMAL_FAILED`.

Fixes #6924
2023-08-07 15:35:39 +02:00
lolipodass aa64829b19
Update russian.txt
add missing translation and made some of the translations shorter so they wouldn't come out of the blocks.
2023-08-07 14:32:26 +03:00
Dennis Felsing ac558b0d34
Merge pull request #6974 from Robyt3/Client-Goto-Tele-Crash-Fix
Fix crash when using `goto_tele` in map without tele layer
2023-08-06 22:02:11 +00:00
Robert Müller c4dcdad5cc Fix crash when using goto_tele in map without tele layer
The check for `goto_switch` is added for completeness but not strictly necessary, as this is also checked in `GetSwitchNumber`.
2023-08-06 23:41:15 +02:00
Dennis Felsing 42e16747a5
Merge pull request #6972 from Robyt3/Client-Vote-Option-Crash-Fix
Fix client crash with more than `MAX_VOTE_OPTIONS` vote options
2023-08-06 16:36:17 +00:00
Dennis Felsing 95cb517a6e Fix email address 2023-08-06 17:20:16 +02:00
Robert Müller 2ea82730ae Fix client crash with more than MAX_VOTE_OPTIONS vote options
The server does not allow adding more than `MAX_VOTE_OPTIONS` vote options, so the client will now also refuse to add more options than that.

Supersedes #6930.
2023-08-06 17:07:06 +02:00
Robert Müller 66c331b38e
Merge pull request #6967 from def-/pr-transl
Update translations for upcoming 17.2
2023-08-06 14:41:15 +00:00
Dennis Felsing a413f18ac0
Merge pull request #6970 from ChillerDragon/pr_fix_red_rls
Fix redirect release version
2023-08-06 14:38:04 +00:00
ChillerDragon c5a4447fde Fix redirect release version
See #6969 (hihi)
2023-08-06 16:01:27 +02:00
Dennis Felsing 0fa06b0165 Update translations for upcoming 17.2 2023-08-06 15:35:36 +02:00
Dennis Felsing 648d975571
Merge pull request #6937 from Robyt3/Base-Windows-File-HANDLE
Rework base IO functions on Windows using `HANDLE`
2023-08-06 12:11:13 +00:00
Dennis Felsing 0d5a853197
Merge pull request #6966 from Robyt3/TextRender-FontAtlas-Improvement
Improve text rendering texture atlas utilization and performance
2023-08-05 21:27:00 +00:00
Robert Müller 75a368f552 Improve text rendering texture atlas utilization and performance
Replace skyline-based texture atlas algorithm with a rectangle packing algorithm that tracks empty atlas sections using `std::vector`s. The algorithm is very loosely inspired by https://github.com/TeamHypersomnia/rectpack2D.

Increases texture atlas utilization from ~70% to ~90-94%, i.e. less space in the atlas is unused.

Decreases the computational time to find suitable free regions in the atlas by factor 40x-164x (depending on atlas dimension and utilization). In absolute numbers, the computational time necessary for a glyph being added to the atlas is decreased from 0.0556ms-0.4679ms to 0.0013ms-0.0051ms (depending on atlas dimension and utilization).

The memory usage for the texture atlas algorithm increases from a maximum of ~128 KB to a maximum of ~3 MB.
2023-08-05 22:28:53 +02:00
Edgar 8c49c2ea4b
Merge pull request #6952 from Robyt3/TextRender-Font-Index-File
Add font index, support font family variants depending on language
2023-08-05 15:49:12 +00:00
Edgar 8ed6a2525c
Merge pull request #6965 from Robyt3/Server-Emoticon-Target-Fix
Fix emotes sometimes being shown for others tees
2023-08-05 14:21:37 +00:00
Robert Müller 92dc3d4a0f Fix emotes sometimes being shown for others tees
The `Translate` function modifies the first argument, so the client ID keeps changing when the function is being used in a loop. Additionally, calling `Translate` manually is not necessary for messages, as client IDs in messages are already automatically translated when using `SendPackMsg`. Both faults can cause emoticons to appear on the wrong players when the emote spamprotection limits emotes to nearby players.
2023-08-05 15:54:04 +02:00
heinrich5991 8fc5549306
Merge pull request #6876 from ChillerDragon/pr_new_connection_string
Support master server address format in client
2023-08-05 08:49:12 +00:00
ChillerDragon f701e2eb16 Support master server address format in client
This still works

	$ ./DDNet "connect 127.0.0.1"

But now also this works

	$ ./DDNet "connect tw-0.6+udp://ger10.ddnet.org:8303"
	2023-07-16 14:07:50 I engine: running on unix-linux-amd64
	2023-07-16 14:07:50 I client: starting...
	2023-07-16 14:07:50 I client: version 17.1.1 on linux amd64
	2023-07-16 14:07:50 I client: git revision hash: 7f100e2620
	2023-07-16 14:07:50 I client: connecting to 'tw-0.6+udp://ger10.ddnet.org:8303'
	2023-07-16 14:07:50 I host_lookup: host='ger10.ddnet.org' port=8303 3
	2023-07-16 14:07:51 I client: connected, sending info
2023-08-04 12:32:02 +02:00
Dennis Felsing ea7e8faa8e
Merge pull request #6962 from Robyt3/Client-Shutdown-Message
When quitting/restarting client clear screen and render message
2023-08-03 17:19:02 +00:00
Robert Müller 43739ea9aa When quitting/restarting client clear screen and render message
When quitting or restarting the client, clear the screen and render a message "Quitting. Please wait…" or "Restarting. Please wait…" respectively.

Previously the last frame would keep getting shown while the client is busy with cleanup tasks. Rendering a final message before the client window stops being updated provides a cleaner user experience.
2023-08-03 17:24:09 +02:00
heinrich5991 26cd03bca1
Merge pull request #6914 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-08-03 09:19:26 +00:00
Robert Müller d642abd722 Add font index, support font family variants depending on language
Add `fonts/index.json` which specifies:

- List of all font files that should be loaded (filenames).
- Default font (specified by family name or by family and style name).
- Font variants for different languages, using the name of the language file as key.
- Fallback fonts.
- Icon font.

There are characters (e.g. all in `刃直海角骨入`) that look different depending on the language of the content being Japanese, Simplified Chinese, Traditional Chinese and Hangul, because Unicode uses the same codepoint for characters regardless of the language. To render these characters correctly, the active variant font is switched depending on the selected language.

The `ITextRender` interface is changed so the current language variant can be set using `SetFontLanguageVariant` and the default and icon fonts can be toggled using `SetFontPreset`. The class `CFont` is removed entirely.

The text render is restructured: The font faces and font atlas are now managed by a separate class `CGlyphMap` like on upstream. As the text fill and outline textures always have the same size, the texture skyline only needs to be stored once and free positions in the atlas only need to be calculated once for each glyph instead of separately for the fill and outline textures.

The font files and their licenses are also updated:

- Update Source Han Sans to version 2.001.
- Update Glow Sans Japanese Compressed to version 0.93.
- Update Deja Vu Sans to version 2.37.
- Update Font Awesome icons font to March 2023 version.

Closes #6881.
2023-08-01 19:30:25 +02:00