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18620 commits

Author SHA1 Message Date
bors[bot] a1668e0a5b
Merge #4812
4812: Full size sound settings r=Jupeyy a=def-

Old:
![screenshot-20220312@234506](https://user-images.githubusercontent.com/2335377/158037595-d3a6affc-3092-4b6c-9668-aab13f66801c.png)
New:
![screenshot-20220312@234420](https://user-images.githubusercontent.com/2335377/158037596-06889367-93d9-4c92-891b-c380653d8a3d.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-13 07:23:57 +00:00
def 6b497afba4 Don't allow infinite shotgun bounce (fixes #4809) 2022-03-13 00:02:42 +01:00
def 9518e4413e Full size sound settings 2022-03-12 23:45:21 +01:00
bors[bot] d140e05a2c
Merge #4811
4811: fix bug that sneaked in during refactoring (in #4775) r=def- a=C0D3D3V

Was detected by missing hammer animation at very high ping by texnonik and bencie


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-12 19:01:34 +00:00
c0d3d3v 50eb249686
fix bug that sneaked in during refactoring (in #4775)
- was detected by missing hammer animation at very high ping
2022-03-12 18:48:04 +01:00
bors[bot] 4337bcf7de
Merge #4807
4807: Recurse ENGINE_SHARED r=def- a=ChillerDragon

UwU

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-03-12 15:22:41 +00:00
ChillerDragon 2d39456ead Recurse ENGINE_SHARED 2022-03-12 16:22:15 +01:00
bors[bot] 420862dd61
Merge #4808
4808: Fix laser clipping. Closes #2176 r=def- a=Kaffeine

I've found this bug in a different mod and fixed it. Then I've got idea to check if any of the upstreams (this and tw)is  affected and it turned out that this is already [fixed](f3a1e68df9) in teeworlds.
I've dropped my change and did cherry-pick to reduce the difference between codebases.

Co-authored-by: oy <Tom_Adams@web.de>
2022-03-12 14:40:17 +00:00
bors[bot] f6df2ce2c5
Merge #4773
4773: Write log to disk on assert r=def- a=Jupeyy

This is a concept to write the full log to disk(inclusive the assert message), when an assert occurs, so it is not lost when no terminal or logfile is present.

Remaining question is:
- Should we really keep the full log in memory, maybe a maximum count of lines?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-12 14:22:24 +00:00
Jupeyy 0ff8054b6c Allow more precise Destroy call to Job pool 2022-03-12 13:52:13 +01:00
Jupeyy 25ceea6f5f Write log to disk on assert 2022-03-12 13:48:29 +01:00
oy 9277e3cbeb Fix laser clipping. Closes #2176
(cherry picked from upstream commit f3a1e68df9)
2022-03-12 15:30:41 +03:00
bors[bot] fd533a47f6
Merge #4806
4806: Use newer ubuntu with higher clang-tidy version r=Jupeyy a=def-

clang-tidy 10.0 -> 13.0

Should be green, checked locally on Arch with 13.0.1

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-12 11:55:18 +00:00
def 5105141519 Use newer ubuntu with higher clang-tidy version
clang-tidy 10.0 -> 13.0

Should be green, checked locally on Arch with 13.0.1
2022-03-12 12:39:29 +01:00
bors[bot] f89142b433
Merge #4790
4790: Don't print binds into F1 by default (fixes #4789) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-12 11:31:48 +00:00
bors[bot] a0a0887eac
Merge #4805
4805: Add instructions for videorecorder being default (fixes #4804) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-12 09:58:41 +00:00
bors[bot] 86bc885391
Merge #4803
4803: Make hook collision line size adjustable r=def- a=sjrc6

I felt the hook line was too thin and hard to see sometimes. This adds a config and a setting slider to adjust the size. 

I made it so size 0 will render exactly the same as before so there is no change unless you increase the size. 

The size scales as you zoom in/out in order to prevent the hookline from shrinking and eventually disappearing, this is functionally the same as it worked before since it would always be exactly 1 pixel wide.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
![HookSizeSettings](https://user-images.githubusercontent.com/22122579/158001940-abfd7910-0c6b-48b1-91cd-328c190448a7.png)
![HookSize0](https://user-images.githubusercontent.com/22122579/158001993-05c7f482-6b39-46e2-95a8-8859e99ec2d5.png)
![HookSize5](https://user-images.githubusercontent.com/22122579/158002018-2eb98fad-59c7-4615-8598-6d0b33d0a699.png)
![HookSize10](https://user-images.githubusercontent.com/22122579/158002022-bc0e462b-0f5f-4e46-85ee-70e23dc8d849.png)
![HookSize20](https://user-images.githubusercontent.com/22122579/158002024-9526116a-f4c4-4929-a35e-f702e10633cc.png)



Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-03-12 09:46:22 +00:00
def 11c49ab75b Add instructions for videorecorder being default (fixes #4804) 2022-03-12 10:44:37 +01:00
Tater 3b93e656a0 Make hook collision line size adjustable 2022-03-11 21:19:17 -06:00
bors[bot] 9d1844e086
Merge #4786
4786: Menu auto font size r=def- a=Jupeyy

Can defs still be improved.
Ignored for text input

Before:
![screenshot_2022-03-05_09-54-08](https://user-images.githubusercontent.com/6654924/156876190-f98181a0-774b-4bcf-a2ea-ec34294fa749.png)


After:
![screenshot_2022-03-05_10-12-40](https://user-images.githubusercontent.com/6654924/156876816-b96bc5d2-8eb6-41ea-8f61-48990b097216.png)




## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-11 16:50:05 +00:00
Jupeyy 95fe457abb Auto font size 2022-03-11 17:34:48 +01:00
bors[bot] fb20961cec
Merge #4762 #4792
4762: Set gfx_opengl_major 1 as default on 32bit x86 r=heinrich5991 a=def-

Multiple reports that BiT3 doesn't load with higher OpenGL

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4792: Use ipv4 for info2.ddnet.tw requests r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-09 05:41:22 +00:00
bors[bot] 9bb9c65553
Merge #4796
4796: Remove unnecessary trailing semicolons after method declarations r=heinrich5991 a=Robyt3

For consistency with upstream (https://github.com/teeworlds/teeworlds/pull/2840) and

> to fix warnings in some IDEs and code analyzers.

I didn't find an option for clang format/tidy to enforce this.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-03-08 20:28:44 +00:00
Robert Müller 74f87ee604 Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
bors[bot] 849513f9ed
Merge #4787
4787: Fix some spacing in settings with German r=heinrich5991 a=def-

Reported by Izanagi on Discord
Old:
![screenshot-20220305@100323](https://user-images.githubusercontent.com/2335377/156877157-53e59c1c-455c-4ee1-ae44-14099c58d68d.png)
New:
![screenshot-20220305@102430](https://user-images.githubusercontent.com/2335377/156877213-92be8b48-9844-4095-adc7-6d70f203e63e.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-08 16:07:00 +00:00
bors[bot] 65a775b950
Merge #4795
4795: Fix binds, fix sounds and demo playback for violent gametypes, do some small refactor r=def- a=Kaffeine

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

## Bug fixes

### Binds

Default binds (from `CBinds::SetDefaults()`) and the binds loaded from config file are stored in `m_aapKeyBindings[0][key]` while the menu binder store the new binds in `m_aapKeyBindings[1][key]` which results in this:

![image](https://user-images.githubusercontent.com/374839/157233980-a8445e9f-4198-4264-891e-ecb5b67c3210.png)


### Default tuning

It seems that:
1. DDNet re-set tuning params to what meets DDNet needs (e.g. for pulling-beam shotgun) 76cb097997/src/game/client/gameclient.cpp (L3010-L3014)
2. Tuning is saved to the demo if it is custom 76cb097997/src/game/client/gameclient.cpp (L1583-L1590)

This results in incorrect demo playback. Shotgun bullets look like this:

![image](https://user-images.githubusercontent.com/374839/157225950-c7ee31db-57be-41ec-80f6-b50f51576b03.png)

I don't see any negative effect on DDRace demo playback — there should not be any, because servers send DDNet tuning and the client correctly record them.

### Sounds

DDNet provides an option to disable jetpack and crying freezed tee sounds.
76cb097997/src/game/client/gameclient.cpp (L918-L923)

However we should not apply those options for DM/TDM and some other gametypes, because those sounds are critical and not any more annoying than others. E.g. `pain_long` is used if the taken damage is 3+: 93f5bf632a/src/game/server/entities/character.cpp (L777-L780)

## Refactor

[CI: Relax 'package-file' mask](df5c48d675) is my personal request — the file is changed regularly and I always have rebase conflicts here.
The relaxed mask 'll let me to *not* carry this commit in the fork, freeing my time for more fixes.

Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2022-03-08 15:41:37 +00:00
Alexander Akulich d4dbceea6c CPlayers::RenderPlayer: Stop overriding the Tee size
Tee size is already set to this value (64px) 372 lines above.

(Setting this value again makes it harder to customize this value)
2022-03-08 14:24:37 +03:00
Alexander Akulich df5c48d675 CI: Relax 'package-file' mask 2022-03-08 14:24:37 +03:00
Alexander Akulich 754562ce0b CGameClient::LoadMapSettings: Load the default tuning params by default
The code which changes the default settings ruins demo playback for
default modes.
2022-03-08 14:24:37 +03:00
Alexander Akulich 0a30d8a058 Apply snd_gun and snd_long_pain options only to DDRace and FNG games
On 'traumatic' game types (e.g. vanilla dm, tdm, ctf) it is critical to
hear SOUND_GUN_FIRE (because someone seems to shooting at you).

It is not any less important to head SOUND_PLAYER_PAIN_LONG which takes
its place whenever the character taken damage > 2 (because you need to
know whether someone was hit).
2022-03-08 14:24:37 +03:00
Alexander Akulich c4e1754808 CServer: Refactor the handling of the current map versions
- Replace hardcoded constants (namely '2') with enum value.
- Use the map type constants instead of bool-to-int casts.

This is a step toward support of more map types: e.g. we can have smaller
map versions with some mapres omitted for newer DDNet client versions.
2022-03-08 14:24:37 +03:00
Alexander Akulich e140d4c82e CBinds: Change 'no modifiers' value from '1' to '0'
The default bindings are set up via calls like Bind(KEY_A, "+left"); which
expands to Bind(KEY_A, "+left", /* FreeOnly */ false, /* ModifierCombination */ 0);

On the other hand, CMenusKeyBinder code does this: if(!Mask) Mask = 1 << MODIFIER_NONE;

This leads to a bug — binds which just set from the user input events are saved
in e.g. m_aapKeyBindings[1]['a'], and the default binds are still there
in m_aapKeyBindings[0]['a'] which leads to binds duplication in the UI.
2022-03-08 14:13:46 +03:00
Alexander Akulich 27922faea1 Engine/Text: Improve debug message on OnWindowResize() assert 2022-03-08 14:04:47 +03:00
bors[bot] 76cb097997
Merge #4793
4793: use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1 r=def- a=C0D3D3V

In some places TEAM_SPECTATORS and SPEC_FREEVIEW were forgotten to be used instead of -1

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-07 22:46:17 +00:00
c0d3d3v e01b1c5b3d
use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1 2022-03-07 22:16:28 +01:00
bors[bot] b0faac4a98
Merge #4784
4784: fix 4781 and refactor of the client id for server demos r=def- a=C0D3D3V

#Fixes #4781

I took the opportunity and directly refactored the code a bit, to be exact I replaced the -1 with the enum `SERVER_DEMO_CLIENT`, I can also change the identifier if we want to call it something else. Further I normalized the corresponding `>= 0` conditions to `> SERVER_DEMO_CLIENT`.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-07 18:08:32 +00:00
c0d3d3v 3438642dd8
fix 4781 and refactor of the client id for server demos 2022-03-07 19:03:43 +01:00
Dennis Felsing 9032f12cf3 Use ipv4 for info2.ddnet.tw requests 2022-03-07 15:01:37 +01:00
bors[bot] 2c4c858c24
Merge #4775
4775: Refactoring of players OnRender function r=def- a=C0D3D3V

Does anyone else feel that the code here: ff085a4545/src/game/client/components/players.cpp (L660-L709) is somewhat obfuscated? I do not think that the compactness of the code at this point increases the readability :D


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-07 10:36:48 +00:00
def 6c0a564733 Don't print binds into F1 by default (fixes #4789) 2022-03-06 12:22:29 +01:00
bors[bot] 8d61322ca3
Merge #4788
4788: Add size checks to CVariableInt::Pack and ::Unpack, refactoring r=def- a=Robyt3

- Refactor `CVariableInt::Pack` some more according to upstream:
   - avoid right shift of negative number
   - rewrite loop smarter
- Add size parameters to `CVariableInt::Pack` and `CVariableInt::Unpack`. Adjust tests and add tests with too small buffer sizes.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-03-05 22:15:56 +00:00
bors[bot] 3f222b46f8
Merge #4783
4783: Some network refactoring r=def- a=heinrich5991

In preparation to the proxy code, I refactored the network code a little, unifying its interface across operating systems and making our use of recvmmsg invisible to the caller.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-03-05 21:59:57 +00:00
Robert Müller 66d64ec3fd Add size checks to CVariableInt::Pack and ::Unpack 2022-03-05 20:49:55 +01:00
Robert Müller 6337a4c2a9 Refactor CVariableInt::Pack 2022-03-05 20:48:04 +01:00
heinrich5991 1a35595bce Unify buffer handling in UDP sockets across operating systems
Previously, only Linux used an internal buffer (for optimized
receiving). Now all OSs use an internal buffer so that the call to
`net_udp_recv` behaves the same on all platforms.
2022-03-05 14:11:03 +01:00
def 729303822c Fix some spacing in settings with German 2022-03-05 10:24:26 +01:00
bors[bot] 839aa15e69
Merge #4782
4782: Remove some redundant variable, spell out the condition instead r=def- a=heinrich5991

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-03-04 22:56:57 +00:00
c0d3d3v e36363c2e2
deobfuscate players OnRender function 2022-03-04 20:03:24 +01:00
heinrich5991 a8664a0100 Hide the recvmmsg as an implementation detail 2022-03-04 19:33:06 +01:00
heinrich5991 3211b1de67 Remove unused Flags argument in network code 2022-03-04 19:33:06 +01:00