Commit graph

10020 commits

Author SHA1 Message Date
Dennis Felsing 63710e91e8
Merge pull request #7601 from ChillerDragon/pr_fix_authstate_id
Use real ClientID to lookup authed state
2023-12-09 17:26:48 +00:00
Robert Müller 48805a6db4
Merge pull request #7596 from archimede67/fix-chat-preview-update
Fix chat preview update
2023-12-07 19:44:46 +00:00
Corantin H 2dd917f4c0 Update preview lines instead of initializing them only once 2023-12-07 19:20:24 +01:00
ChillerDragon f8ca16c50e Use real ClientID to lookup authed state and score
The variable `Id` is translated for old clients and is not guranteed to
be the real id. While `m_ClientID` is the real ID. That can also be used
to index the CServer::m_aClients[] array to get the authed state.

closed #7599

Fixes

```
valgrind ./DDNet-Server "dbg_dummies 1"
[..]
2023-12-07 18:01:33 I chat: *** 'Debug dummy 1' entered and joined the
game
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAA83: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:17)
==75634==    by 0x2DAD79: CVariableInt::Compress(void const*, int,
void*, int) (compression.cpp:98)
==75634==    by 0x23EC50: CServer::DoSnapshot() (server.cpp:1046)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAAF7: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:25)
==75634==    by 0x2DAD79: CVariableInt::Compress(void const*, int,
void*, int) (compression.cpp:98)
==75634==    by 0x23EC50: CServer::DoSnapshot() (server.cpp:1046)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAA83: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:17)
==75634==    by 0x32E812: CPacker::AddInt(int) (packer.cpp:20)
==75634==    by 0x23ED51: CServer::DoSnapshot() (server.cpp:1059)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
==75634== Conditional jump or move depends on uninitialised value(s)
==75634==    at 0x2DAAF7: CVariableInt::Pack(unsigned char*, int, int)
(compression.cpp:25)
==75634==    by 0x32E812: CPacker::AddInt(int) (packer.cpp:20)
==75634==    by 0x23ED51: CServer::DoSnapshot() (server.cpp:1059)
==75634==    by 0x247D2D: CServer::Run() (server.cpp:2994)
==75634==    by 0x230173: main (main.cpp:193)
==75634==
```

Which is using ID 0 as index in the m_aClients array but only ID 63 was
ever initialized.
2023-12-07 18:40:16 +01:00
heinrich5991 65641763c1
Merge pull request #7591 from Robyt3/Editor-Sound-Invalid-Index
Fix incorrect sound index usage for editor sound preview
2023-12-06 11:22:00 +00:00
heinrich5991 20a636d0d4
Merge pull request #7590 from Robyt3/UI-Popup-Open-Close-Fix
Fix heap-use-after-free when popup opens another popup
2023-12-06 11:18:38 +00:00
Robert Müller 7e8c2aa4be Fix incorrect sound index usage for editor sound preview
The invalid sound index is `-1` but the check in the editor for the sound preview assumed it was `0`. We should use a type-safe wrapper to avoid this in the future, like for texture handles.
2023-12-04 22:21:53 +01:00
Robert Müller d8ec6a0a35 Fix heap-use-after-free when popup opens another popup
The popup menu render function can open/close other popups, which may resize the vector of popup menus and thus invalidate the current popup menu variable before the popup is closed. We therefore store the popup UI element ID in a separate variable to avoid the access to the potentially invalidated popup menu variable after the popup menu is rendered.

Also prevent invalidated popup menu from being rendered for one frame after it is closed by clicking outside.

Closes #7565.
2023-12-04 22:12:20 +01:00
ChillerDragon a0736e4f24 Make intersect TeleNr arg optional
gets rid of the need to define a unused variable
2023-12-03 21:36:45 +01:00
Dennis Felsing 07fd8c1a48
Merge pull request #7576 from furo321/favourite-with-prefix
Fix bug when using favourites in combination with prefixes.
2023-12-02 22:35:30 +00:00
furo 732b213c09 Fix bug when using favourites in combination with prefixes. 2023-12-02 18:49:15 +01:00
furo d9a726eb48 Stop all recording of server demos on shutdown. 2023-12-02 11:10:20 +01:00
ChillerDragon cd9fc2964d Use SetEmote() 2023-12-01 22:50:00 +01:00
Emir Marincic eba86204db
Merge pull request #7552 from Robyt3/Config-Refactoring
Refactor config manager, move config variable handling
2023-12-01 19:34:44 +00:00
Robert Müller 44aac623fa
Merge pull request #7512 from furo321/telecursor-fixes2
Scale `TargetX` and `TargetY` by zoom level.
2023-12-01 16:36:30 +00:00
heinrich5991 21cfb01ec3
Merge pull request #7515 from furo321/racefinish-message
Add finish info messages from 0.7
2023-12-01 16:13:06 +00:00
furo a87db4f026 Move tele cursor behaviour to /tc and /telecursor 2023-11-30 22:34:36 +01:00
furo 7a6e368b7f Scale TargetX and TargetY with camera zoom 2023-11-30 22:34:36 +01:00
Robert Müller 1d7c0fad49 Check SHA256 of downloaded maps and community icons
Add `CHttpRequest::ExpectSha256` function to specify expected SHA256 for HTTP downloads. If the download completes with a different SHA256 hash than expected, then the download fails and the file is deleted.

Closes #7485.
2023-11-30 21:31:48 +01:00
Robert Müller 159ddf5534 Refactor config manager, move config variable handling
Move all code for handling of config variables from console to config manager. The console no longer depends on the config manager, instead the config manager now depends on the console.

Add `struct`s to manage config variables of different types (int, color and string). The config manager now keeps a list of all config variables, so usage of the preprocessor can be avoided except for code to initially create all config variables. Additionally, a separate list of just the game config variables (config variables with `CFGFLAG_GAME`) is kept to optimize the `ResetGameSettings` function, as this function is called whenever connecting to a server and should be fast. Previously, this function was even less efficient because it preformed a linear search for every individual game config variable to find the respective command data.

Move console commands that opperate only on config variables (`reset`, `toggle` and `+toggle`) to config manager. Ensure that these commands only opperate on the desired config variables (client or server, respectively) by checking `IConsole::FlagMask`.

Add `IConfigManager::SetReadOnly` function to set/unset config variables as read-only instead of manually overriding the command handlers for the `sv_rescue` and `sv_test_cmds` config variables. This also fixes that read-only config variables could still be changed by using the `reset` command. A console message is now printed when trying to change a read-only config variable. Removing the special handling for these two config variables is additionally useful so the console does not need to keep a pointer to config values and manager.

Use a `CHeap` for the config variables, their help texts and the previous values of string config variables to avoid many separate allocations as well usage of static variables. Also use the heap to store the unknown commands instead of using `std::string`s.

Properly trigger command chain when resetting config variables with the `reset` command and when resetting game settings on map loading. Closes #7461.

Format default value for color variables as RGB/RGBA hex with dollar sign prefix. Closes #5523.

Add log message when using `reset` with a variable that does not exist. Use `log_error` instead of `dbg_msg` when saving config file fails.

Support unlimited number of config save callbacks instead of at most 16. The code also becomes more readable by using an `std::vector` instead of a fixed-size array and a separate num variable.

Consistently name `MACRO_CONFIG_*` parameters when declaring the macros.

Add `IConsole::CMDLINE_LENGTH` constant to represent the maximum length of the console input and thereby reduce usage of magic numbers for buffer sizes.
2023-11-30 20:26:00 +01:00
Robert Müller a1eb0ddd4c Also print command in console when identical to previous
The command currently being executed was not being printed to the console if it's identical to the previous history entry.
2023-11-29 20:42:23 +01:00
Robert Müller 5aa9003180 Remove unused ver parameter of MACRO_INTERFACE 2023-11-28 21:46:03 +01:00
furo fd6c4ecbea Fix alignment of buttons in vote menu. 2023-11-26 19:33:42 +01:00
furo eff6361c38 Add settings for info messages 2023-11-26 17:30:49 +01:00
furo 2cb948a57b Add finish info messages. 2023-11-26 17:29:40 +01:00
furo cb53c45f8c Rename killmessages to infomessages 2023-11-26 17:29:40 +01:00
Dennis Felsing c90899cc29
Merge pull request #7549 from Robyt3/Memheap-Refactoring
Refactor `CHeap`
2023-11-26 13:36:30 +00:00
Robert Müller 41d2c80f21 Add templated CHeap::Allocate function
Add a templated `CHeap::Allocate` function to simplify memory allocation of objects using `CHeap`. The function uses perfect forwarding to construct objects with the specified arguments.
2023-11-26 13:09:23 +01:00
Corantin H fee9b986fb Added possibility to edit chat size and width. Refactored chat preview code. 2023-11-26 12:27:56 +01:00
Dennis Felsing 3e2f8f8a44
Merge pull request #7543 from Robyt3/Console-Interface-Cleanup
Minor refactoring of `IConsole`
2023-11-25 22:21:40 +00:00
Dennis Felsing 0601794801
Merge pull request #7547 from Robyt3/Server-Nameban-Clan
Also apply name bans to clans, trim space from clans, refactor name bans, move code to separate class `CNameBans`
2023-11-25 22:18:46 +00:00
Robert Müller 794e6b750b Also apply name bans to clans, trim space from clans
Apply the name bans system also to player clans, meaning players joining with banned clan names are kicked and changing the clan to a banned name while ingame has no effect.

Additionally, trim UTF-8 whitespace from beginning and end of clan. This was already done for player names but not for clans.

Closes #7516.
2023-11-25 23:00:57 +01:00
Robert Müller 42b952bc6c Move config variables to config_variables.h, remove variables.h
The contents of `variables.h` are moved to `config_variables.h` instead of being included with the preprocessor. The file `variables.h` is removed, so all config variables can be found in a single file instead of being spread over two files without any clear structure. The original declaration order of config variables is preserved. The unnecessary header guard `GAME_VARIABLES_H` from `variables.h` is removed, as the comment `// This file can be included several times.` already serves the same purpose of silencing the header guard check.

A comment is added at the end of `config_variables.h` to mark the location where modders should ideally declare all of their own config variables to avoid merge conflicts with us in the future.

Closes #7472.
2023-11-25 16:40:55 +01:00
Robert Müller e410dd85f8 Replace IConsole::m_Cheated variable with Cheated getter
Interfaces should not have member variables, so the variable is moved to `CConsole`. Only a getter `IConsole::Cheated` is added because the cheated state of the console is never reset.
2023-11-25 11:43:42 +01:00
Dennis Felsing edee3d5b9f
Merge pull request #7537 from furo321/allow-unused
Hide "Allow unused" button when not using "DDNet" entities.
2023-11-24 16:15:20 +00:00
furo daa0609252 Hide "Allow unused" button when not using "DDNet" entities. 2023-11-24 16:55:36 +01:00
heinrich5991 3fff2f9fc3
Merge pull request #7535 from furo321/quote-names
Quote names with spaces when auto completing names in commands.
2023-11-24 00:06:49 +00:00
heinrich5991 cb22fbf902
Merge pull request #7536 from jtbx/scrollback-history
Show previous commands in the console's scrollback buffer
2023-11-23 23:52:17 +00:00
furo 7ca10e2645 Quote names with spaces when auto completing. 2023-11-24 00:49:41 +01:00
Jeremy 00f2c8a89f Show previous commands in the console's scrollback buffer
After you issue a command in the client console or rcon, the command
will first be printed to the console prefixed with a '>' symbol.

Cherry-pick of https://github.com/teeworlds/teeworlds/pull/3185
2023-11-24 12:30:01 +13:00
Dennis Felsing 9f20636952
Merge pull request #7532 from furo321/magic-50
Replace `50` with `SERVER_TICK_SPEED` or `TickSpeed()`
2023-11-23 22:07:37 +00:00
Robert Müller f643da7ef5
Merge pull request #7529 from furo321/killteam-fixes
More fixes to `KILLMSGTEAM`
2023-11-23 18:13:23 +00:00
furo 36a029c622 Set correct race precision value for 0.7 2023-11-23 18:37:02 +01:00
furo 9627e7b3a8 Simplify TickSpeed getters 2023-11-23 15:33:30 +01:00
furo b9fd612ef5 Replace 50 with SERVER_TICK_SPEED or TickSpeed() 2023-11-23 14:42:30 +01:00
furo 04c5c6a5d6 More fixes to KILLMSGTEAM 2023-11-23 11:57:35 +01:00
Dennis Felsing 6fc27bea8c
Merge pull request #7528 from furo321/statboard-killmsgteam
Count deaths in statboard from `KILLMSGTEAM`
2023-11-23 07:26:56 +00:00
furo ad41069c20 Count deaths in statboard from KILLMSGTEAM 2023-11-23 07:54:02 +01:00
Learath b9f786c14f Revert the mess-chain #7247. Apply #7171
Co-authored-by: Valentin Bashkirov <valenteen3d@ya.ru>
2023-11-22 18:34:42 +01:00
Robert Müller 0d8a0d3b1d Dynamically connect/disconnect debug dummies, cleanup
Call expected server callback functions to simulate clients dynamically connecting and disconnecting when changing the `dbg_dummies` variable. This makes the debug dummies more useful for debugging. Previously, the debug dummies were considered invalid clients, whereas they are now considered to be ingame, so they should behave mostly like real clients being connected to the server. The debug dummies also have correct client names now, e.g. "Debug dummy 42".

The game server code is cleaned up by moving all special handling for debug dummies to the engine server function `CServer::UpdateDebugDummies`.

The left/right direction inputs for debug dummies are now properly added to the client input array, so their input handling should be consistent with normal clients, which fixes some inconsistent prediction with debug dummies.
2023-11-21 19:59:20 +01:00