Commit graph

28 commits

Author SHA1 Message Date
Dennis Felsing f83a9be610 Sneaky code (TODO: Also mark 708?) 2018-12-17 14:55:58 +01:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
heinrich5991 94acac91a0 Overhauled job system
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
H-M-H cd41220a44 wait for score-threads on shutdown 2016-05-04 15:32:24 +02:00
def fc2bf86174 Birthday check when player joins 2016-03-26 00:20:18 +01:00
def 75bbf64bbd Allow to set country where you can load savegame 2014-12-19 11:30:14 +01:00
def e0a16e0644 /mapinfo: Show mapper name 2014-10-11 12:58:27 +02:00
def 9c0bb7d02b Vote random map with defined nr of stars 2014-10-11 01:01:32 +02:00
def dcc64f1902 Vote random unfinished map with defined nr of stars 2014-10-11 00:41:56 +02:00
def 145f0434f5 Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
def a7329d0a14 Add random_unfinished_map 2014-06-20 22:40:23 +02:00
def a5f3de6827 Add /map (for votes) and /mapinfo (instead of /mappoints) 2014-02-19 21:22:36 +01:00
def 1dd666e066 Major SQL Change:
Keep records in a single table records_race
  Keep team records in a single table records_teamrace
  Keep maps with their server and respective points in a table records_maps
2014-02-03 04:31:30 +01:00
def ce8d17744a Add /mappoints 2013-11-28 15:11:59 +01:00
def cdf2818575 Add reload_points to reload the point map file 2013-07-28 17:53:07 +02:00
def 42a8783f00 Add /teamrank and /teamtop5 2013-07-21 08:46:52 +02:00
def c42e9f1399 Add /points and /toppoints using points.cfg file 2013-07-21 04:52:23 +02:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
Romain Labolle c17d3cdeda Reworking teams to allow pausing in team
* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00
heinrich5991 c83c7b1a19 reworked IConsole::PrintResponse to IResult::Print (and obviously CConsole::PrintResponse to CResult::Print) 2011-04-14 00:34:10 +02:00
GreYFoXGTi 3756c98715 Total IP Scoring Annihilation ( doesn't make sense ), please test this, also delete the old records 2010-11-04 20:10:51 +02:00
btd 6fabca9e10 Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00
GreYFoXGTi 26f152e656 Copy&Paste Noobness
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 19:51:06 +02:00
GreYFoXGTi 05d81bc49a fixed seg fault on /top5 //thanks nevi
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 19:45:25 +02:00
GreYFoXGTi 20930ce68b too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
btd 84cf23203d Revert storage.h 2010-08-07 12:02:58 +04:00
GreYFoXGTi 434b4aad86 The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00