Commit graph

8500 commits

Author SHA1 Message Date
Jupeyy db48a03898 add text buffering for nameplates and killmessages 2018-03-13 21:55:47 +01:00
Jupeyy 6919a9da40 add new sprite functions for easier sprite quad buffering, and add this
to teerendering
2018-03-13 21:53:54 +01:00
Jupeyy a59d7401b5 add buffering for dmg indicator, map items, particles and players 2018-03-13 21:52:44 +01:00
Jupeyy 59f9d021ce buffer ingame chat 2018-03-13 21:50:49 +01:00
Jupeyy 62c3074c88 add new text renderer engine to support text buffering, cursors, text
marking and less character texture updates
2018-03-13 21:49:07 +01:00
Jupeyy 75eddfec7a add new shader programs 2018-03-13 21:47:45 +01:00
Jupeyy 898af39311 add new functions to support the new backend layout and the new
rendering system
2018-03-13 21:47:07 +01:00
Jupeyy 35f3dd5bc2 add new shader programs in the backend 2018-03-13 21:44:58 +01:00
Jupeyy e642b14c88 add icon font 2018-03-13 21:43:27 +01:00
Jupeyy 91dcab6645 add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
Jupeyy b911ee9044 calcualte texel offset on CPU not GPU 2018-03-13 21:41:37 +01:00
bors[bot] cc6449bcd6 Merge #1055
1055: Keep track of lost frames and update time r=heinrich5991 a=Jupeyy

The problem a friend was occuring was, that on a fresh Windows install settings like cl_refresh_rate are set to 480.
Since the render calls take longer time than no render calls, it happened that client was sleeping on one update cycle and then took to long in another, where it called the render functions, leeding to less FPS than the cl_refresh_rate. this caused mouse lags and rarely frame drops.

another thing is, that select on Windows is non microsecond accurate, or just often returns too early, which caused that the refresh rate is much too high, or even ignored, (probably windows can only sleep on milliseconds, or again, is extremly inaccurate).

Another things on windows is that time_freq might be a "very odd" number ^^
i mean like on unix it's one microsecond (1,000,000 = 1s), but on windows the time_freq depends on the CPU leading to inaccurate calculation of the sleep time and render time.
This wasn't insanly huge issue, but probably skipped a few microseconds here and there.

This fix should stabilize the frames. I'd like to hear your opinion on this tho.
2018-03-13 19:41:38 +00:00
bors[bot] fcddc5aaf8 Merge #1079
1079: Add reason to name bans r=heinrich5991 a=Learath2
2018-03-13 18:00:07 +00:00
Learath 729a42adec More style 2018-03-13 00:13:50 +01:00
bors[bot] 42e1e3cf0c Merge #1076
1076: Execute `git_revision.py` in the source directory r=Learath2 a=heinrich5991

Previously, if using an out-of-source build directory, git would report
an error and no revision string would be added to the final executable.
2018-03-12 22:32:32 +00:00
Learath b7610901e3 Handle empty reason. Fix formatting 2018-03-12 23:29:46 +01:00
Dennis Felsing 335d458c27
Merge pull request #1080 from Ryozuki/pr_update_catalan
Update catalan translation
2018-03-12 19:48:19 +01:00
Ryozuki 1230f4e016 update catalan translation 2018-03-12 19:45:55 +01:00
Learath 22c21f73ae Actually display the reason 2018-03-12 19:09:53 +01:00
Learath c1a7c30f0f Add reason to name bans 2018-03-12 19:05:49 +01:00
Jupeyy 3858a930a9 merge mac and linux impl into one 2018-03-12 17:10:11 +01:00
Jupeyy 5b56e5b2c4 move the keyboard state back into the gfx update 2018-03-12 16:51:31 +01:00
Jupeyy 72c38bca0c devide by the time_freq 2018-03-12 16:41:02 +01:00
Jupeyy c6a9aadbb0 add missing return statement 2018-03-12 16:21:21 +01:00
Jupeyy e0b8ecabe4 move time fetch to time_get_impl 2018-03-12 16:12:06 +01:00
Jupeyy 081057d6b9 style fixes and remove float cast 2018-03-12 15:43:31 +01:00
Jupeyy 5e1bee2760 clean up a bit to and descripe it better 2018-03-12 15:10:49 +01:00
Dennis Felsing 1e3ce67ce4
Merge pull request #1077 from VeH-c/patch-1
Fixed typo
2018-03-10 09:20:55 +01:00
VeH-c 748007d525
Fixed typo 2018-03-09 22:24:56 -08:00
heinrich5991 a71cc2a55b Execute git_revision.py in the source directory
Previously, if using an out-of-source build directory, git would report
an error and no revision string would be added to the final executable.
2018-03-10 00:58:10 +01:00
heinrich5991 31a3e8d4c0 Add possibility to ban players by name
This uses the Unicode confusable data together with judging how close
two strings are by using the Levenshtein distance.

Adds the commands `name_ban`, `name_unban` and `name_bans`. Kicks
players who join using a banned name and doesn't allow ingame players to
change their names to the banned ones.
2018-03-09 20:30:27 +01:00
heinrich5991 710d0610d9 Ignore Makefiles generated by the CMake Make target 2018-03-07 19:47:45 +01:00
ChillerDragon 8d1e60d5a6 Fix code style 2018-03-07 18:10:57 +01:00
ChillerDragon ab2876743a Make broadcast importance delay configurable 2018-03-07 18:06:39 +01:00
ChillerDragon 052e67c541 Add broadcast importance (fixes #669) 2018-03-07 17:22:41 +01:00
bors[bot] f1d4772043 Merge #1070
1070: Fix build with `-DCLIENT=OFF` on macOS r=Learath2 a=heinrich5991
2018-03-06 23:15:46 +00:00
bors[bot] 9e832174c5 Merge #1069
1069: Ignore another file generated in build directories r=Learath2 a=heinrich5991
2018-03-06 23:04:13 +00:00
heinrich5991 d118fbd5e0 Fix build with -DCLIENT=OFF on macOS 2018-03-06 19:25:59 +01:00
heinrich5991 b138f5450e Ignore another file generated in build directories 2018-03-06 19:22:56 +01:00
bors[bot] 731c329c13 Merge #1066
1066: Remove teamkill message on solo teams r=heinrich5991 a=ChillerDragon

For speedrunning alone in a team this "Everyone in your locked team was killed because '%s' %s."
is very annoying. So better only print it if more than 1 tee is in the team.
2018-03-06 13:14:18 +00:00
ChillerDragon 57cb136c55 Remove teamkill message on solo teams
For speedrunning alone in a team this "Everyone in your locked team was killed because '%s' %s."
is very annoying. So better only print it if more than 1 tee is in the team.
2018-03-06 14:08:04 +01:00
bors[bot] eef5131b0d Merge #1065
1065: Proper negative top5 calculation (fixes #1064) r=heinrich5991 a=def-
2018-03-05 11:00:57 +00:00
Dennis Felsing 93f0cd8933 Proper negative top5 calculation (fixes #1064) 2018-03-05 11:53:55 +01:00
bors[bot] fb69fa1815 Merge #1042
1042: Allow specifying DATA_DIR by compiler option r=heinrich5991 a=yangfl
2018-03-05 10:50:38 +00:00
bors[bot] 6303b11799 Merge #1062
1062: Ignore Build and Release r=heinrich5991 a=ChillerDragon

Thanks to heinrich5991
2018-03-04 10:24:09 +00:00
ChillerDragon b69b85ed54 Ignore Build and Release 2018-03-04 11:18:46 +01:00
bors[bot] e64919ddcb Merge #1058
1058: Add /pausevoted and /specvoted r=heinrich5991 a=def-

- Also fix /pause and /spec with name parameter a bit
- Move out common code between pause/spec
2018-03-02 14:41:31 +00:00
heinrich5991 458804c059 Make game dependency on generated protocol.h explicit 2018-03-02 03:42:35 +01:00
heinrich5991 565f963a7b Properly hide stderr in scripts/git_revision.py 2018-03-02 03:31:45 +01:00
Jupeyy ced0ea3f82 set the gfx refresh rate limit higher for the console 2018-03-02 03:29:02 +01:00