Commit graph

30 commits

Author SHA1 Message Date
trml 95c4c2db1c Move switch state to gamecore 2022-06-02 00:51:25 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
Robert Müller c2f92c1e13 Organize game-shared includes 2022-05-29 20:02:22 +02:00
trml 85e86772b2 Don't keep track of characters in the predicted gameworld that are not in the snapshot and require pred characters to be alive 2022-05-28 00:07:31 +02:00
Chairn d4aac67929 Fixed some useless double promotion 2022-03-23 18:22:08 +01:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
Dennis Felsing 68e4eb21d5 Add modernize-use-bool-literals 2022-02-15 00:12:52 +01:00
trml 4a8f18c322 Use correct (larger) m_NumSwitchers bound 2021-10-26 16:16:34 +02:00
trml e2dbba3146 Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client 2021-10-25 02:34:28 +02:00
trml 8448f9ef04 Predict switch projectiles and pickups, make blinking effect client-side 2021-09-19 14:14:00 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
trml 48a84aef46 Remove switch state from prediction, initialize m_Layer 2021-06-28 00:29:42 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
Zwelf fa79ffa1a1 Simplify entities destruction 2021-05-22 20:02:00 +02:00
Freddie Wang d2faabe913 force tunezone 2021-04-23 11:01:38 +08:00
bors[bot] 2b5723cdef
Merge #3492 #3559 #3561 #3565
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991

This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.

Supersedes #3439.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf

Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.

And record exact tick where load/save result is returned.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-

![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-31 14:37:48 +00:00
heinrich5991 43998ce41a Replace projectile hack with a new extended snapshot object
Still send the old hack to old clients, still accept the old hack from
old servers. This is so F-Client can support DDNet servers without such
hacks.
2021-01-26 20:58:42 +01:00
def cd8e67df66 Handle switch number 0
Thanks to ReD for report
2021-01-20 20:00:25 +01:00
def f9aae5d53a No network clip in client prediction 2021-01-11 18:02:52 +01:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def f4344dc420 Use (u)int64 from system.h instead of (u)int64_t from cstdint
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
   62 |  void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
      |                                                                                          ^~~~~~~
2020-07-09 13:55:28 +02:00
trml f6c44468de Another update, fix typo 2020-05-03 00:00:27 +02:00
trml eb1bacb969 Update prediction with latest server physics 2020-05-02 18:52:04 +02:00
trml ea9e444283 Use a single getter for tunings, add some missed cases, fix tuning update 2019-09-16 00:07:42 +02:00
trml bb5eab0cc0 Add tunezone prediction 2019-09-09 00:53:07 +02:00
Learath2 c7d8ca129a Rerevert #1187 2019-05-21 10:51:43 +02:00
Learath 66b1b44e07 Style 2019-05-20 00:18:19 +02:00
Kpro998 0856fec38e fix particles, emote wheel, zoom and score for blockworlds 2019-05-19 22:11:16 +01:00
trml bde2de2267 Improve weapon prediction on fastcap and vanilla 2019-05-13 01:46:35 +02:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00