Dennis Felsing
5e356b5327
Merge pull request #1692 from def-/pr-news
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Render news without STL functions
2019-05-10 14:09:44 +02:00
Learath2
86fd363822
Keep the old default
2019-05-10 01:22:22 +02:00
Learath2
def36acce1
Apply alpha properly, fix refactoring fails
2019-05-10 01:00:24 +02:00
Learath2
06fc970ea1
Render the correct skin in the selector
2019-05-10 01:00:24 +02:00
def
e1c9033300
Render news without STL functions ( fixes #1693 )
2019-05-09 21:54:56 +02:00
Andrew
0fffd7705f
Cl_text_entities_size ( #1632 )
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* new command added
* fix code duplication after merge
* merge #1632 suggestions
* align the texture to the center vertically
* refactor
* fix RenderSwitchOverlay
* Update src/engine/client/text.cpp
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
Dennis Felsing
76f2a5965f
Merge pull request #1701 from trml/pr_pred_fixes
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Some prediction fixes (fix #1680 )
2019-05-05 20:11:18 +02:00
Dennis Felsing
7ba1cae5f6
Merge pull request #1699 from trml/pr_extend_ddnetchar
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Add some more fields to ddnetcharacter
2019-05-05 20:11:10 +02:00
trml
339d9b05f8
Also reset hook on prediction reset
2019-05-05 14:28:39 +02:00
trml
6848274b43
Fix pickup prediction on vanilla
2019-05-05 12:33:26 +02:00
trml
00ab99aa2e
Add prediction for weapon switches and gunfire animation
2019-05-05 12:33:26 +02:00
trml
b61aae5ab4
Reset predicted character on kill
2019-05-05 12:33:26 +02:00
trml
df84e86ed0
Workaround for super prediction on non-64-player gametypes
2019-05-05 12:33:26 +02:00
trml
20c06dfcdf
Make speedup and stopper prediction on all gametypes again
2019-05-05 12:33:13 +02:00
trml
8eb4b7fd71
Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen
2019-05-05 12:32:06 +02:00
trml
b27a124e17
Enable freeze prediction with antiping off, and enable superjump prediciton on non-ddrace servers
2019-05-04 22:20:47 +02:00
Learath
13807edc6a
Don't apply colorscale to alpha
2019-05-03 20:37:32 +02:00
bors[bot]
0b7ca35414
Merge #1697
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1697: Don't check dnsbl when alone r=def- a=Learath2
Should help relieve some of the issues reported on discord.
Co-authored-by: Learath <learath2@gmail.com>
2019-05-02 05:29:06 +00:00
trml
09401a83ec
Add strong/weak id to ddnetcharacter
2019-05-02 00:34:20 +02:00
trml
ae57b7f205
Add more fields to ddnetcharacter
2019-05-02 00:34:03 +02:00
Learath
b86c457c91
Remember whether a color is lit or not
2019-05-01 23:35:29 +03:00
Learath
57f58cc9c7
Refactoring mishap
2019-05-01 22:57:14 +03:00
Learath
ca888c56a2
Lighten when rendering the teeselector aswell
2019-05-01 22:49:52 +03:00
Learath
5d0a1c8d0a
Unlighten colors when sending to server
2019-05-01 22:49:52 +03:00
Learath
689c7b29be
Don't check dnsbl when alone
2019-05-01 14:54:51 +03:00
Learath
a451bb15c5
Dummy colors are also colors
2019-05-01 14:19:38 +03:00
Learath
b16c0b8aaf
Lighten the default authed color
2019-05-01 14:15:00 +03:00
Learath
bfeef8f9ad
Use the color macro
2019-05-01 14:05:39 +03:00
Learath
f479f69735
Add a flag for colors with alpha
2019-05-01 13:58:51 +03:00
Learath
3cfbd8376f
Forgot default color for ui
2019-05-01 10:27:04 +03:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
Learath
f9ab06476d
Lighten tee colors of others
2019-04-30 19:49:53 +03:00
12pm
3f76e17830
Fix FillSelection with no selected brush
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As reported by BannZay on Discord
2019-04-30 14:24:13 +02:00
bors[bot]
d8964ceedb
Merge #1654 #1685
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1654: Try working on colors a bit r=def- a=Learath2
There were color functions everywhere, I tried cleaning it up a little. I still couldn't get the roundtrip from Hsl to Rgb to be exactly the same, but I think this is the best possible.
1685: Work on compound binds r=def- a=Learath2
Closes #1417
Co-authored-by: Learath <learath2@gmail.com>
2019-04-29 15:56:16 +00:00
bors[bot]
70b3f1db21
Merge #1675
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1675: Remove unused vanilla code (closed #1658 ) r=def- a=ChillerDragon
Removed vanilla code from gamecontext and gamecontroller. I didn't search for the code all over the place I just remember seing it there a lot. Also removed some empty lines. Wanted to do this for a long time :)
thought there is an reason it is there. But we have git and the vanilla repo so I don't see any point keeping it there.
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-04-29 07:24:01 +00:00
12pm
8fa6dada95
Highlight same clan as dummy too
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Fixes #1686
2019-04-29 00:48:40 +02:00
Learath
6a1ef1af62
Can't access a siblings protected members?
2019-04-28 20:34:34 +03:00
Learath
2975d6998d
Block ctrl+shift+ binds. Fixes #1490
2019-04-28 20:30:17 +03:00
Learath
66c89eafb2
Allow binding with modifiers in settings
2019-04-28 20:22:19 +03:00
Learath
1da935f4c1
Fix stuck input
2019-04-28 16:52:10 +03:00
Learath
c0c79c69c3
Fix output
2019-04-28 16:37:20 +03:00
Learath
6b815b2375
Work on compound binds
2019-04-28 16:32:49 +03:00
bors[bot]
a5096c4de0
Merge #1663
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1663: Use freeze end tick instead of a flag. Fix #1659 r=def- a=Learath2
I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.
Co-authored-by: Learath <learath2@gmail.com>
2019-04-27 08:53:38 +00:00
Learath
588acdda0d
Consolidate color configs, extend debugging
2019-04-27 02:02:31 +03:00
Learath
979d58f830
Use colors in CTextRender
2019-04-27 01:34:20 +03:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
929d772071
Collateral
2019-04-26 22:38:18 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
69d78c21b4
Lighten tee colors
2019-04-26 16:38:16 +03:00