Commit graph

240 commits

Author SHA1 Message Date
oy 8ac9ec794e moved content and added data creation to the build 2015-01-18 18:44:11 +01:00
oy 8178302e02 Merge pull request #1149 from Speedy-Consoles/weapon_cleanup
weapon code cleanup
2014-06-22 13:29:19 +02:00
oy 5eee57f1e7 changed tattoos to markings. Closes #1131 2014-06-22 12:53:22 +02:00
oy d2379124d5 improved chat msg spam protection 2013-11-25 20:06:19 +01:00
Speedy Consoles ee2d53b411 using weapon damage for explosion damage
removed unused nodamage parameter in CreateExplosion
took projectile damage for explosion maxdamage
replaced some 0s by false as it should be
2013-09-14 22:46:48 +02:00
Speedy Consoles c9bdc32fc0 cleaned up weapon value locations
removed laser damage tuning
added explosion values in content.py
made explosion force independent from damage
linked all weapon damage values to content.py
linked all weapon max ammo values to content.py
stopped regenerating  infinite ammo
removed m_Ammocost in CCharacter
2013-09-14 21:33:52 +02:00
oy 295eac63eb added alternative HSL picker. Closes #1029 2012-12-23 00:27:53 +01:00
oy b99368e3d7 removed hookdir from snapshot data 2012-12-15 16:13:49 +01:00
SushiTee c0f70eddc4 changed server browser 2012-10-21 19:59:20 +02:00
SushiTee 20cfbfe3a7 Merge branch 'master' of git://github.com/teeworlds/teeworlds
Conflicts:
	src/game/client/components/menus_ingame.cpp
2012-10-09 13:08:01 +02:00
SushiTee c74637ae6d began to rewrite server browser and ingame menu 2012-10-09 12:44:47 +02:00
SushiTee 8d427bea39 started working on server browser 2012-08-26 21:15:48 +02:00
oy cb9d6032ff Merge branch 'master' of https://github.com/SushiTee/teeworlds 2012-08-19 15:48:34 +02:00
oy f25010d9dd Merge branch 'master' of github.com:teeworlds/teeworlds
Conflicts:
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
2012-08-19 12:46:24 +02:00
oy 37b43caba8 cleaned up Sv_VoteOptionListAdd message 2012-08-19 10:40:30 +02:00
oy 34ebab8cab made force_vote just ui based 2012-08-18 18:42:31 +02:00
oy d8d259a166 made the client handle callvote and teamchange cases even more and let the server be more silent on faulty tries 2012-08-18 11:21:54 +02:00
oy 80cb4e15a4 improved callvote handling on the client, merged its messages and made the server be more silent on faulty tries 2012-08-16 12:03:44 +02:00
SushiTee fe5e393308 remade settings->controls menu 2012-08-15 22:03:35 +02:00
oy dc22f9fa1c merged vote start/end messages 2012-08-14 00:16:54 +02:00
oy d2924b5ad6 cleaned up core events 2012-08-13 10:36:01 +02:00
SushiTee 0b739d0404 Merge branch 'master' of git://github.com/teeworlds/teeworlds 2012-08-12 15:57:19 +02:00
Magnus Auvinen dfcbe85488 introduced ISound::CSampleHandle to add more typesafty 2012-08-12 13:56:35 +02:00
Magnus Auvinen cb95e8dfe8 more typesafty in the graphics. introduced the IGraphics::CTextureHandle 2012-08-12 12:41:50 +02:00
SushiTee 6b279c770f -remade settings->graphics menu
-added menu checkbox images
2012-08-11 23:51:46 +02:00
oy 6c530b2926 made ingame notifications for players simple game messages and let the client handle/localise them 2012-08-11 12:34:03 +02:00
oy 93c169c71d show enter/leave team change messages in demos 2012-08-04 17:45:16 +02:00
oy d61d25677b cleaned up PlayerInfo check/usage in the gameclient 2012-08-03 18:46:49 +02:00
oy 8971497029 finished client enter/leave events, removed client changes 2012-08-03 18:46:25 +02:00
oy 280fdb34a4 fixed netobj corrections on gametstatetimer, ticks and fixed team in clientinfo 2012-08-03 18:46:10 +02:00
oy a55a7dfef0 cleaned up types within network data 2012-08-03 18:46:01 +02:00
oy 719867271f fixed updating skin colour on team change and made player team work event based 2012-07-30 23:59:29 +02:00
oy c808d48f20 handle some network snapshot data as messages/events and add them locally for demo recording 2012-07-29 11:54:29 +02:00
oy 0e28755475 show ninja powerup status in the hud. Closes #955 2012-07-21 11:06:18 +02:00
Choupom e548308bbb merged skin system 2012-07-17 21:51:01 +02:00
SushiTee 4019c42ac3 added some stuff to filter header 2012-07-17 12:18:47 +02:00
SushiTee 1d480f34bd -added images to startmenu -changed way to load menu image 2012-07-15 12:42:22 +02:00
SushiTee 4aeb552506 started with start menu 2012-07-15 11:42:03 +02:00
oy 42c845be49 fixed flag blinking issue. Closes #757 2012-03-04 12:46:22 +01:00
oy ab13e4a183 show who is following you in spectator mode. Closes #594 2012-02-15 01:40:47 +01:00
oy 6b8287f7c7 cleaned up player flags 2012-02-15 01:40:19 +01:00
oy 23df3c609e removed pickup subtype and renamed rifle to laser and powerups to pickups 2012-02-15 01:40:13 +01:00
oy 7e78740478 made client scoreboard and hud survival ready 2012-02-15 01:40:04 +01:00
oy 495dc849ba prevent that players respawn in survival 2012-02-15 01:39:59 +01:00
oy 98c18ebade added survival gametype base 2012-02-15 01:39:48 +01:00
oy 97061ab59d changed usage of round to match 2012-02-15 01:39:40 +01:00
oy b374a24c06 added start countdown when game starts without a timer 2012-02-15 01:39:35 +01:00
oy aec468a3c4 added player ready system. Closes #65 2012-02-15 01:39:24 +01:00
oy 5e4caa9b9c cleaned up gamecontroller 2012-02-15 01:39:13 +01:00
oy b32aff7d89 cleaned up few things 2012-02-15 01:39:07 +01:00
oy 0b0f8e2f1c moved the player gun a bit down so it matches the projectile animation. Closes #854 2012-01-09 22:55:08 +01:00
Choupom 603071ee92 fixed data struct names 2011-06-02 17:42:30 +02:00
Choupom deff0ce7c4 fixed netevent struct names 2011-06-02 17:40:08 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX 63e059b8ff Emoticons Enum has emoticons names instead of numbers 2011-04-13 20:31:16 +02:00
oy 1a5d70450f added "reimplemented menu music by teetow-the-great-teetow" by Choupom 2011-04-13 20:00:54 +02:00
oy 05889f3e3e fixed problem with the hammer hit particle 2011-04-09 00:02:08 +02:00
oy 9643fc36ae added new hammer hit effect by SushiTee and Crises 2011-04-08 19:11:41 +02:00
oy e63683e649 added new friends/mute icons and buttons by Crises 2011-04-08 18:45:57 +02:00
oy b985fdc20a added new friend/mute buttons by Crises and reworked the player options like Landil suggested. Closes #579 2011-04-06 20:18:31 +02:00
oy 867f944459 added graphic buttons for remove/add friend and chat ignore/notice 2011-03-28 21:10:37 +02:00
oy 5b328e5484 added a limit for the number of votes that can be added to the server and send options as lists when a client joins. Closes #459 2011-03-26 22:06:29 +01:00
oy 359b806e95 added remove_vote command. Closes #47 2011-03-25 11:49:35 +01:00
oy a4580d451f added reasons to vote in general and show reason in vote hud. Closes #219 2011-03-25 10:26:59 +01:00
oy 8ad3def65e added aliases for votes. Closes #144 2011-03-25 09:49:21 +01:00
oy 18e5412358 added sound for highlighted chat message. Closes #508 2011-03-20 15:58:59 +01:00
oy 30d9c9f4d9 made network support clan name and country code for players 2011-03-15 11:23:49 +01:00
oy 1f10c1e8bf fixed problem with ctf if there're no flags 2011-03-10 10:14:41 +01:00
oy ee2f625754 added extended spectator mode. Closes #28 2011-03-10 10:08:14 +01:00
oy 9811c2396b made network clip flags. Closes #131 2011-03-04 17:08:10 +01:00
oy 4bede550be only update the ping if the scoreboard is active. Closes #27 2011-03-01 18:31:20 +01:00
oy 927954a53b added new emoticons. Closes #362 2011-02-16 11:45:19 +01:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
oy 9c6843946c added Python 2.5 - Python 3.2 support by Sworddragon 2011-01-29 18:55:21 +01:00
oy 3c1eee2a12 reverted Python 3 support fixes to keep compatibility with 2.5 2011-01-20 01:28:17 +01:00
oy 232aafa891 added Python 3 support fixes by Sworddragon 2011-01-17 15:48:57 +01:00
oy e71263d686 fixed last commit 2011-01-06 12:41:24 +01:00
Sworddragon 4ff61fcdaa Made compiling process Python 3 compatible 2011-01-06 12:27:50 +01:00
oy a72848e780 added constants for teams by Choupom 2011-01-03 12:50:38 +01:00
oy d94355729d added icons in the demo browser and the editor's file dialog. Closes #209 2010-11-17 19:46:50 +01:00
Fujnky 4123f28bba Improved demo player another bit.
* Replaced the reset button by more common stop button
* Made the demo player automatically reset after demo ended
2010-09-04 16:23:20 +02:00
Fujnky 4d8c4ffadb Improved the replay control buttons in the demo player a lot.
* Now there is a combined play/pause button + a reset button
* Replaced the ugly strings with nice graphics
2010-08-13 03:17:13 +02:00
oy 7503c64237 made unpacking of net strings more strict - prevents possible malformed output 2010-08-12 15:22:07 +02:00
oy 822b002344 fixed the ninja tip cut off and made its weapon and pickup sprite equal. Closes #127 2010-06-23 20:09:15 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 97eb28afae reduced item respawn delay from 20 to 15 seconds again 2009-01-24 10:40:11 +00:00
Magnus Auvinen 123c5b5b99 introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00
Magnus Auvinen 46125d5ed7 fixed so predicted sounds and air jump effect works with demo playback 2009-01-11 15:51:43 +00:00
Magnus Auvinen c2c90982fd increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds 2009-01-11 13:54:42 +00:00
Magnus Auvinen b70eb4263f fixed unpure sprite 2009-01-11 13:42:01 +00:00
Alfred Eriksson 39a12060d6 removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning. 2009-01-11 10:40:14 +00:00
Magnus Auvinen 5e3f740220 improved the error reporting of the network unpacker 2008-12-19 11:25:14 +00:00
Alfred Eriksson 8dd58e48c3 fixed ninja effect 2008-11-16 11:13:21 +00:00
Magnus Auvinen 388a04d957 better voting support 2008-11-08 12:50:46 +00:00
Alfred Eriksson 1e961fdece fixed pickup sounds 2008-10-21 17:14:18 +00:00
Magnus Auvinen f4d60ffff8 some small python changes 2008-10-19 16:50:57 +00:00
Magnus Auvinen c995aff8e3 fixed input state mask, missed one bit that could make the server hang itself 2008-10-18 20:50:42 +00:00
Magnus Auvinen 9d1c56e2fd adjusted the sv_killmsg to account for death tiles 2008-10-18 18:02:51 +00:00
Magnus Auvinen 35bcd41aa2 added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors 2008-10-17 11:23:21 +00:00
Magnus Auvinen 3544db4927 fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead) 2008-10-08 20:47:56 +00:00