heinrich5991
fa4bcd5ec0
Unify logging infrastructure between IConsole
and dbg_msg
...
This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.
2022-04-29 15:21:26 +02:00
Jupeyy
0ff8054b6c
Allow more precise Destroy call to Job pool
2022-03-12 13:52:13 +01:00
Jupeyy
25ceea6f5f
Write log to disk on assert
2022-03-12 13:48:29 +01:00
Dennis Felsing
18d9997348
Fix clang-format
2022-02-15 00:32:04 +01:00
Dennis Felsing
b58470fda4
Add modernize-use-equals-default
2022-02-15 00:17:57 +01:00
ChillerDragon
3eb3dcd48b
Make use of IO_MAX_PATH_LENGTH
...
Inspired by
0a7d0fee7c
2021-09-13 12:14:50 +02:00
heinrich5991
bce7a4f84e
Add serverbrowser ping cache
2021-05-14 01:00:41 +02:00
heinrich5991
11adc8c1ff
Make it possible to run jobs in the current thread
2021-05-13 03:15:18 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
heinrich5991
a36250ba34
Use two threads for the server thread pool
...
This might help with long DNS timeouts.
2018-10-07 12:47:32 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy
1208bcc562
Make mem_alloc, mem_free thread safe ( fixes #1087 )
2018-04-05 04:17:21 +02:00
heinrich5991
3f43624d21
Add a couple of tests for CJobPool
2017-11-24 10:33:42 +01:00
heinrich5991
94acac91a0
Overhauled job system
...
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.
Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
Learath2
b8b4f7771d
Rename the callback
2017-10-19 18:13:28 +02:00
Learath
96acddb57f
Fix the other use after free
2017-10-17 15:39:20 +02:00
heinrich5991
2fc018aac3
Add asynchronous file output, port dbg_msg()
s to that system
...
Also add tests.
2017-10-10 04:11:14 +02:00
def
27b7549bba
Make --silent stop stdout logging
2017-09-03 10:37:24 +02:00
GreYFoX
5b27758650
Removed level stuff
...
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
...
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
4ad6d2f01e
fixed problem with sv_bindaddr on the server
2011-04-04 18:20:05 +02:00
oy
59d56cd332
finished IPv6 support (master servers aren't compatible with 0.5 and older). Closes #233
2011-03-30 12:08:33 +02:00
oy
50b266086b
made dbg_dumpmem and dbg_lognetwork work again
2011-03-05 11:46:24 +01:00
oy
0bc13c91eb
made cl_threadsoundloading work again
2011-02-27 17:56:03 +01:00
oy
d9ce720387
made engine an interface
2011-02-27 15:03:57 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
oy
49cefa406b
added lost logfile feature
2010-08-06 20:38:13 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00