Commit graph

5329 commits

Author SHA1 Message Date
Choupom d6f34cbaba updated tw_api.py for 0.6 and improved it 2011-06-27 16:45:55 +02:00
Choupom 99c2c53c0b fixed some dbg_assert 2011-06-27 16:45:40 +02:00
oy 557c906390 fixed compiling problem 2011-06-27 16:44:35 +02:00
oy 1239150846 fixed password popup UI issue. Closes #583 2011-06-27 16:39:23 +02:00
Choupom b17a7be286 fixed #2 Too big textures 2011-06-27 16:32:52 +02:00
nsinreal 66a8000620 Fixed ninja: always set last active weapon after ninja's end 2011-06-27 16:28:49 +02:00
oy fb309436b4 improved friends feature 2011-06-26 17:10:13 +02:00
GreYFoX 7ea942441b New Entities from @Fisico, Discarded tele.png because it had missing tiles 2011-06-26 02:15:23 +02:00
oy c10c7d9ac3 improved sudden death in ctf. Closes #617 2011-06-19 17:32:00 +02:00
oy 957b81af07 made it possible to restrict player information in spectator mode 2011-06-19 11:28:39 +02:00
oy 601509fe8a fixed compiler error on older windows sdk's. Closes #627 2011-06-18 17:27:14 +02:00
oy 4dc79a9ec1 fixed spawn bug. Closes #634 2011-06-15 01:03:14 +02:00
fisted d5b3804804 fixed "no such cmd ''" on whole-line comments in cfg 2011-06-11 19:13:27 +02:00
Choupom c1ebda73e3 fixed #687 Bug with the ctf score when the round starts, fixed so you can't grab the flag if the game is over 2011-06-11 18:34:05 +02:00
Choupom 558b110504 fixed #633 Correct sound effects in following spectactor mode 2011-06-11 18:33:30 +02:00
oy eae1a97297 fixed marker position in chat 2011-06-09 23:54:11 +02:00
oy fd965ca4b2 made name highlighting in chat more strict 2011-06-09 23:49:06 +02:00
oy 37bdc4c2a1 removed some unneeded stuff 2011-06-09 23:40:35 +02:00
oy 4f402f85bb added ':' after names on start and a space separator in chat tab completion 2011-06-09 23:37:59 +02:00
oy 9efa0e3f63 fixed nethash 4 real 2011-06-09 23:28:40 +02:00
oy e1ef01f656 made tab completion for names in chat start with the ones that match on the beginning 2011-06-09 23:28:20 +02:00
oy 69cb197f59 fixed compiling on mac os x 2011-06-09 22:50:42 +02:00
oy 9845d757ef removed file extension from the demo name in the demo player 2011-06-09 22:44:22 +02:00
oy 348806d993 abort "move to spectator"-vote when the player disconnects 2011-06-09 22:31:55 +02:00
oy 2cc10fd6f0 fixed that the player keeps action when activating chat. Closes #719 2011-06-09 22:30:03 +02:00
oy b48c59225a fixed nethash 2011-06-09 22:19:01 +02:00
Felix Geyer 3d7bdaee8f Use gcc endianness definitions when available.
detect.h has manual litte/big endian definitions for some architectures
but many are missing.
Instead of adding more manual definitions it's better to use the
definitions of gcc when available.
2011-06-09 22:11:37 +02:00
Felix Geyer ee50ab5bea Fix build on GNU/kFreeBSD.
On GNU/kFreeBSD only "__FreeBSD_kernel__" is defined
but not "__FreeBSD__".
2011-06-09 22:11:34 +02:00
Felix Geyer 40330fd7c5 Fix build on GNU Hurd.
Add missing platform definitions.
2011-06-09 22:11:29 +02:00
GreYFoX 9c4b1c9892 fixed a crash, closes #56 2011-06-07 17:21:47 +02:00
GreYFoX 457fee998d Refactored a variable 2011-06-07 17:05:19 +02:00
GreYFoX e6189d05c4 On name change relaod scores, fixes %55 2011-06-07 17:05:07 +02:00
GreYFoX 1bfcfb7d6f Changed max of force pause to be 360 seconds
Note if force pause was abused once infront of me i would make even admins have to go through a vote
2011-06-07 16:55:06 +02:00
Romain Labolle 3f2dc36151 Fixing Force-pause:
* sv_vote_pause_time : maximum 15s, default 10s
* Removing sv_vote_pause_auto (so afk stay in pause)
* force_pause require config level
* force_unpause set force-pause timer to 0
2011-06-07 16:49:36 +02:00
Romain Labolle bb971bdcf0 Adding vote to force-pause players (instead of just moving them to spectators).
* Add the following config variables :
  * sv_vote_pause: Allow voting to pause players (instead of moving to spectators) (default: 1)
  * sv_vote_pause_time: The time (in seconds) players have to wait in pause when paused by vote (default: 60)
  * sv_vote_pause_auto: Automatically unpaused players after the force-pause delay or not (default: 0)
* Add the following functions :
  * force_pause v?i : Force v to pause for i seconds
  * force_unpause v : Force v to unpause
2011-06-07 16:48:49 +02:00
Romain Labolle 0ae0b0bb83 Adding pause specific message when players use /pause (instead of joined the game/spectators). 2011-06-07 16:48:48 +02:00
Romain Labolle c17d3cdeda Reworking teams to allow pausing in team
* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00
GreYFoX 413bf4a39e Credits and version 1.08a 2011-06-07 16:48:01 +02:00
GreYFoX 4e98a45175 Skin pack by whis 2011-06-07 16:42:42 +02:00
GreYFoX c3df972fe3 Optimized checkpoint code 2011-06-05 13:56:04 +02:00
GreYFoX c1962bff25 Removed sv_broadcAst
this commit is funny cause it was made from my iPhone and it only took 8 minutes
2011-06-03 21:55:57 +02:00
GreYFoX bee10fda8f Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/game/server/gamecontext.cpp
2011-06-02 19:13:40 +02:00
Choupom 603071ee92 fixed data struct names 2011-06-02 17:42:30 +02:00
Choupom deff0ce7c4 fixed netevent struct names 2011-06-02 17:40:08 +02:00
Choupom 1a02017094 fixed some strings 2011-06-02 17:39:05 +02:00
oy 7df537fd68 fixed last commit 2011-06-02 17:38:36 +02:00
Choupom 101d9de3c3 added aspect ratio in display modes list in settings 2011-06-02 17:36:17 +02:00
GreYFoX 25f69d704b Version 1.77a, Beware this version maybe buggy contains more than one untested/unrevised commits, but from trusted Developers 2011-06-01 17:06:00 +02:00
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
Romain Labolle 813f689957 Tune reset clean up (fix #50)
* Removing old unused DDRaceTunesReset() function.
* Adding ResetTuning() function to reset tunes.
* Adding ResetTuning() and some settings reset (sv_hit/sv_endless_drag/sv_old_laser) to CGameContext::OnInit() which is loaded on each map load.
GreYFoX:
Repositioned the new Functions
2011-06-01 16:43:20 +02:00