Sworddragon
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4ff61fcdaa
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Made compiling process Python 3 compatible
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2011-01-06 12:27:50 +01:00 |
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oy
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a72848e780
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added constants for teams by Choupom
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2011-01-03 12:50:38 +01:00 |
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oy
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7503c64237
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made unpacking of net strings more strict - prevents possible malformed output
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2010-08-12 15:22:07 +02:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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Magnus Auvinen
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123c5b5b99
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introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
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2009-01-12 21:41:16 +00:00 |
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Magnus Auvinen
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46125d5ed7
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fixed so predicted sounds and air jump effect works with demo playback
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2009-01-11 15:51:43 +00:00 |
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Magnus Auvinen
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388a04d957
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better voting support
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2008-11-08 12:50:46 +00:00 |
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Magnus Auvinen
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c995aff8e3
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fixed input state mask, missed one bit that could make the server hang itself
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2008-10-18 20:50:42 +00:00 |
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Magnus Auvinen
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9d1c56e2fd
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adjusted the sv_killmsg to account for death tiles
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2008-10-18 18:02:51 +00:00 |
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Magnus Auvinen
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35bcd41aa2
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added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
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2008-10-17 11:23:21 +00:00 |
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Magnus Auvinen
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3544db4927
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fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead)
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2008-10-08 20:47:56 +00:00 |
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Magnus Auvinen
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eac9658b73
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added voting gui and a lot of other minor changes
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2008-09-29 11:34:49 +00:00 |
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Magnus Auvinen
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aaaba4f403
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continued on the voting
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2008-09-25 12:23:44 +00:00 |
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Magnus Auvinen
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917ebc17c6
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begun the work on voting
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2008-09-24 14:47:03 +00:00 |
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Magnus Auvinen
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33b50738e6
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added dead reckoning to the characters
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2008-09-23 07:43:41 +00:00 |
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Alfred Eriksson
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6a4e17ea85
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added round number to the scoreboard
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2008-09-07 15:07:08 +00:00 |
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Magnus Auvinen
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4fb71c1bca
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fixed order of pickup ids
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2008-09-04 21:54:21 +00:00 |
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Magnus Auvinen
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0a48454a55
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removed the GAMETYPE_ enum
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2008-08-31 14:37:35 +00:00 |
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Magnus Auvinen
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b322643f17
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missed some files
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2008-08-27 15:51:09 +00:00 |
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Magnus Auvinen
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a13b94f9e0
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minor update
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2008-07-08 09:07:21 +00:00 |
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Magnus Auvinen
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3705064b10
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renamed .h to .hpp in game because they are c++ headers
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2008-06-12 12:09:34 +00:00 |
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Magnus Auvinen
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f6c67c29cd
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large commit with loads of clean up. more is comming
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2008-06-12 10:51:48 +00:00 |
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Magnus Auvinen
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ac18c6a3bd
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more stuff :)
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2008-04-27 05:59:38 +00:00 |
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