Commit graph

102 commits

Author SHA1 Message Date
GreYFoXGTi 127abaeed9 Added checks for normal stoppers
All stopper Bugs are now fixed
Removed elses, it's not like the return is gonna let it go to the next if
2011-02-10 02:24:10 +02:00
GreYFoXGTi 870fd3b246 Readability and performance Improvement 2011-02-10 02:08:13 +02:00
GreYFoXGTi 6c3698469b Fixed some bugs
fixed a mistake
Official Noobness
2011-02-06 20:38:24 +02:00
GreYFoXGTi ec7c64ac0b Fixed some warnings 2011-02-05 06:23:56 +02:00
GreYFoXGTi ff839af9ba Fixed a collision error 2011-02-04 18:49:36 +02:00
GreYFoXGTi 3223a9d4c5 Few Improvements 2011-01-30 20:07:02 +02:00
GreYFoXGTi 82d01c6166 Added Extra checks for m_pDoor and a new function TileExists(int) 2011-01-30 19:03:22 +02:00
GreYFoXGTi 5961edf6ce Better Performance, Fixed a mistake and added check for next tiles (Left, Right, Bottom and Above). 2011-01-30 01:58:47 +02:00
GreYFoXGTi 5b51295185 Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
fixed the freeze command

Added Freeze Tile to switch layer to set freeze tile custom delay

Added sv_freeze_delay to control default freeze time delay
2011-01-25 12:05:53 +02:00
GreYFoXGTi e0bb8731a7 minor changes 2011-01-21 19:59:52 +02:00
GreYFoXGTi 1f302ea22a Made doors check for Collision or NoLaser
* Renamed a Function
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2011-01-21 15:18:50 +02:00
Floff Floffsson 645f31141d deepfreeze tiles 2011-01-17 00:38:24 +02:00
GreYFoXGTi 9c66a2d54c Endless Hook Tile for ingameplay by Floff aka LemonFace 2011-01-17 00:13:21 +02:00
GreYFoXGTi 544eb124c1 yet another woops 2011-01-08 01:31:29 +02:00
GreYFoXGTi ddc5dd7ab3 Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
GreYFoXGTi 388ca1288f Fixed Tile Parsing Error and Added dbg Messages to show map tiles 2010-12-02 01:33:02 +02:00
GreYFoXGTi af6f96bc7e Added Tile for the new Map Config 2010-12-02 00:45:36 +02:00
GreYFoXGTi ec9c0cd601 Updated CCollision::Entity dbg_msg 2010-11-23 12:26:43 +02:00
GreYFoXGTi 4737588827 New Delayed Switches 2010-11-22 23:10:12 +02:00
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
GreYFoXGTi 59e117292e Removed a useless dbg_msg 2010-11-15 17:30:54 +02:00
GreYFoXGTi 7aaf3193d9 Simple Mistake with a huge impact 2010-11-15 11:34:21 +02:00
GreYFoXGTi 1f43a9a034 forgot this too 2010-11-14 19:54:36 +02:00
GreYFoXGTi bf4ed7515c Forgot to parse the tiles from the Switch layer ^^ 2010-11-14 16:00:33 +02:00
GreYFoXGTi bf0b4183cc Fixed bullet wall stuck when de activated and collides with a tee 2010-11-14 11:36:00 +02:00
GreYFoXGTi 071fb6a5a3 new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
btd a156d15bd1 Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace 2010-11-05 14:57:15 +03:00
btd 081c5d8bc2 Fix score board and small perfomance improvments 2010-11-05 14:56:44 +03:00
GreYFoXGTi f16d1a8507 Fixed DemoPlayback 2010-11-04 22:06:12 +02:00
GreYFoXGTi 3db7db558f this is messed up 2010-11-04 21:33:03 +02:00
GreYFoXGTi 1620e071d9 Removed a Tile and ensured stopper server side 2010-11-01 16:21:05 +02:00
GreYFoXGTi e43bcd80db Rotation
FTW
2010-11-01 03:51:17 +02:00
GreYFoXGTi b68e97b354 pi 2010-10-31 19:38:35 +02:00
Speedy Consoles 118cdd924d another try to make the speeders work 2010-10-31 16:36:04 +01:00
GreYFoXGTi 210ea685b5 Fixed Front layer Checkpoints 2010-10-30 20:49:42 +02:00
GreYFoXGTi d102267139 Moved stuff around 2010-10-27 12:14:26 +02:00
GreYFoXGTi 8d481d60f5 idk how i forgot this.
fixes #111.
2010-10-27 11:42:15 +02:00
GreYFoXGTi e051a30787 checked if m_pDoor was still there
i didn't know where else to delete it so ...
2010-10-27 01:25:22 +02:00
GreYFoXGTi e7d6c67446 fixed bam.lua
fixed some compiler warnings
2010-10-27 01:18:28 +02:00
GreYFoXGTi 1ecf9a8524 changed how direction of speeup is calculated. Fixes #95. 2010-10-22 17:09:30 +02:00
btd e83581dd40 Fix 2010-10-09 02:05:17 +04:00
btd 9de4dad6ac Server dislike this map, but dont crash. Closes #12 2010-10-09 00:08:34 +04:00
GreYFoXGTi a6d972eff7 i forgot to remove this i haven't made the propper checks for it 2010-10-08 18:42:38 +02:00
GreYFoXGTi 9f7fc48ad7 Fixed Speeders. Closes #79. 2010-10-08 16:45:14 +02:00
GreYFoXGTi af36c64785 only process tiles that are used in entities.png 2010-10-08 15:48:50 +02:00
GreYFoXGTi a2ddb2d700 Fixed Tick not handling tiles 2010-10-08 15:33:42 +02:00
GreYFoXGTi 304084434b Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74, Closes #35.(#35 Needs in depth testing, i tested for 3 minutes copying stuff around)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-06 23:47:23 +02:00
btd 94cd8159a3 Fix kill tile 2010-10-05 00:11:10 +04:00
GreYFoXGTi d20b7360b8 unsuper me now returns you to the previous team
forgot some dbgmsg
2010-10-02 02:06:42 +02:00