def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
heinrich5991
31cfa9250d
Fix server port in teehistorian
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Official servers weren't affected because they didn't use the default of
`sv_port 0`.
2020-08-29 14:14:37 +02:00
Zwelf
2eb3d23ef4
Rewrite score using the new interface
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delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
def
66c7bf8851
Tell why DNSBL isn't allowing to vote ( fixes #2466 )
2020-07-07 23:12:55 +02:00
Learath
f327e5bc42
Log join type
2020-06-23 18:30:57 +03:00
heinrich5991
e294da41ba
teehistorian: Track whether clients join via the 0.7 protocol
2020-06-19 22:06:39 +02:00
Learath
4067e711ef
More template magic. Cleans up 'send-to-all-sixup'
2020-06-19 20:28:55 +03:00
Learath
9e2434c65d
Better skin colors. Better game message translation
2020-06-19 20:28:55 +03:00
Learath
eff28c658a
Fix server messages
2020-06-19 20:28:55 +03:00
Learath
40247f6b43
Fix chat
2020-06-19 20:28:55 +03:00
Learath
807c92f1a4
Generate the 0.7 protocol
2020-06-19 20:27:15 +03:00
Tim Schumacher
442148a194
Begin work on 0.7 support
2020-06-19 20:27:15 +03:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
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This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
Learath
5e02bb5a23
Extend antibot interface
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
oy
1b4131a7fd
fixed faulty message id
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(cherry picked from commit 9023796d27
)
2020-01-19 21:30:12 +01:00
Learath2
79e4651d5b
Only update serverinfo when needed
2019-11-03 01:07:10 +01:00
ChillerDragon
b39de87b18
Fix filescore path
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# before fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:29:44][filescore]: opening 'records/DDNetPP-maps-BlmapChill_record.dtb' for reading failed
# after fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:31:05][filescore]: opening 'records/BlmapChill_record.dtb' for reading failed
2019-09-15 13:35:35 +02:00
12pm
a7ef921e3f
Add playerflags, dnsbl, and ips for non-admins in status
2019-04-03 15:07:05 +02:00
Learath
548e9969b2
Add colors for authed players. Deprecates #1299
2019-03-02 13:50:33 +03:00
Dennis Felsing
6f3d261b73
Merge pull request #1441 from trml/pr_sync_weapon_input
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Sync weapon input with other input
2019-02-14 10:27:52 +01:00
ChillerDragon
3f8e9613f7
Fix style
2019-02-06 13:06:28 +01:00
ChillerDragon
03a20d6406
Add IServer::Ban
2019-02-04 23:09:14 +01:00
trml
3f9d30af0f
Sync weapon input with other inputs
2019-01-29 20:58:25 +01:00
Dennis Felsing
fabd559746
Clamp Spectator ID
2018-12-11 09:23:12 +01:00
Learath
1073b72965
Ignore DNSBL on "empty" servers.
2018-10-08 01:59:07 +03:00
heinrich5991
ca8fcc823c
Use more secure hash function for map downloads
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SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).
The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.
For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.
Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.
Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.
Fix #1127 .
2018-06-24 17:04:50 +02:00
Dennis Felsing
5a53e4c54d
Fix compilation
2018-04-03 10:27:19 +02:00
Learath
bc11fc2a35
Add GameUuid to teamscore aswell
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Also get GameUuid through an interface.
2018-02-07 16:43:36 +01:00
heinrich5991
1c3dc8c316
Record rcon authentication stuff into teehistorian
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This allows to check moderator actions after-the-fact.
2018-01-28 03:13:05 +01:00
heinrich5991
8e778cd9ab
Address pull request comments
2017-10-13 02:29:18 +02:00
heinrich5991
9761e9606a
Make most user input teehistoric
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Exclude private stuff like chat messages and votes.
2017-09-20 02:23:28 +02:00
heinrich5991
6ef9c8dbcd
First working version of teehistorian
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teehistorian records all inputs from the players as well as the player
positions in each tick. It stores this info in a highly compressible
output format (I've achived 5x compression using xz or bz2).
2017-09-20 02:16:11 +02:00
eeeee
0497cdd49d
stop casting auth state to bool
2017-06-08 13:03:44 -07:00
eeeee
2797227063
also remove references to CGameContext from CServer
2017-06-05 22:31:56 -07:00
eeeee
9b6699d3b8
remove casts to CServer
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improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def
f4112e3bcb
Revert "Tees must be teamed up before loading"
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This reverts commit d29f2306ef
.
2017-05-14 22:36:44 +02:00
Learath
d29f2306ef
Tees must be teamed up before loading
2017-04-11 21:18:26 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
east
678a69bf5b
basic DNSBL implementation
2016-09-05 11:38:11 +02:00
H-M-H
cd41220a44
wait for score-threads on shutdown
2016-05-04 15:32:24 +02:00
H-M-H
1314085928
restructured sqlconnection
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reading from and writing to several different servers is now possible
TODO:
-handle Exceptions properly (try another sqlserver)
-if everything fails while writing write the insert to a file
2016-02-20 15:33:35 +01:00
H-M-H
15f2e07c48
moved sqlserver stuff into CServer-class
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as sqlconnections should not last only
until next mapreload
2016-02-20 15:33:35 +01:00
heinrich5991
a3246ed099
Save the config into the map when the server loads the map
2015-08-27 12:51:24 +02:00
def
b4f77c4b71
Add sv_player_demo_record (mostly from Teerace)
2014-09-26 02:05:31 +02:00
def
d8533eea67
Proper Client Version numbers and more visible whispers
2014-01-30 16:49:15 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
def
8720186c75
Revert "Revert "Restrict rcon output (east)""
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This reverts commit 35cf8832a9
.
2013-07-31 01:31:53 +02:00
def
35cf8832a9
Revert "Restrict rcon output (east)"
...
This reverts commit ba5b98dd1d
.
2013-07-31 01:27:29 +02:00
def
ba5b98dd1d
Restrict rcon output (east)
2013-07-30 23:26:30 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00