Jupeyy
1053bc735d
initial port to opengl3.3 (without any optimazations)
2017-09-02 15:24:07 +02:00
def
66f6f16e81
Windows DPI fixes #2
2017-07-09 09:44:07 +02:00
def
9bd30ce447
Make high-dpi screen support optional
2016-05-07 17:47:05 +02:00
def
644fec7e55
Resize window without restarting client
2016-04-30 17:59:58 +02:00
def
7a5b79e48a
More SDL2 graphics goodness, partially from TW master
2016-04-30 00:43:11 +02:00
def
354696afb7
switch between fullscreen and windowed mode without restarting the client (by oy)
2016-04-29 21:56:38 +02:00
def
ff2a7272fa
Improved window grabbing: only when relative mouse mode is active
2016-04-29 21:56:38 +02:00
def
db8a126315
Merge swick's SDL2 branch
2016-04-29 21:55:48 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
BeaR
462d88eac4
Reduce amount of drawcalls when using triangles instead of quads
2015-03-31 13:35:18 +02:00
BeaR
2f837a4c44
Notify player on chat highlight (windows only)
2014-10-18 16:17:36 +02:00
def
2db9e5c7b0
Hopefully fix screenshots
2014-03-29 17:04:06 +01:00
def
d092b8007d
Add editor undo function (by MAP94)
2014-01-19 04:02:01 +01:00
BeaR
d58afefaae
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy
df5ab998c2
readded texture resampling
2013-02-24 18:08:10 +01:00
oy
71af97a5e3
fixed texture memory usage calculation in graphics threaded
...
Conflicts:
src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
BeaR
c3dd09cebf
Readded Texturecompression-support
2013-02-24 18:01:58 +01:00
Magnus Auvinen
98042012a6
cleaned up warnings that clang spits out. some bugs found with it.
...
Conflicts:
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
heinrich5991
86fe9757c5
Removed useless enum
2013-02-24 17:38:29 +01:00
heinrich5991
7b545f3ed9
Added borderless window functionality
...
This might become handy for users with multiple monitors,
might resolve other issues aswell
2013-02-24 17:38:19 +01:00
oy
2a4af1573b
auto adjust the screen resolution on first start. Closes #921
2013-02-24 17:25:55 +01:00
oy
0c05b3bfa1
fixed compiling with vs2008 ( #932 )
2012-02-05 13:22:39 +01:00
oy
be37147342
fixed border rendering in the editor's image preview. Closes #908
2012-01-08 01:47:53 +01:00
oy
71dd0c5aab
made gfx_finish work again
2012-01-06 14:12:49 +01:00
Magnus Auvinen
2991f4071e
fixed kicking of command buffer if it's full when rendering. fixed compile error on windows
2012-01-03 22:01:37 +01:00
Magnus Auvinen
50d872531a
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
2012-01-03 21:39:10 +01:00
Magnus Auvinen
c31c82a584
added support for video modes
2012-01-01 14:30:45 +01:00
Magnus Auvinen
d7fe3ddaab
fixed shutdown and screenshot functionallity
2012-01-01 14:15:35 +01:00
Magnus Auvinen
c1942ca6cb
fixed the render frame time and cleaned up some more code
2012-01-01 13:38:46 +01:00
Magnus Auvinen
8b76105cfa
cleaned up some of the code
2011-12-31 14:00:49 +01:00
Magnus Auvinen
6e57620c2c
added flags for mipmap generation on textures. fixes missing texts
2011-12-31 11:18:55 +01:00
Magnus Auvinen
7a36a103ae
fixed so that the rendering can be done async from the input, network and update
2011-12-31 10:04:46 +01:00
Magnus Auvinen
8a91bfa1dd
fixed texture upload support. removed raw gl calls from the text render
2011-12-31 09:40:11 +01:00
Magnus Auvinen
09b785a290
splitted out the graphics threaded into a separate header
2011-12-31 01:11:24 +01:00