def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
0bac9f0de8
Manual preparation for cleaner clang-format
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Also include what you use explicitly
2020-09-26 21:41:01 +02:00
Zwelf
3a986fbe52
Fix SQL query style using clang-format
2020-09-10 20:24:34 +02:00
Zwelf
88dc1c1a9c
Add print functionality to SQLite
2020-09-10 20:16:42 +02:00
Zwelf
46b0ff354e
Align InsertIgnore with other SQL query related functions
2020-09-10 20:16:42 +02:00
def
9bbd7f6259
Improve performance of /points
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No need to do the rank() calculation at all
by heinrich5991
2020-09-07 23:11:24 +02:00
def
a2b5d639a0
Fix duplicate teamranks ( fixes #2405 )
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by ordering names in binary collation, consistent with C++ std::sort
Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:12:55 +02:00
def
d492d6d270
Fix duplicate teamranks ( fixes #2405 )
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by ordering names in binary collation, consistent with C++ std::sort
Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:10:23 +02:00
def
f89766034c
Don't lock SQL writes for teamrace
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The slow query logs are full of this:
# Time: 200906 21:03:43
# User@Host: teeworlds[teeworlds] @ ger6.ddnet.tw [89.163.212.120]
# Thread_id: 101540 Schema: teeworlds QC_hit: No
# Query_time: 11.012166 Lock_time: 0.000000 Rows_sent: 0 Rows_examined: 0
# Rows_affected: 0 Bytes_sent: 67
SET timestamp=1599419023;
LOCK TABLES record_teamrace WRITE, record_teamrace AS r WRITE;
Do we really need these lock? See also
https://dev.mysql.com/doc/refman/5.7/en/table-locking.html
> InnoDB tables use row-level locking so that multiple sessions and
> applications can read from and write to the same table simultaneously,
> without making each other wait or producing inconsistent results. For
> this storage engine, avoid using the LOCK TABLES statement, because it
> does not offer any extra protection, but instead reduces concurrency.
2020-09-07 00:34:01 +02:00
def
c3f9dc7c9f
INSERT OR IGNORE on sqlite
2020-09-04 16:12:12 +02:00
def
e613f7df7f
Allow loading from any server
...
Since we are switching to a single write sql server for sake of
simplicity
2020-09-03 22:56:22 +02:00
def
63f6ecd19d
Ignore duplicate records when inserting ( fixes #2636 )
2020-08-29 08:26:03 +02:00
Zwelf
f3619c27ee
Remove incorrect check when inserting team ranks
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Can be reliable reproduced by finishing in this sequence:
1. A, B
2. A, C
3. B, C <- triggers error
Fixes #2568
2020-08-13 09:58:56 +02:00
Zwelf
a866c3e9b7
Fix team rank not updating after SQLite update
2020-08-12 10:57:43 +02:00
Zwelf
5b53a05a40
Rename LoadString to FromString to fix windows build
2020-08-09 17:14:11 +02:00
Zwelf
d71bf5cef1
Use DB write server for /load
2020-08-03 12:58:52 +02:00
Zwelf
3e1324dd0a
Add uuid parsing
2020-08-03 12:58:52 +02:00
Zwelf
c6b1b08355
Database specific collate utf8 nocase
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making and work
2020-08-03 12:58:52 +02:00
Zwelf
d16bb5cc08
Make timestamps compatible with SQLite
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works for `/mapinfo`, `/load`, `/save`, `/times`
2020-08-03 12:58:52 +02:00
Zwelf
41b5ee9dd8
Make /teamrank
compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
aee73b99dc
Rewrite insert teamrank making code reuse easier
2020-08-03 12:58:52 +02:00
Zwelf
c8d710926f
Fix missing last line
2020-08-03 12:58:52 +02:00
Zwelf
044edbe42b
Make storing teamrank compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
a6df9be98e
Make getting birthday compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
eb4d77f071
Make inserting ranks compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
2eb3d23ef4
Rewrite score using the new interface
...
delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
GreYFoXGTi
f6f7699ef1
btd Fixed compiling
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 14:46:44 +02:00
GreYFoXGTi
51c6af1303
SvShotgunBulletSound
...
also added protection to shotgun stucks, needs to be tested when a random crazy shotgun bullet gets stuck
loaded the score file before saving to avoid corruption
added freeze and unfreeze in rcon
added protection in some rcon commands
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 23:40:23 +02:00
btd
d22052d800
Small improvements
2010-08-20 22:03:51 +04:00
GreYFoXGTi
05d81bc49a
fixed seg fault on /top5 //thanks nevi
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 19:45:25 +02:00
GreYFoXGTi
20930ce68b
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
...
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
btd
84cf23203d
Revert storage.h
2010-08-07 12:02:58 +04:00
btd
7f65d880f3
Fix external records
2010-07-31 15:04:19 +04:00
btd
eabe4639c8
Add storage.h. Add config variable for holding records in appSaveDir. I am not sure is it right way
2010-07-31 13:14:20 +04:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00