Commit graph

13977 commits

Author SHA1 Message Date
Zwelf 2d7886bf33 Small cleanup 2020-06-15 10:59:46 +02:00
def 0d9d873abf Reset hook & collision in prediction after kill
Thanks to Pipou for reporting
2020-06-14 22:50:25 +02:00
12pm 01092a30c1 add sv_tele_others_auth_level 2020-06-14 19:21:12 +03:00
def 2d0340b1cd Add Entites off sign to front layer (fixes #2261) 2020-06-14 16:01:32 +02:00
bors[bot] 18f5ae442a
Merge #2260
2260: Fix out of bounds read r=def- a=Learath2

@Jupeyy I'm not completely familiar with the text rendering code but I think it needs a large rework. The code isn't concise or easy to read, the interface is horrendous.

e.g. That `MaxWidth` parameter on `DoLabel` is an integer and it's used completely wrongly leading to a out of bounds read.

Co-authored-by: Learath <learath2@gmail.com>
2020-06-14 09:43:24 +00:00
Learath 8d255921b8 Fix out of bounds read 2020-06-14 12:38:52 +03:00
bors[bot] 6ccfdd55f9
Merge #2258
2258: Don't miss dummy disconnects. Fix #2257 r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-11 10:40:17 +00:00
Learath 345798f9e1 Don't miss dummy disconnects. Fix #2257 2020-06-11 13:33:08 +03:00
bors[bot] cf069c0c51
Merge #2251
2251: Improve quality default, persist video recorder settings when running… r=heinrich5991 a=def-

… other DDNet client without video recorder compiled in

Co-authored-by: def <dennis@felsin9.de>
2020-06-05 22:07:23 +00:00
def 5676e8842a Improve quality default, persist video recorder settings when running other DDNet client 2020-06-06 00:04:42 +02:00
bors[bot] bdc1484dfb
Merge #2249
2249: Update gameclient.cpp r=heinrich5991 a=ZombieToad

so demo renders the right clan as green

Co-authored-by: ZombieToad <25847476+ZombieToad@users.noreply.github.com>
2020-06-04 13:17:47 +00:00
ZombieToad f12d84c2c7
Update gameclient.cpp
so demo renders the right clan as green
2020-06-04 13:49:29 +01:00
bors[bot] ef51f35840
Merge #2240
2240: Don't reset zoom when using timeline in demo r=heinrich5991 a=def-

Thanks to Lady Saavik for reporting

Co-authored-by: def <dennis@felsin9.de>
2020-06-02 17:25:02 +00:00
def d06f1949c2 Stop playing map sound when demo player is paused
Noticed on Shooting Range map
2020-06-02 13:47:05 +02:00
def 690fb852df Don't reset client on demo menu events 2020-06-02 13:22:00 +02:00
bors[bot] 3cd35de942
Merge #2236
2236: Fix team rejoin logic for sv_team 3 r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-02 10:27:13 +00:00
bors[bot] f59441f1c2
Merge #2243
2243: Workaround for client crash on predicted explosion r=def- a=trml

I haven't been able to find the exact source of the problem yet, but at least this seems to get rid of the segfault. The crash only happened with with recent versions of gcc and -O3 for me.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-06-01 20:31:06 +00:00
trml e5d348975b Avoid client crash on predicted explosion 2020-06-01 21:23:18 +02:00
bors[bot] 21d8e5d45e
Merge #2239
2239: Save active weapon with /rescue r=def- a=d3fault

If you don't have a certain weapon in your last m_SavePos and you get a weapon and then use /r before touching the ground, currently it's bugged and you'll *appear* to have that weapon still out after you use /r.... except it doesn't fire. This is because weapons are saved/restored as of cacf17bd96

A map to test this buggy behavior is Aim 5.0; swing and get the sg and then use /r before you hit the ground. It will *appear* as though you still have the sg, but it won't fire.

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-06-01 06:43:13 +00:00
d3fault b9844ea6ec Save active weapon with /rescue 2020-05-31 22:39:28 -07:00
def 4f59000bda Version 13.2.2 2020-05-31 18:51:36 +02:00
bors[bot] a15053d462
Merge #2231
2231: Don't clamp values that have no reasonable values r=Learath2 a=def-

Still affects many values in editor, for example colors in tiles and quads.

Thanks to Pipou for report.

Co-authored-by: def <dennis@felsin9.de>
2020-05-31 11:25:53 +00:00
bors[bot] 7876a86cad
Merge #2237
2237: clarified /practice voting instructions r=def- a=d3fault

If a person is attempting to enable practice mode for the *first time ever* (unfamiliar with it) and they're doing it with a dummy rather than a real player, the current message doesn't really explain the voting procedure very well. I for one expected to see an f3/f4 vote dialog and even filed a bug report on the matter (#2222). The current message does mention "/practice" but it didn't make me think "ok now I need to switch to my dummy and type /practice". For example when a person types "/map Epix" it doesn't then require everybody on the server to *also* type "/map Epix"..... in that case it uses the normal f3/f4 vote dialog.

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-05-31 05:22:59 +00:00
d3fault 65906070b6 clarified /practice voting instructions 2020-05-30 20:58:01 -07:00
def 88b65b6def Newly joined player should not immediately be subtracted from team 0 2020-05-31 00:34:29 +02:00
def d3b6df97f8 Fix team rejoin logic for sv_team 3 2020-05-30 14:47:34 +02:00
bors[bot] b432fe5d5e
Merge #2234
2234: add cl_nameplates_ids r=def- a=12pm

useful for moderating

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-05-30 12:27:45 +00:00
Learath 6d019204f1 No point locking if teams are disabled 2020-05-30 14:07:30 +03:00
12pm e4b3559c95 add cl_nameplates_ids 2020-05-30 12:37:42 +02:00
def cf7dad8125 Get rid of the clamp that breaks most editor value selection 2020-05-30 09:09:01 +02:00
bors[bot] b25cb5d12d
Merge #2230
2230: Fix grammar in ungrenade description (Thanks to Pipou) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-29 15:12:09 +00:00
def 5886ac972e Fix grammar in ungrenade description (Thanks to Pipou) 2020-05-28 23:00:27 +02:00
def 4cc1bc0cf8 Kill player when /practice is on and they get kicked out of team 2020-05-28 21:50:35 +02:00
def 80adf66620 Version 13.2.1 2020-05-28 18:50:32 +02:00
bors[bot] 73b05272ab
Merge #2226
2226: Fix image/sound selection in editor r=heinrich5991 a=def-

Follow-up to https://github.com/ddnet/ddnet/pull/2186 by @BannZay 

Thanks to Cøke for notifying me

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:32:59 +00:00
bors[bot] 0cd40c61c3
Merge #2218
2218: Practice mode fixes & improvements r=Learath2 a=def-

Thanks to NANAMAR for report.

Update: tested, works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:21:01 +00:00
def d17e74ee7d Add sv_practice (fixes #2227) 2020-05-28 13:28:10 +02:00
def b25c75b558 Allow rescuing while falling down even when not frozen 2020-05-28 12:59:45 +02:00
def cacf17bd96 Save weapons as well with /rescue (fixes #2225) 2020-05-28 12:59:40 +02:00
def c00759a0ed Turn off practice mode and reset practice wishes when locked team dies 2020-05-28 12:59:31 +02:00
def 68132350b9 No cheating through noob filter with practice and then leaving team (fixes #2224) 2020-05-28 12:06:56 +02:00
def 6887b0ff3b Fix image/sound selection in editor
Follow-up to https://github.com/ddnet/ddnet/pull/2186

Thanks to Cøke for notifying me
2020-05-28 10:09:29 +02:00
def fb90990d6d Allow /rescue mid-flight
Thanks to Skeith for the suggestion
2020-05-27 23:48:17 +02:00
def 3cbd75b840 Make /rescue work in deepfreeze
Thanks to NANAMAR for report
2020-05-27 23:27:30 +02:00
bors[bot] bf218a0d70
Merge #2217
2217: Appdata: add new version r=def- a=ElXreno

This PR just adds new version into the appdata manifest.

Co-authored-by: ElXreno <elxreno@gmail.com>
2020-05-27 21:09:34 +00:00
ElXreno 11d3daa890
Appdata: add new version 2020-05-28 00:05:57 +03:00
bors[bot] ec6e6f99b6
Merge #2216
2216: Remove unused `Sv_PlayerTime` game message r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 20:40:53 +00:00
Dennis Felsing 33bc0afcf3
Merge pull request #2215 from def-/pr-version-13.2
Version 13.2
2020-05-27 20:38:08 +02:00
def 0f02fc51a8 Version 13.2 2020-05-27 20:37:40 +02:00
heinrich5991 941d3aa8a0 Some formatting 2020-05-27 20:03:11 +02:00