heinrich5991
16694a0d7b
Use a random token for serverbrowse requests
...
This alleviates the risk for spoofed servers.
2017-10-14 21:58:23 +02:00
def
553c97b52d
Fix crash with broken ddnet-info.json
2017-09-20 22:25:55 +02:00
def
89ed22e8d8
Introduce ddnet-info.json
...
- Single json file containing all information for the client
- Fetched from https://info.ddnet.tw/info?name=deen
- Replaces versionsrv, news, ddnet-maps.json and ddnet-ranks.json
- Servers are sorted by most popular ones for respective player
- Always stays < 100 ms response time, compared to occasional 50 s for
old ddnet-ranks.json
2017-09-03 17:42:04 +02:00
def
8ebac31c03
Use old ddnet-ranks.json when new one can't be fetched currently
2017-08-31 22:40:55 +02:00
Savander
1741df43cd
Add gametype support to exclude field
2017-08-31 12:35:01 +02:00
def
bff1c12b83
Don't try to load ddnet-ranks.json while fetcher is downloading it anyway
2017-08-31 00:07:59 +02:00
def
16f3ddc5a7
Show if user has rank on map in browser (+filter)
...
UI implementation by timakro
2017-08-30 21:34:04 +02:00
def
2fb5835980
Update json-parser to 1.1.0, zlib to 1.2.11
2017-07-22 11:07:29 +02:00
def
f3e3d57a90
Always close files, cleaner demo recording, fix some other stuff
2017-07-08 13:39:20 +02:00
heinrich5991
1d81d56850
Introduce new, vanilla-compatible server info protocol
...
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.
The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).
The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.
Also fixes #130 , the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
def
28f50e4440
Revert "Implement comma in search and exclude queries to separate search terms"
...
This reverts commit 3341e18d13
.
2016-08-07 00:52:00 +02:00
def
3341e18d13
Implement comma in search and exclude queries to separate search terms
2016-08-02 22:16:02 +02:00
Tim Schumacher
96bcedec29
just set first char of ddnet filter to zero
2016-05-19 15:54:52 +02:00
Tim Schumacher
dae855ee9f
clear ddnet filter strings before appending
2016-05-19 15:51:48 +02:00
def
61e47422f6
Clean up debug messages a bit (lower case, no useless errors)
2016-05-02 21:35:32 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
8d945fe968
Exclude DDNet servery by type
2014-12-14 16:45:18 +01:00
def
76b6a99f26
Add Exclusion filter strings and clean up menu a bit
2014-12-10 04:49:16 +01:00
def
0963b68dea
Fix memory leak in client
2014-12-02 13:36:27 +01:00
def
bde8c33c20
Hopefully real fix now
2014-09-20 21:44:43 +02:00
def
572b4f91bd
Fix serverbrowser for more than 24 players again
2014-09-20 21:14:19 +02:00
def
36b33d6138
Fix: Prevent animated server names and fake 0 pings in serverbrowser
2014-09-20 15:48:30 +02:00
east
c4fc429e99
small cleanup
2014-09-20 11:47:51 +02:00
east
603727232a
ddnet server list zlib compression added
2014-09-20 11:36:46 +02:00
east
202d5d8866
Filter flag grid added
2014-09-19 23:52:09 +02:00
east
9db12d455d
working on CDDNetCountry
2014-09-18 16:13:06 +02:00
east
e732008157
DDNet serverlist added
2014-09-13 16:36:25 +02:00
def
13f0a455e1
Unneded include
2014-06-22 02:41:46 +02:00
def
7875c2ec36
Android support (by Pelya)
2014-06-16 13:29:18 +02:00
def
4b8a52d7c9
Fix: Rerequest 64 player infos
2014-05-17 16:15:01 +02:00
def
a0eee3f1a7
Fix: No wrong pings in serverbrowser
2014-05-03 20:57:19 +02:00
def
9e4114f27d
Better 64 player search
2014-01-14 21:40:55 +01:00
def
188635162e
64 Player Filter Button
2014-01-11 21:38:50 +01:00
def
736891c945
Change serverbrowser request order
2014-01-11 03:53:50 +01:00
def
9743b0cb58
Better time/score messages
2014-01-10 16:19:46 +01:00
def
488df63f92
Too verbose debugging output
2014-01-08 07:55:26 +01:00
Patrick Rathje
5114570794
Hotfix for Refresh
2014-01-08 07:46:24 +01:00
Patrick Rathje
4c080fe137
Better Refreshing
...
Conflicts:
src/engine/client/client.cpp
src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.h
src/engine/masterserver.h
src/engine/shared/masterserver.cpp
2014-01-08 07:46:09 +01:00
Patrick Rathje
020bb16f54
Faster Refreshing
...
Conflicts:
src/engine/client/serverbrowser.cpp
2014-01-08 07:42:19 +01:00
def
52e83313c8
64 players in server browse
2014-01-08 06:15:56 +01:00
oy
13d06e45ac
fixed used nettype in server browser and try to use ipv4 and ipv6 socket when using a bindaddr. Closes #940
2013-02-24 17:26:59 +01:00
oy
b44ee3d975
reworked ban system
2011-12-29 23:36:53 +01:00
oy
988b1c22cf
fixed that the server browser list gets sorted twice on a new entry
2011-12-29 13:06:53 +01:00
oy
48d367db20
added faster way of inverting the sorted serverlist by KillaBilla. Closes #885
2011-11-29 22:34:47 +01:00
oy
8238853b8c
added a todo note
2011-11-29 22:18:40 +01:00
eeeee
1452b6811c
Replaced sorting implementation with stable one to prevent annoying flickering on server browser update.
2011-11-29 22:16:41 +01:00
oy
123eab41c8
made it possible to filter by player country in the server browser. Closes #654
2011-06-29 22:27:32 +02:00
oy
fb309436b4
improved friends feature
2011-06-26 17:10:13 +02:00
heinrich5991
9fb36fd802
added strict game type filter
2011-05-02 19:25:38 +02:00